Upgrade mod rules to match engine changes.

This commit is contained in:
Paul Chote
2013-12-26 20:33:56 +13:00
parent bd334a6295
commit 996877d9e5
151 changed files with 1215 additions and 1308 deletions

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@@ -999,10 +999,10 @@ Rules:
Widget: MENU_BACKGROUND
LST:
Mobile:
Speed: 3
Speed: 42
BOAT:
Mobile:
Speed: 3
Speed: 42
Sequences:

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@@ -14,7 +14,7 @@ TRAN:
Helicopter:
LandWhenIdle: true
ROT: 5
Speed: 15
Speed: 140
InitialFacing: 0
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
Health:
@@ -56,7 +56,7 @@ HELI:
Helicopter:
RearmBuildings: hpad
ROT: 4
Speed: 20
Speed: 186
Health:
HP: 125
Armor:
@@ -108,7 +108,7 @@ ORCA:
Helicopter:
RearmBuildings: hpad
ROT: 4
Speed: 20
Speed: 186
Health:
HP: 90
Armor:
@@ -149,7 +149,7 @@ C17:
Cost: 2000
Plane:
ROT: 5
Speed: 35
Speed: 326
Health:
HP: 25
Armor:
@@ -157,7 +157,6 @@ C17:
RenderUnit:
WithShadow:
Cargo:
# Types: Infantry, Vehicle
MaxWeight: 10
PipCount: 10
Invulnerable:
@@ -188,7 +187,7 @@ A10:
Cost: 2000
Plane:
ROT: 4
Speed: 40
Speed: 373
Health:
HP: 150
Armor:
@@ -227,7 +226,7 @@ TRAN.Husk:
Name: Chinook Transport
Helicopter:
ROT: 5
Speed: 15
Speed: 140
RevealsShroud:
Range: 8
WithRotor@PRIMARY:
@@ -245,7 +244,7 @@ HELI.Husk:
Name: Apache Longbow
Helicopter:
ROT: 4
Speed: 20
Speed: 186
RevealsShroud:
Range: 10
WithRotor:
@@ -260,9 +259,10 @@ ORCA.Husk:
Name: Orca
Helicopter:
ROT: 4
Speed: 20
Speed: 186
RevealsShroud:
Range: 10
RenderUnit:
Image: orca
WithShadow:
WithShadow:

View File

@@ -3,7 +3,7 @@ V20:
Building:
Footprint: xx xx
Dimensions: 2,2
LeavesHusk:
LeavesHusk:
HuskActor: V20.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -21,7 +21,7 @@ V21:
Building:
Footprint: xx xx
Dimensions: 2,2
LeavesHusk:
LeavesHusk:
HuskActor: V21.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -39,7 +39,7 @@ V22:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: V22.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -54,7 +54,7 @@ V22.Husk:
V23:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V23.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -69,7 +69,7 @@ V24:
Building:
Footprint: xx xx
Dimensions: 2,2
LeavesHusk:
LeavesHusk:
HuskActor: V24.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -89,7 +89,7 @@ V25:
Dimensions: 2,2
Tooltip:
Name: Church
LeavesHusk:
LeavesHusk:
HuskActor: V25.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -109,7 +109,7 @@ V26:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: V26.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -124,7 +124,7 @@ V26.Husk:
V27:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V27.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -136,7 +136,7 @@ V27.Husk:
V28:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V28.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -148,7 +148,7 @@ V28.Husk:
V29:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V29.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -163,7 +163,7 @@ V30:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: V30.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -181,7 +181,7 @@ V31:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: V31.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -199,7 +199,7 @@ V32:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: V32.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -217,7 +217,7 @@ V33:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: V33.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -232,7 +232,7 @@ V33.Husk:
V34:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V34.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -244,7 +244,7 @@ V34.Husk:
V35:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V35.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -256,7 +256,7 @@ V35.Husk:
V36:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V36.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -268,7 +268,7 @@ V36.Husk:
V37:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V37.Husk
Building:
Footprint: __xx_ ___xx
@@ -282,4 +282,5 @@ V37.Husk:
Footprint: __xx_ ___xx
Dimensions: 5,2
EditorTilesetFilter:
RequireTilesets: DESERT
RequireTilesets: DESERT

