group tiles by category
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@@ -144,7 +144,12 @@ namespace OpenRA.Editor
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// construct the palette of tiles
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var palettes = new[] { tilePalette, actorPalette, resourcePalette };
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foreach (var p in palettes) { p.Visible = false; p.SuspendLayout(); }
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foreach (var t in tileset.Templates)
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foreach (var tc in tileset.Templates.GroupBy(t => t.Value.Category))
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{
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var category = tc.Key ?? "(Uncategorized)";
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foreach( var t in tc )
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{
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try
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{
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@@ -171,6 +176,7 @@ namespace OpenRA.Editor
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}
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catch { }
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}
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}
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var actorTemplates = new List<ActorTemplate>();
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