Upgrade mod rules to match engine changes.

This commit is contained in:
Paul Chote
2013-12-26 20:33:56 +13:00
parent bd334a6295
commit 996877d9e5
151 changed files with 1215 additions and 1308 deletions

View File

@@ -14,7 +14,7 @@ TRAN:
Helicopter:
LandWhenIdle: true
ROT: 5
Speed: 15
Speed: 140
InitialFacing: 0
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
Health:
@@ -56,7 +56,7 @@ HELI:
Helicopter:
RearmBuildings: hpad
ROT: 4
Speed: 20
Speed: 186
Health:
HP: 125
Armor:
@@ -108,7 +108,7 @@ ORCA:
Helicopter:
RearmBuildings: hpad
ROT: 4
Speed: 20
Speed: 186
Health:
HP: 90
Armor:
@@ -149,7 +149,7 @@ C17:
Cost: 2000
Plane:
ROT: 5
Speed: 35
Speed: 326
Health:
HP: 25
Armor:
@@ -157,7 +157,6 @@ C17:
RenderUnit:
WithShadow:
Cargo:
# Types: Infantry, Vehicle
MaxWeight: 10
PipCount: 10
Invulnerable:
@@ -188,7 +187,7 @@ A10:
Cost: 2000
Plane:
ROT: 4
Speed: 40
Speed: 373
Health:
HP: 150
Armor:
@@ -227,7 +226,7 @@ TRAN.Husk:
Name: Chinook Transport
Helicopter:
ROT: 5
Speed: 15
Speed: 140
RevealsShroud:
Range: 8
WithRotor@PRIMARY:
@@ -245,7 +244,7 @@ HELI.Husk:
Name: Apache Longbow
Helicopter:
ROT: 4
Speed: 20
Speed: 186
RevealsShroud:
Range: 10
WithRotor:
@@ -260,9 +259,10 @@ ORCA.Husk:
Name: Orca
Helicopter:
ROT: 4
Speed: 20
Speed: 186
RevealsShroud:
Range: 10
RenderUnit:
Image: orca
WithShadow:
WithShadow:

View File

@@ -3,7 +3,7 @@ V20:
Building:
Footprint: xx xx
Dimensions: 2,2
LeavesHusk:
LeavesHusk:
HuskActor: V20.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -21,7 +21,7 @@ V21:
Building:
Footprint: xx xx
Dimensions: 2,2
LeavesHusk:
LeavesHusk:
HuskActor: V21.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -39,7 +39,7 @@ V22:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: V22.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -54,7 +54,7 @@ V22.Husk:
V23:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V23.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -69,7 +69,7 @@ V24:
Building:
Footprint: xx xx
Dimensions: 2,2
LeavesHusk:
LeavesHusk:
HuskActor: V24.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -89,7 +89,7 @@ V25:
Dimensions: 2,2
Tooltip:
Name: Church
LeavesHusk:
LeavesHusk:
HuskActor: V25.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -109,7 +109,7 @@ V26:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: V26.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -124,7 +124,7 @@ V26.Husk:
V27:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V27.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -136,7 +136,7 @@ V27.Husk:
V28:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V28.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -148,7 +148,7 @@ V28.Husk:
V29:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V29.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -163,7 +163,7 @@ V30:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: V30.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -181,7 +181,7 @@ V31:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: V31.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -199,7 +199,7 @@ V32:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: V32.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -217,7 +217,7 @@ V33:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: V33.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -232,7 +232,7 @@ V33.Husk:
V34:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V34.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -244,7 +244,7 @@ V34.Husk:
V35:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V35.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -256,7 +256,7 @@ V35.Husk:
V36:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V36.Husk
EditorTilesetFilter:
RequireTilesets: DESERT
@@ -268,7 +268,7 @@ V36.Husk:
V37:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V37.Husk
Building:
Footprint: __xx_ ___xx
@@ -282,4 +282,5 @@ V37.Husk:
Footprint: __xx_ ___xx
Dimensions: 5,2
EditorTilesetFilter:
RequireTilesets: DESERT
RequireTilesets: DESERT