View File

@@ -5,7 +5,7 @@ V01:
Dimensions: 2,2
Tooltip:
Name: Church
LeavesHusk:
LeavesHusk:
HuskActor: V01.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -25,7 +25,7 @@ V02:
Building:
Footprint: xx xx
Dimensions: 2,2
LeavesHusk:
LeavesHusk:
HuskActor: V02.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -43,7 +43,7 @@ V03:
Building:
Footprint: xx xx
Dimensions: 2,2
LeavesHusk:
LeavesHusk:
HuskActor: V03.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -61,7 +61,7 @@ V04:
Building:
Footprint: xx xx
Dimensions: 2,2
LeavesHusk:
LeavesHusk:
HuskActor: V04.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -79,7 +79,7 @@ V05:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: V05.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -97,7 +97,7 @@ V06:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: V06.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -115,7 +115,7 @@ V07:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: V07.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -130,7 +130,7 @@ V07.Husk:
V08:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V08.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -142,7 +142,7 @@ V08.Husk:
V09:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V09.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -154,7 +154,7 @@ V09.Husk:
V10:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V10.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -166,7 +166,7 @@ V10.Husk:
V11:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V11.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -178,7 +178,7 @@ V11.Husk:
V12:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V12.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -190,7 +190,7 @@ V12.Husk:
V13:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V13.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -202,7 +202,7 @@ V13.Husk:
V14:
Inherits: ^CivField
LeavesHusk:
LeavesHusk:
HuskActor: V14.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -214,7 +214,7 @@ V14.Husk:
V15:
Inherits: ^CivField
LeavesHusk:
LeavesHusk:
HuskActor: V15.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -226,7 +226,7 @@ V15.Husk:
V16:
Inherits: ^CivField
LeavesHusk:
LeavesHusk:
HuskActor: V16.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -238,7 +238,7 @@ V16.Husk:
V17:
Inherits: ^CivField
LeavesHusk:
LeavesHusk:
HuskActor: V17.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -250,7 +250,7 @@ V17.Husk:
V18:
Inherits: ^CivField
LeavesHusk:
LeavesHusk:
HuskActor: V18.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -265,7 +265,7 @@ ARCO:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: ARCO.Husk
ARCO.Husk:
@@ -410,14 +410,14 @@ C10:
VICE:
AppearsOnRadar:
Health:
Radius: 3
Radius: 128
HP: 400
Armor:
Type: Wood
RevealsShroud:
Range: 6
Mobile:
Speed: 5
Speed: 71
TerrainSpeeds:
Clear: 70
Rough: 60
@@ -454,4 +454,5 @@ VICE:
BodyOrientation:
QuantizedFacings: 8
PoisonedByTiberium:
Weapon: Heal
Weapon: Heal

View File

@@ -11,17 +11,17 @@
Beach: 50
ROT: 5
SelectionDecorations:
Selectable:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Buildable:
Queue: Vehicle
Repairable:
Chronoshiftable:
Passenger:
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
IronCurtainable:
HiddenUnderFog:
GainsExperience:
GivesExperience:
@@ -56,17 +56,17 @@
Beach: 70
ROT: 5
SelectionDecorations:
Selectable:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Buildable:
Queue: Vehicle
Repairable:
Chronoshiftable:
Passenger:
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
IronCurtainable:
HiddenUnderFog:
GainsExperience:
GivesExperience:
@@ -123,7 +123,7 @@
^Infantry:
AppearsOnRadar:
Health:
Radius: 3
Radius: 128
Armor:
Type: None
RevealsShroud:
@@ -195,7 +195,7 @@
Tooltip:
Name: Civilian
Mobile:
Speed: 4
Speed: 56
Health:
HP: 25
RevealsShroud:
@@ -215,7 +215,7 @@
^DINO:
AppearsOnRadar:
Health:
Radius: 3
Radius: 128
HP: 1000
Armor:
Type: Wood
@@ -230,7 +230,7 @@
RevealsShroud:
Range: 6
Mobile:
Speed: 8
Speed: 113
TerrainSpeeds:
Clear: 90
Rough: 80
@@ -362,7 +362,7 @@
-EngineerRepairable:
Health:
HP: 400
Armor:
Armor:
Type: Wood
Building:
RenderBuilding:
@@ -502,7 +502,7 @@
^Husk:
Health:
HP: 140
Armor:
Armor:
Type: Light
Husk:
AllowedTerrain: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
@@ -515,11 +515,6 @@
ForceHealthPercentage: 25
BelowUnits:
BodyOrientation:
# Capturable:
# Type: husk
# AllowAllies: true
# AllowNeutral: true
# AllowEnemies: true
LuaScriptEvents:
^HelicopterHusk:
@@ -547,3 +542,4 @@
DestroyedSound: xplobig4.aud
BodyOrientation:
LuaScriptEvents:

View File

@@ -22,7 +22,6 @@ APC.Husk:
RenderUnit:
Image: apc
FTNK.Husk:
Inherits: ^Husk
Tooltip:
@@ -31,7 +30,6 @@ FTNK.Husk:
RenderUnit:
Image: ftnk
ARTY.Husk:
Inherits: ^Husk
Tooltip:
@@ -113,11 +111,12 @@ MLRS.Husk:
Image: mlrs
ThrowsParticle@turret:
Anim: turret
STNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Stealth Tank (Destroyed)
Icon: stnkicnh
RenderUnit:
Image: stnk
Image: stnk

View File

@@ -11,7 +11,7 @@ E1:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Speed: 56
Health:
HP: 50
Armament:
@@ -37,7 +37,7 @@ E2:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 5
Speed: 71
Health:
HP: 50
Armament:
@@ -54,7 +54,7 @@ E2:
Chance: 50
DetectCloaked:
Range: 2
E3:
Inherits: ^Infantry
Valued:
@@ -68,7 +68,7 @@ E3:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 3
Speed: 42
Health:
HP: 45
Armament:
@@ -96,7 +96,7 @@ E4:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 5
Speed: 71
Health:
HP: 90
Armament:
@@ -126,7 +126,7 @@ E5:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Speed: 56
TerrainSpeeds:
Tiberium: 80
PathingCost: 80
@@ -161,7 +161,7 @@ E6:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Speed: 56
Health:
HP: 25
Passenger:
@@ -193,7 +193,7 @@ RMBO:
Bounds: 12,17,0,-6
Voice: CommandoVoice
Mobile:
Speed: 5
Speed: 71
Health:
HP: 200
Passenger:
@@ -261,3 +261,4 @@ RAPT:
Description: Bipedal with enlarged sickle-shaped claw on each hindfoot
Armament:
Weapon: claw