View File

@@ -5,7 +5,7 @@ V01:
Dimensions: 2,2
Tooltip:
Name: Church
LeavesHusk:
LeavesHusk:
HuskActor: V01.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -25,7 +25,7 @@ V02:
Building:
Footprint: xx xx
Dimensions: 2,2
LeavesHusk:
LeavesHusk:
HuskActor: V02.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -43,7 +43,7 @@ V03:
Building:
Footprint: xx xx
Dimensions: 2,2
LeavesHusk:
LeavesHusk:
HuskActor: V03.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -61,7 +61,7 @@ V04:
Building:
Footprint: xx xx
Dimensions: 2,2
LeavesHusk:
LeavesHusk:
HuskActor: V04.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -79,7 +79,7 @@ V05:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: V05.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -97,7 +97,7 @@ V06:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: V06.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -115,7 +115,7 @@ V07:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: V07.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -130,7 +130,7 @@ V07.Husk:
V08:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V08.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -142,7 +142,7 @@ V08.Husk:
V09:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V09.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -154,7 +154,7 @@ V09.Husk:
V10:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V10.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -166,7 +166,7 @@ V10.Husk:
V11:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V11.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -178,7 +178,7 @@ V11.Husk:
V12:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V12.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -190,7 +190,7 @@ V12.Husk:
V13:
Inherits: ^CivBuilding
LeavesHusk:
LeavesHusk:
HuskActor: V13.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -202,7 +202,7 @@ V13.Husk:
V14:
Inherits: ^CivField
LeavesHusk:
LeavesHusk:
HuskActor: V14.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -214,7 +214,7 @@ V14.Husk:
V15:
Inherits: ^CivField
LeavesHusk:
LeavesHusk:
HuskActor: V15.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -226,7 +226,7 @@ V15.Husk:
V16:
Inherits: ^CivField
LeavesHusk:
LeavesHusk:
HuskActor: V16.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -238,7 +238,7 @@ V16.Husk:
V17:
Inherits: ^CivField
LeavesHusk:
LeavesHusk:
HuskActor: V17.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -250,7 +250,7 @@ V17.Husk:
V18:
Inherits: ^CivField
LeavesHusk:
LeavesHusk:
HuskActor: V18.Husk
EditorTilesetFilter:
ExcludeTilesets: DESERT
@@ -265,7 +265,7 @@ ARCO:
Building:
Footprint: xx
Dimensions: 2,1
LeavesHusk:
LeavesHusk:
HuskActor: ARCO.Husk
ARCO.Husk:
@@ -410,14 +410,14 @@ C10:
VICE:
AppearsOnRadar:
Health:
Radius: 3
Radius: 128
HP: 400
Armor:
Type: Wood
RevealsShroud:
Range: 6
Mobile:
Speed: 5
Speed: 71
TerrainSpeeds:
Clear: 70
Rough: 60
@@ -454,4 +454,5 @@ VICE:
BodyOrientation:
QuantizedFacings: 8
PoisonedByTiberium:
Weapon: Heal
Weapon: Heal

View File

@@ -11,17 +11,17 @@
Beach: 50
ROT: 5
SelectionDecorations:
Selectable:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Buildable:
Queue: Vehicle
Repairable:
Chronoshiftable:
Passenger:
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
IronCurtainable:
HiddenUnderFog:
GainsExperience:
GivesExperience:
@@ -56,17 +56,17 @@
Beach: 70
ROT: 5
SelectionDecorations:
Selectable:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Buildable:
Queue: Vehicle
Repairable:
Chronoshiftable:
Passenger:
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
IronCurtainable:
HiddenUnderFog:
GainsExperience:
GivesExperience:
@@ -123,7 +123,7 @@
^Infantry:
AppearsOnRadar:
Health:
Radius: 3
Radius: 128
Armor:
Type: None
RevealsShroud:
@@ -195,7 +195,7 @@
Tooltip:
Name: Civilian
Mobile:
Speed: 4
Speed: 56
Health:
HP: 25
RevealsShroud:
@@ -215,7 +215,7 @@
^DINO:
AppearsOnRadar:
Health:
Radius: 3
Radius: 128
HP: 1000
Armor:
Type: Wood
@@ -230,7 +230,7 @@
RevealsShroud:
Range: 6
Mobile:
Speed: 8
Speed: 113
TerrainSpeeds:
Clear: 90
Rough: 80
@@ -362,7 +362,7 @@
-EngineerRepairable:
Health:
HP: 400
Armor:
Armor:
Type: Wood
Building:
RenderBuilding:
@@ -502,7 +502,7 @@
^Husk:
Health:
HP: 140
Armor:
Armor:
Type: Light
Husk:
AllowedTerrain: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
@@ -515,11 +515,6 @@
ForceHealthPercentage: 25
BelowUnits:
BodyOrientation:
# Capturable:
# Type: husk
# AllowAllies: true
# AllowNeutral: true
# AllowEnemies: true
LuaScriptEvents:
^HelicopterHusk:
@@ -547,3 +542,4 @@
DestroyedSound: xplobig4.aud
BodyOrientation:
LuaScriptEvents:

View File

@@ -22,7 +22,6 @@ APC.Husk:
RenderUnit:
Image: apc
FTNK.Husk:
Inherits: ^Husk
Tooltip:
@@ -31,7 +30,6 @@ FTNK.Husk:
RenderUnit:
Image: ftnk
ARTY.Husk:
Inherits: ^Husk
Tooltip:
@@ -113,11 +111,12 @@ MLRS.Husk:
Image: mlrs
ThrowsParticle@turret:
Anim: turret
STNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Stealth Tank (Destroyed)
Icon: stnkicnh
RenderUnit:
Image: stnk
Image: stnk

View File

@@ -11,7 +11,7 @@ E1:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Speed: 56
Health:
HP: 50
Armament:
@@ -37,7 +37,7 @@ E2:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 5
Speed: 71
Health:
HP: 50
Armament:
@@ -54,7 +54,7 @@ E2:
Chance: 50
DetectCloaked:
Range: 2
E3:
Inherits: ^Infantry
Valued:
@@ -68,7 +68,7 @@ E3:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 3
Speed: 42
Health:
HP: 45
Armament:
@@ -96,7 +96,7 @@ E4:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 5
Speed: 71
Health:
HP: 90
Armament:
@@ -126,7 +126,7 @@ E5:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Speed: 56
TerrainSpeeds:
Tiberium: 80
PathingCost: 80
@@ -161,7 +161,7 @@ E6:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Speed: 56
Health:
HP: 25
Passenger:
@@ -193,7 +193,7 @@ RMBO:
Bounds: 12,17,0,-6
Voice: CommandoVoice
Mobile:
Speed: 5
Speed: 71
Health:
HP: 200
Passenger:
@@ -261,3 +261,4 @@ RAPT:
Description: Bipedal with enlarged sickle-shaped claw on each hindfoot
Armament:
Weapon: claw

View File

@@ -9,9 +9,9 @@ BOAT:
Armor:
Type: Heavy
Mobile:
InitialFacing:64
InitialFacing: 64
ROT: 4
Speed: 2
Speed: 28
OnRails: true
RevealsShroud:
Range: 7
@@ -47,9 +47,9 @@ LST:
BlueTiberium: 100
Beach: 100
River: 100
InitialFacing:0
InitialFacing: 0
ROT: 4
Speed: 10
Speed: 142
Health:
HP: 400
Armor:
@@ -69,3 +69,4 @@ LST:
AttackMove:
JustMove: true
RejectsOrders:

View File

@@ -1,5 +1,3 @@
# Arranged structures in order, from basic to advanced: Buildings, Defenses, Walls, Misc.
FACT:
Inherits: ^Building
Buildable:
@@ -17,7 +15,7 @@ FACT:
Dimensions: 3,2
Health:
HP: 1400
Armor:
Armor:
Type: Wood
RevealsShroud:
Range: 10
@@ -26,7 +24,7 @@ FACT:
Produces: Building,Defense
Transforms:
IntoActor: mcv
Offset:1,1
Offset: 1,1
Facing: 108
ProductionQueue@Building:
Type: Building
@@ -187,12 +185,12 @@ PYLE:
Bib:
RallyPoint:
Exit@1:
SpawnOffset: -10,2
SpawnOffset: -426,85,0
ExitCell: 0,1
Exit@2:
SpawnOffset: 7,7
ExitCell: 1,1
Production:
SpawnOffset: 298,298,0
ExitCell: 1,1
Production:
Produces: Infantry
ProductionQueue:
Type: Infantry
@@ -200,7 +198,7 @@ PYLE:
BuildSpeed: .4
LowPowerSlowdown: 3
ProductionBar:
HAND:
Inherits: ^Building
Valued:
@@ -225,7 +223,7 @@ HAND:
Bib:
RallyPoint:
Exit@1:
SpawnOffset: 12,24
SpawnOffset: 512,1024,0
ExitCell: 1,2
Production:
Produces: Infantry
@@ -261,7 +259,7 @@ AFLD:
RallyPoint:
RallyPoint: 4,2
Exit@1:
SpawnOffset: -24,0
SpawnOffset: -1024,0,0
ExitCell: 3,1
ProductionAirdrop:
Produces: Vehicle
@@ -300,7 +298,7 @@ WEAP:
RallyPoint:
RallyPoint: 0,3
Exit@1:
SpawnOffset: -8,-8
SpawnOffset: -341,-341,0
ExitCell: 0,2
Production:
Produces: Vehicle
@@ -331,7 +329,7 @@ HPAD:
RevealsShroud:
Range: 5
Exit@1:
SpawnOffset: 0,-6
SpawnOffset: 0,-256,0
Production:
Produces: Aircraft
Reservable:
@@ -407,7 +405,7 @@ FIX:
Reservable:
RepairsUnits:
RallyPoint:
EYE:
RequiresPower:
CanPowerDown:
@@ -540,7 +538,7 @@ SAM:
-GivesBuildableArea:
Health:
HP: 400
Armor:
Armor:
Type: Heavy
RevealsShroud:
Range: 5
@@ -576,7 +574,7 @@ OBLI:
-GivesBuildableArea:
Health:
HP: 400
Armor:
Armor:
Type: Heavy
RevealsShroud:
Range: 8
@@ -588,7 +586,7 @@ OBLI:
FireDelay: 8
AttackTurreted:
Turreted:
ROT:255
ROT: 255
AutoTarget:
-RenderBuilding:
RenderRangeCircle:
@@ -629,7 +627,7 @@ GTWR:
RenderRangeCircle:
WithMuzzleFlash:
Turreted:
ROT:255
ROT: 255
ATWR:
Inherits: ^Building
@@ -651,12 +649,12 @@ ATWR:
-GivesBuildableArea:
Health:
HP: 600
Armor:
Armor:
Type: Heavy
RevealsShroud:
Range: 9
Turreted:
ROT:255
ROT: 255
Offset: 128,128,-85
Armament:
Weapon: TowerMissle
@@ -687,7 +685,7 @@ SBAG:
Owner: gdi
Health:
HP: 100
Armor:
Armor:
Type: Light
CYCL:
@@ -706,7 +704,7 @@ CYCL:
Owner: nod
Health:
HP: 100
Armor:
Armor:
Type: Light
BRIK:
@@ -725,7 +723,7 @@ BRIK:
Owner: gdi,nod
Health:
HP: 250
Armor:
Armor:
Type: Heavy
Wall:
CrushClasses: heavywall
@@ -733,7 +731,6 @@ BRIK:
SoundOnDamageTransition:
DestroyedSound: crumble.aud
# custom prerequisites:
BARRACKS:
Tooltip:
Name: Infantry Production
@@ -753,3 +750,4 @@ ANYHQ:
Tooltip:
Name: a communications center
Description: a communications center