View File

@@ -9,9 +9,9 @@ BOAT:
Armor:
Type: Heavy
Mobile:
InitialFacing:64
InitialFacing: 64
ROT: 4
Speed: 2
Speed: 28
OnRails: true
RevealsShroud:
Range: 7
@@ -47,9 +47,9 @@ LST:
BlueTiberium: 100
Beach: 100
River: 100
InitialFacing:0
InitialFacing: 0
ROT: 4
Speed: 10
Speed: 142
Health:
HP: 400
Armor:
@@ -69,3 +69,4 @@ LST:
AttackMove:
JustMove: true
RejectsOrders:

View File

@@ -1,5 +1,3 @@
# Arranged structures in order, from basic to advanced: Buildings, Defenses, Walls, Misc.
FACT:
Inherits: ^Building
Buildable:
@@ -17,7 +15,7 @@ FACT:
Dimensions: 3,2
Health:
HP: 1400
Armor:
Armor:
Type: Wood
RevealsShroud:
Range: 10
@@ -26,7 +24,7 @@ FACT:
Produces: Building,Defense
Transforms:
IntoActor: mcv
Offset:1,1
Offset: 1,1
Facing: 108
ProductionQueue@Building:
Type: Building
@@ -187,12 +185,12 @@ PYLE:
Bib:
RallyPoint:
Exit@1:
SpawnOffset: -10,2
SpawnOffset: -426,85,0
ExitCell: 0,1
Exit@2:
SpawnOffset: 7,7
ExitCell: 1,1
Production:
SpawnOffset: 298,298,0
ExitCell: 1,1
Production:
Produces: Infantry
ProductionQueue:
Type: Infantry
@@ -200,7 +198,7 @@ PYLE:
BuildSpeed: .4
LowPowerSlowdown: 3
ProductionBar:
HAND:
Inherits: ^Building
Valued:
@@ -225,7 +223,7 @@ HAND:
Bib:
RallyPoint:
Exit@1:
SpawnOffset: 12,24
SpawnOffset: 512,1024,0
ExitCell: 1,2
Production:
Produces: Infantry
@@ -261,7 +259,7 @@ AFLD:
RallyPoint:
RallyPoint: 4,2
Exit@1:
SpawnOffset: -24,0
SpawnOffset: -1024,0,0
ExitCell: 3,1
ProductionAirdrop:
Produces: Vehicle
@@ -300,7 +298,7 @@ WEAP:
RallyPoint:
RallyPoint: 0,3
Exit@1:
SpawnOffset: -8,-8
SpawnOffset: -341,-341,0
ExitCell: 0,2
Production:
Produces: Vehicle
@@ -331,7 +329,7 @@ HPAD:
RevealsShroud:
Range: 5
Exit@1:
SpawnOffset: 0,-6
SpawnOffset: 0,-256,0
Production:
Produces: Aircraft
Reservable:
@@ -407,7 +405,7 @@ FIX:
Reservable:
RepairsUnits:
RallyPoint:
EYE:
RequiresPower:
CanPowerDown:
@@ -540,7 +538,7 @@ SAM:
-GivesBuildableArea:
Health:
HP: 400
Armor:
Armor:
Type: Heavy
RevealsShroud:
Range: 5
@@ -576,7 +574,7 @@ OBLI:
-GivesBuildableArea:
Health:
HP: 400
Armor:
Armor:
Type: Heavy
RevealsShroud:
Range: 8
@@ -588,7 +586,7 @@ OBLI:
FireDelay: 8
AttackTurreted:
Turreted:
ROT:255
ROT: 255
AutoTarget:
-RenderBuilding:
RenderRangeCircle:
@@ -629,7 +627,7 @@ GTWR:
RenderRangeCircle:
WithMuzzleFlash:
Turreted:
ROT:255
ROT: 255
ATWR:
Inherits: ^Building
@@ -651,12 +649,12 @@ ATWR:
-GivesBuildableArea:
Health:
HP: 600
Armor:
Armor:
Type: Heavy
RevealsShroud:
Range: 9
Turreted:
ROT:255
ROT: 255
Offset: 128,128,-85
Armament:
Weapon: TowerMissle
@@ -687,7 +685,7 @@ SBAG:
Owner: gdi
Health:
HP: 100
Armor:
Armor:
Type: Light
CYCL:
@@ -706,7 +704,7 @@ CYCL:
Owner: nod
Health:
HP: 100
Armor:
Armor:
Type: Light
BRIK:
@@ -725,7 +723,7 @@ BRIK:
Owner: gdi,nod
Health:
HP: 250
Armor:
Armor:
Type: Heavy
Wall:
CrushClasses: heavywall
@@ -733,7 +731,6 @@ BRIK:
SoundOnDamageTransition:
DestroyedSound: crumble.aud
# custom prerequisites:
BARRACKS:
Tooltip:
Name: Infantry Production
@@ -753,3 +750,4 @@ ANYHQ:
Tooltip:
Name: a communications center
Description: a communications center

View File

@@ -9,7 +9,7 @@ Player:
ActorGroupProxy:
DeveloperMode:
HackyAI@Default:
Name:Easy AI
Name: Easy AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -71,7 +71,7 @@ Player:
orca: 5%
SquadSize: 15
HackyAI@Normal:
Name:Normal AI
Name: Normal AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -133,7 +133,7 @@ Player:
mtnk: 50%
SquadSize: 15
HackyAI@hard:
Name:Hard AI
Name: Hard AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -312,11 +312,11 @@ World:
AllowedTerrainTypes: Clear,Road
AllowUnderActors: false
SmudgeLayer@SCORCH:
Type:Scorch
Type: Scorch
Sequence: scorches
SmokePercentage:50
SmokePercentage: 50
SmudgeLayer@CRATER:
Type:Crater
Type: Crater
Sequence: craters
PathfinderDebugOverlay:
SpawnMapActors:
@@ -421,3 +421,4 @@ waypoint:
Waypoint:
RenderEditorOnly:
BodyOrientation:

View File

@@ -1,4 +1,3 @@
# Oil Derrick
V19:
Inherits: ^TechBuilding
CashTrickler:
@@ -7,7 +6,7 @@ V19:
Dimensions: 1,1
Tooltip:
Name: Oil Derrick
LeavesHusk:
LeavesHusk:
HuskActor: V19.Husk
V19.Husk:
@@ -19,7 +18,6 @@ V19.Husk:
Tooltip:
Name: Oil Derrick (Destroyed)
# Hospital
HOSP:
Inherits: ^TechBuilding
Selectable:
@@ -33,7 +31,7 @@ HOSP:
Type: InfantryHealing
Tooltip:
Name: Hospital
LeavesHusk:
LeavesHusk:
HuskActor: HOSP.Husk
HOSP.Husk:
@@ -44,7 +42,6 @@ HOSP.Husk:
Tooltip:
Name: Hospital (Destroyed)
# Bio Lab
BIO:
Inherits: ^TechBuilding
Building:
@@ -53,7 +50,7 @@ BIO:
Tooltip:
Name: Biological Lab
Exit@1:
SpawnOffset: 0,-10
SpawnOffset: 0,-426,0
ExitCell: 0,-1
Production:
Produces: Biolab
@@ -65,7 +62,7 @@ BIO:
ProductionBar:
RallyPoint:
RallyPoint: -1,-1
LeavesHusk:
LeavesHusk:
HuskActor: BIO.Husk
BIO.Husk:
@@ -76,7 +73,6 @@ BIO.Husk:
Tooltip:
Name: Biological Lab (Destroyed)
# Prison / Tech Center
MISS:
Inherits: ^CivBuilding
RenderBuilding:
@@ -90,4 +86,5 @@ MISS:
BuildPaletteOrder: 1000
Owner: None
Valued:
Cost: 2000
Cost: 2000

View File

@@ -3,7 +3,7 @@ SPLIT2:
RenderBuilding:
Palette: staticterrain
SeedsResource:
ResourceType:Tiberium
ResourceType: Tiberium
Interval: 55
Tooltip:
Name: Blossom Tree
@@ -18,7 +18,7 @@ SPLIT3:
RenderBuilding:
Palette: staticterrain
SeedsResource:
ResourceType:Tiberium
ResourceType: Tiberium
Interval: 55
Tooltip:
Name: Blossom Tree
@@ -33,7 +33,7 @@ SPLITBLUE:
RenderBuilding:
Palette: staticterrain
SeedsResource:
ResourceType:BlueTiberium
ResourceType: BlueTiberium
Interval: 110
Tooltip:
Name: Blossom Tree (blue)
@@ -45,16 +45,22 @@ SPLITBLUE:
ROCK1:
Inherits: ^Rock
ROCK2:
Inherits: ^Rock
ROCK3:
Inherits: ^Rock
ROCK4:
Inherits: ^Rock
ROCK5:
Inherits: ^Rock
ROCK6:
Inherits: ^Rock
ROCK7:
Inherits: ^Rock
@@ -90,16 +96,17 @@ T09:
Building:
Footprint: x_
Dimensions: 2,1
T10:
Inherits: ^Tree
Building:
Footprint: __ xx
T11:
Inherits: ^Tree
Building:
Footprint: __ xx
T12:
Inherits: ^Tree
@@ -126,9 +133,10 @@ T17:
Building:
Footprint: ___ xx_
Dimensions: 3,2
T18:
Inherits: ^Tree
TC01:
Inherits: ^Tree
Building:
@@ -158,3 +166,4 @@ TC05:
Building:
Footprint: __x_ xxx_ _xx_
Dimensions: 4,3

View File

@@ -12,23 +12,23 @@ MCV:
Selectable:
Priority: 3
Mobile:
Speed: 5
Speed: 71
Health:
HP: 750
Armor:
Armor:
Type: Light
RevealsShroud:
Range: 8
Transforms:
IntoActor: fact
Offset:-1,-1
Offset: -1,-1
Facing: 108
TransformSounds: constru2.aud, hvydoor1.aud
NoTransformSounds: deploy1.aud
RenderUnit:
MustBeDestroyed:
AttackMove:
JustMove:true
JustMove: true
BaseBuilding:
LeavesHusk:
HuskActor: MCV.Husk
@@ -61,15 +61,15 @@ HARV:
SearchFromProcRadius: 24
SearchFromOrderRadius: 12
Mobile:
Speed: 6
Speed: 85
Health:
HP: 600
Armor:
Armor:
Type: Heavy
RevealsShroud:
Range: 4
AttackMove:
JustMove:true
JustMove: true
LeavesHusk:
HuskActor: HARV.Husk
-GainsExperience:
@@ -88,7 +88,7 @@ APC:
Owner: gdi
Mobile:
ROT: 8
Speed: 9
Speed: 128
Health:
HP: 200
Armor:
@@ -136,7 +136,7 @@ ARTY:
Owner: nod
Mobile:
ROT: 2
Speed: 6
Speed: 85
Health:
HP: 75
Armor:
@@ -170,7 +170,7 @@ FTNK:
Owner: nod
Mobile:
ROT: 7
Speed: 8
Speed: 113
Health:
HP: 350
Armor:
@@ -204,7 +204,7 @@ BGGY:
Owner: nod
Mobile:
ROT: 12
Speed: 12
Speed: 170
Health:
HP: 120
Armor:
@@ -238,7 +238,7 @@ BIKE:
Owner: nod
Mobile:
ROT: 12
Speed: 15
Speed: 213
TerrainSpeeds:
Clear: 70
Rough: 35
@@ -261,7 +261,7 @@ BIKE:
AutoTarget:
LeavesHusk:
HuskActor: BIKE.Husk
JEEP:
Inherits: ^Vehicle
Valued:
@@ -275,7 +275,7 @@ JEEP:
Owner: gdi
Mobile:
ROT: 11
Speed: 11
Speed: 156
Health:
HP: 160
Armor:
@@ -308,8 +308,8 @@ LTNK:
Prerequisites: anyhq
Owner: nod
Mobile:
ROT: 7
Speed: 8
ROT: 7
Speed: 113
Health:
HP: 300
Armor:
@@ -346,7 +346,7 @@ MTNK:
Prerequisites: anyhq
Owner: gdi
Mobile:
Speed: 6
Speed: 85
Health:
HP: 400
Armor:
@@ -386,7 +386,7 @@ HTNK:
Owner: gdi
Mobile:
Crushes: wall, heavywall, crate, infantry
Speed: 4
Speed: 56
ROT: 3
Health:
HP: 900
@@ -436,7 +436,7 @@ MSAM:
Prerequisites: anyhq
Owner: gdi
Mobile:
Speed: 6
Speed: 85
ROT: 4
Health:
HP: 120
@@ -473,7 +473,7 @@ MLRS:
Prerequisites: anyhq
Owner: nod
Mobile:
Speed: 7
Speed: 99
ROT: 7
Health:
HP: 120
@@ -514,7 +514,7 @@ STNK:
Owner: nod
Mobile:
ROT: 8
Speed: 10
Speed: 142
Crushes: crate, infantry
Health:
HP: 150
@@ -551,7 +551,7 @@ MHQ:
Armor:
Type: Light
Mobile:
Speed: 6
Speed: 85
RevealsShroud:
Range: 6
RenderUnit:
@@ -563,3 +563,4 @@ MHQ:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall

View File

@@ -1,7 +1,7 @@
FlametankExplode:
Warhead:
Damage: 100
Spread: 24
Spread: 1c0
Explosion: big_napalm
InfDeath: 5
ImpactSound: xplobig6.aud
@@ -9,7 +9,7 @@ FlametankExplode:
HeliCrash:
Warhead:
Damage: 40
Spread: 10
Spread: 426
Explosion: poof
InfDeath: 4
ImpactSound: xplos.aud
@@ -23,7 +23,7 @@ HeliExplode:
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Spread: 426
Versus:
None: 90%
Wood: 75%
@@ -36,7 +36,7 @@ UnitExplode:
UnitExplodeSmall:
Warhead:
Damage: 40
Spread: 10
Spread: 426
Versus:
None: 90%
Wood: 75%
@@ -49,7 +49,7 @@ UnitExplodeSmall:
GrenadierExplode:
Warhead:
Damage: 10
Spread: 9
Spread: 384
Versus:
None: 90%
Wood: 75%
@@ -64,7 +64,7 @@ Atomic:
Report: nukemisl.aud
Warhead@impact:
Damage: 1000
Spread:15
Spread: 640
Versus:
None: 90%
Wood: 60%
@@ -76,7 +76,7 @@ Atomic:
Warhead@areanukea:
Damage: 200
SmudgeType: Scorch
Spread: 60
Spread: 2c512
Size: 3
Ore: true
Versus:
@@ -90,7 +90,7 @@ Atomic:
Warhead@areanukeb:
Damage: 200
SmudgeType: Scorch
Spread:90
Spread: 3c768
Size: 4
Ore: true
Versus:
@@ -103,7 +103,7 @@ Atomic:
Warhead@areanukec:
Damage: 200
SmudgeType: Scorch
Spread: 120
Spread: 5c0
Size: 5
Ore: true
Versus:
@@ -116,7 +116,7 @@ Atomic:
Warhead@areanuke:
Damage: 200
SmudgeType: Scorch
Spread: 150
Spread: 6c256
Size: 6
Ore: true
Versus:
@@ -131,7 +131,7 @@ IonCannon:
ValidTargets: Ground, Air
Warhead@impact:
Damage: 900
Spread: 16
Spread: 682
Ore: true
Versus:
None: 100%
@@ -151,12 +151,12 @@ IonCannon:
Sniper:
Report: RAMGUN2.AUD
ROF: 40
Range: 6
Range: 6c0
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Damage: 100
Spread: 1
Spread: 42
Versus:
None: 100%
Wood: 5%
@@ -166,13 +166,13 @@ Sniper:
HighV:
ROF: 30
Range: 6
Range: 6c0
Report: GUN8.AUD
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Damage: 50
Spread: 3
Spread: 128
Versus:
None: 100%
Wood: 50%
@@ -185,14 +185,14 @@ HeliAGGun:
ROF: 20
Burst: 2
BurstDelay: 0
Range: 4
Range: 4c0
ValidTargets: Ground
Report: gun5.aud
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Damage: 20
Spread: 6
Spread: 256
Versus:
None: 100%
Wood: 50%
@@ -205,14 +205,14 @@ HeliAAGun:
ROF: 20
Burst: 2
BurstDelay: 0
Range: 4
Range: 4c0
ValidTargets: Air
Report: gun5.aud
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Damage: 20
Spread: 3
Spread: 128
Versus:
None: 100%
Wood: 50%
@@ -223,13 +223,13 @@ HeliAAGun:
Pistol:
ROF: 7
Range: 3
Range: 3c0
Report: GUN18.AUD
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Spread: 3
Versus:
Spread: 128
Versus:
None: 100%
Wood: 50%
Light: 50%
@@ -240,13 +240,13 @@ Pistol:
M16:
ROF: 20
Range: 4
Range: 4c0
Report: MGUN2.AUD
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Spread: 3
Versus:
Spread: 128
Versus:
None: 100%
Wood: 25%
Light: 30%
@@ -257,22 +257,22 @@ M16:
Rockets:
ROF: 50
Range: 6
Range: 6c0
Report: BAZOOK1.AUD
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Inaccuracy: 3
Inaccuracy: 128
Image: DRAGON
ROT: 15
Trail: smokey
ContrailLength: 8
Speed: 35
Speed: 298
RangeLimit: 30
Warhead:
Spread: 3
Spread: 128
Versus:
None: 50%
Wood: 85%
@@ -287,7 +287,7 @@ Rockets:
BikeRockets:
ROF: 50
Range: 6
Range: 6c0
Report: BAZOOK1.AUD
ValidTargets: Ground, Air
Burst: 2
@@ -296,16 +296,16 @@ BikeRockets:
Arm: 0
High: yes
Shadow: no
Inaccuracy: 3
Inaccuracy: 128
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 35
Speed: 298
RangeLimit: 40
Warhead:
Spread: 3
Versus:
Spread: 128
Versus:
None: 65%
Wood: 50%
Light: 100%
@@ -321,22 +321,22 @@ OrcaAGMissiles:
ROF: 15
Burst: 2
BurstDelay: 15
Range: 5
Range: 5c0
Report: BAZOOK1.AUD
ValidTargets: Ground
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Inaccuracy: 3
Inaccuracy: 128
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 25
Speed: 213
RangeLimit: 30
Warhead:
Spread: 3
Spread: 128
Versus:
None: 50%
Wood: 100%
@@ -352,22 +352,22 @@ OrcaAAMissiles:
ROF: 15
Burst: 2
BurstDelay: 15
Range: 5
Range: 5c0
Report: BAZOOK1.AUD
ValidTargets: Air
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Inaccuracy: 3
Inaccuracy: 128
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 25
Speed: 213
RangeLimit: 30
Warhead:
Spread: 3
Spread: 128
Versus:
None: 50%
Wood: 100%
@@ -381,12 +381,12 @@ OrcaAAMissiles:
Flamethrower:
ROF: 50
Range: 2.5
Range: 2c512
Report: FLAMER2.AUD
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Spread: 8
Spread: 341
Versus:
None: 90%
Wood: 100%
@@ -400,14 +400,14 @@ Flamethrower:
BigFlamer:
ROF: 50
Range: 3.5
Range: 3c512
Report: FLAMER2.AUD
Projectile: Bullet
Speed: 20
Burst:2
BurstDelay:25
Speed: 341
Burst: 2
BurstDelay: 25
Warhead:
Spread: 8
Spread: 341
Versus:
None: 100%
Wood: 100%
@@ -421,13 +421,13 @@ BigFlamer:
Chemspray:
ROF: 70
Range: 3
Range: 3c0
Report: FLAMER2.AUD
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Damage: 80
Spread: 6
Spread: 256
Versus:
None: 100%
Wood: 75%
@@ -440,16 +440,16 @@ Chemspray:
Grenade:
ROF: 50
Range: 5
Range: 5c0
Report: toss1.aud
Projectile: Bullet
Speed: 12
Speed: 204
High: yes
Angle: .1
Inaccuracy: 5
Angle: 62
Inaccuracy: 213
Image: BOMB
Warhead:
Spread: 6
Spread: 256
Versus:
None: 90%
Wood: 75%
@@ -463,13 +463,13 @@ Grenade:
70mm:
ROF: 38
Range: 4
Range: 4c0
Report: TNKFIRE3.AUD
Projectile: Bullet
Image: 120MM
Speed: 60
Speed: 1c0
Warhead:
Spread: 3
Spread: 128
Versus:
None: 30%
Wood: 75%
@@ -484,13 +484,13 @@ Grenade:
105mm:
ROF: 50
Range: 4.75
Range: 4c768
Report: TNKFIRE4.AUD
Projectile: Bullet
Image: 120MM
Speed: 40
Speed: 682
Warhead:
Spread: 3
Spread: 128
Versus:
None: 30%
Wood: 75%
@@ -504,13 +504,13 @@ Grenade:
120mm:
ROF: 50
Range: 4.75
Range: 4c768
Report: TNKFIRE6.AUD
Projectile: Bullet
Image: 120MM
Speed: 40
Speed: 682
Warhead:
Spread: 3
Spread: 128
Versus:
None: 30%
Wood: 75%
@@ -525,15 +525,15 @@ Grenade:
120mmDual:
ROF: 60
Range: 4.75
Range: 4c768
Report: TNKFIRE6.AUD
Burst: 2
BurstDelay: 5
Projectile: Bullet
Image: 120MM
Speed: 40
Speed: 682
Warhead:
Spread: 3
Spread: 128
Versus:
None: 30%
Wood: 75%
@@ -548,13 +548,13 @@ Grenade:
TurretGun:
ROF: 25
Range: 6
Range: 6c0
Report: TNKFIRE6.AUD
Projectile: Bullet
Image: 120MM
Speed: 50
Speed: 853
Warhead:
Spread: 3
Spread: 128
Versus:
None: 25%
Wood: 25%
@@ -568,7 +568,7 @@ TurretGun:
MammothMissiles:
ROF: 100
Range: 5
Range: 5c0
Report: ROCKET1.AUD
ValidTargets: Ground, Air
Burst: 2
@@ -576,15 +576,15 @@ MammothMissiles:
Arm: 0
High: yes
Shadow: no
Inaccuracy: 3
Inaccuracy: 128
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 25
Speed: 213
RangeLimit: 35
Warhead:
Spread: 6
Spread: 256
Versus:
None: 40%
Wood: 75%
@@ -596,10 +596,10 @@ MammothMissiles:
SmudgeType: Crater
Damage: 75
227mm:
227mm:
ROF: 140
Range: 12
MinRange: 3
Range: 12c0
MinRange: 3c0
Burst: 4
BurstDelay: 4
Report: ROCKET1.AUD
@@ -608,15 +608,15 @@ MammothMissiles:
Arm: 5
High: yes
Shadow: yes
Inaccuracy: 20
Angle: 0.1
Inaccuracy: 853
Angle: 62
Image: DRAGON
ROT: 2
ContrailLength: 10
Trail: smokey
Speed: 20
Speed: 341
Warhead:
Spread: 15
Spread: 640
Versus:
None: 25%
Wood: 30%
@@ -630,7 +630,7 @@ MammothMissiles:
227mm.stnk:
ROF: 70
Range: 7
Range: 7c0
Report: ROCKET1.AUD
Burst: 2
BurstDelay: 10
@@ -639,15 +639,15 @@ MammothMissiles:
Arm: 0
High: yes
Shadow: yes
Inaccuracy: 5
Inaccuracy: 213
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 25
Speed: 213
RangeLimit: 55
Warhead:
Spread: 3
Spread: 128
Versus:
None: 35%
Wood: 50%
@@ -661,19 +661,19 @@ MammothMissiles:
ArtilleryShell:
ROF: 65
Range: 11
MinRange: 2
Range: 11c0
MinRange: 2c0
Report: TNKFIRE2.AUD
Projectile: Bullet
Speed: 12
Speed: 204
High: yes
Angle: .09
Inaccuracy: 30
Angle: 56
Inaccuracy: 1c256
ContrailLength: 30
Image: 120MM
Warhead:
Damage: 150
Spread: 6
Spread: 256
Versus:
None: 90%
Wood: 50%
@@ -687,12 +687,12 @@ ArtilleryShell:
MachineGun:
ROF: 20
Burst: 4
Range: 4
Range: 4c0
Report: MGUN11.AUD
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Spread: 3
Spread: 128
Versus:
None: 100%
Wood: 25%
@@ -705,7 +705,7 @@ MachineGun:
BoatMissile:
ROF: 35
Range: 8
Range: 8c0
Burst: 2
BurstDelay: 7
Report: ROCKET2.AUD
@@ -713,16 +713,16 @@ BoatMissile:
Arm: 0
High: yes
Shadow: no
Inaccuracy: 5
Inaccuracy: 213
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 20
Speed: 170
RangeLimit: 60
Warhead:
Spread: 6
Versus:
Spread: 256
Versus:
None: 90%
Wood: 75%
Light: 60%
@@ -735,7 +735,7 @@ BoatMissile:
TowerMissle:
ROF: 24
Range: 8
Range: 8c0
Report: ROCKET2.AUD
ValidTargets: Ground, Air
Burst: 2
@@ -744,16 +744,16 @@ TowerMissle:
Arm: 0
High: yes
Shadow: no
Inaccuracy: 3
Inaccuracy: 128
Image: DRAGON
ROT: 20
Trail: smokey
ContrailLength: 8
Speed: 35
Speed: 298
RangeLimit: 40
Warhead:
Spread: 12
Versus:
Spread: 512
Versus:
None: 25%
Wood: 25%
Light: 100%
@@ -767,13 +767,13 @@ TowerMissle:
Vulcan:
ValidTargets: Ground, Water
ROF: 2
Range: 6
Range: 6c0
Report: gun5.aud
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Damage: 75
Spread: 10
Spread: 426
Versus:
None: 100%
Wood: 50%
@@ -785,13 +785,13 @@ Vulcan:
Napalm:
ValidTargets: Ground, Water
ROF: 4
Range: 2
Range: 2c0
Burst: 2
BurstDelay: 2
Projectile: GravityBomb
Image: BOMBLET
Warhead:
Spread: 20
Spread: 853
Versus:
None: 90%
Wood: 100%
@@ -806,7 +806,7 @@ Napalm:
Napalm.Crate:
Warhead:
Spread: 4
Spread: 170
Versus:
None: 90%
Wood: 100%
@@ -820,14 +820,14 @@ Napalm.Crate:
Laser:
ROF: 90
Range: 8.5
Range: 8c512
Charges: true
Report: OBELRAY1.AUD
Projectile: LaserZap
BeamWidth: 2
HitAnim: laserfire
Warhead:
Spread: 1
Spread: 42
Versus:
Wood: 50%
InfDeath: 5
@@ -836,7 +836,7 @@ Laser:
SAMMissile:
ROF: 15
Range: 10
Range: 10c0
Report: ROCKET2.AUD
ValidTargets: Air
Projectile: Missile
@@ -845,12 +845,12 @@ SAMMissile:
Shadow: no
Image: MISSILE
ROT: 20
Speed: 50
Speed: 426
RangeLimit: 35
Trail: smokey
ContrailLength: 8
Warhead: AP
Spread: 16
Spread: 682
Versus:
None: 100%
Wood: 100%
@@ -864,20 +864,20 @@ SAMMissile:
HonestJohn:
ROF: 200
Range: 10
Range: 10c0
Report: ROCKET1.AUD
Projectile: Bullet
Arm: 10
High: yes
Shadow: yes
Inaccuracy: 5
Inaccuracy: 213
Image: patriot
Trail: smokey
Speed: 11
Speed: 187
RangeLimit: 35
Angle: .15
Angle: 88
Warhead:
Spread: 6
Spread: 256
Versus:
None: 90%
Wood: 75%
@@ -892,7 +892,7 @@ HonestJohn:
Tiberium:
ROF: 4
Warhead:
Spread: 1
Spread: 42
InfDeath: 6
Damage: 1
PreventProne: yes
@@ -900,19 +900,19 @@ Tiberium:
Heal:
ROF: 4
Warhead:
Spread: 1
Spread: 42
Damage: -1
PreventProne: yes
APCGun:
ROF: 12
Range: 5
Range: 5c0
Report: gun20.aud
ValidTargets: Ground
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Spread: 3
Spread: 128
Versus:
None: 35%
Wood: 50%
@@ -920,17 +920,17 @@ APCGun:
Heavy: 20%
Explosion: small_poof
Damage: 15
APCGun.AA:
ROF: 12
Range: 7
Range: 7c0
Report: gun20.aud
ValidTargets: Air
Projectile: Bullet
Speed: 100
Speed: 1c682
High: true
Warhead:
Spread: 3
Spread: 128
Versus:
Heavy: 50%
Explosion: small_poof
@@ -938,8 +938,8 @@ APCGun.AA:
Patriot:
ROF: 30
Range: 10
MinRange: 1
Range: 10c0
MinRange: 1c0
Burst: 2
BurstDelay: 15
Report: ROCKET2.AUD
@@ -951,11 +951,11 @@ Patriot:
Trail: smokey
ContrailLength: 8
ROT: 20
Speed: 50
Speed: 426
RangeLimit: 30
Angle: .15
Angle: 88
Warhead: AP
Spread: 16
Spread: 682
Versus:
None: 100%
Wood: 100%
@@ -969,10 +969,10 @@ Patriot:
Tail:
ROF: 30
Range: 1
Range: 1c0
Projectile: Bullet
Warhead:
Spread: 5
Spread: 213
Versus:
None: 90%
Wood: 10%
@@ -984,10 +984,10 @@ Tail:
Horn:
ROF: 20
Range: 1
Range: 1c0
Projectile: Bullet
Warhead:
Spread: 5
Spread: 213
Versus:
None: 90%
Wood: 10%
@@ -999,10 +999,10 @@ Horn:
Teeth:
ROF: 30
Range: 1
Range: 1c0
Projectile: Bullet
Warhead:
Spread: 5
Spread: 213
Versus:
None: 90%
Wood: 10%
@@ -1014,10 +1014,10 @@ Teeth:
Claw:
ROF: 10
Range: 1
Range: 1c0
Projectile: Bullet
Warhead:
Spread: 5
Spread: 213
Versus:
None: 90%
Wood: 10%
@@ -1025,4 +1025,5 @@ Claw:
Heavy: 10%
Concrete: 10%
InfDeath: 1
Damage: 60
Damage: 60