View File

@@ -9,7 +9,7 @@ Player:
ActorGroupProxy:
DeveloperMode:
HackyAI@Default:
Name:Easy AI
Name: Easy AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -71,7 +71,7 @@ Player:
orca: 5%
SquadSize: 15
HackyAI@Normal:
Name:Normal AI
Name: Normal AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -133,7 +133,7 @@ Player:
mtnk: 50%
SquadSize: 15
HackyAI@hard:
Name:Hard AI
Name: Hard AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -312,11 +312,11 @@ World:
AllowedTerrainTypes: Clear,Road
AllowUnderActors: false
SmudgeLayer@SCORCH:
Type:Scorch
Type: Scorch
Sequence: scorches
SmokePercentage:50
SmokePercentage: 50
SmudgeLayer@CRATER:
Type:Crater
Type: Crater
Sequence: craters
PathfinderDebugOverlay:
SpawnMapActors:
@@ -421,3 +421,4 @@ waypoint:
Waypoint:
RenderEditorOnly:
BodyOrientation:

View File

@@ -1,4 +1,3 @@
# Oil Derrick
V19:
Inherits: ^TechBuilding
CashTrickler:
@@ -7,7 +6,7 @@ V19:
Dimensions: 1,1
Tooltip:
Name: Oil Derrick
LeavesHusk:
LeavesHusk:
HuskActor: V19.Husk
V19.Husk:
@@ -19,7 +18,6 @@ V19.Husk:
Tooltip:
Name: Oil Derrick (Destroyed)
# Hospital
HOSP:
Inherits: ^TechBuilding
Selectable:
@@ -33,7 +31,7 @@ HOSP:
Type: InfantryHealing
Tooltip:
Name: Hospital
LeavesHusk:
LeavesHusk:
HuskActor: HOSP.Husk
HOSP.Husk:
@@ -44,7 +42,6 @@ HOSP.Husk:
Tooltip:
Name: Hospital (Destroyed)
# Bio Lab
BIO:
Inherits: ^TechBuilding
Building:
@@ -53,7 +50,7 @@ BIO:
Tooltip:
Name: Biological Lab
Exit@1:
SpawnOffset: 0,-10
SpawnOffset: 0,-426,0
ExitCell: 0,-1
Production:
Produces: Biolab
@@ -65,7 +62,7 @@ BIO:
ProductionBar:
RallyPoint:
RallyPoint: -1,-1
LeavesHusk:
LeavesHusk:
HuskActor: BIO.Husk
BIO.Husk:
@@ -76,7 +73,6 @@ BIO.Husk:
Tooltip:
Name: Biological Lab (Destroyed)
# Prison / Tech Center
MISS:
Inherits: ^CivBuilding
RenderBuilding:
@@ -90,4 +86,5 @@ MISS:
BuildPaletteOrder: 1000
Owner: None
Valued:
Cost: 2000
Cost: 2000

View File

@@ -3,7 +3,7 @@ SPLIT2:
RenderBuilding:
Palette: staticterrain
SeedsResource:
ResourceType:Tiberium
ResourceType: Tiberium
Interval: 55
Tooltip:
Name: Blossom Tree
@@ -18,7 +18,7 @@ SPLIT3:
RenderBuilding:
Palette: staticterrain
SeedsResource:
ResourceType:Tiberium
ResourceType: Tiberium
Interval: 55
Tooltip:
Name: Blossom Tree
@@ -33,7 +33,7 @@ SPLITBLUE:
RenderBuilding:
Palette: staticterrain
SeedsResource:
ResourceType:BlueTiberium
ResourceType: BlueTiberium
Interval: 110
Tooltip:
Name: Blossom Tree (blue)
@@ -45,16 +45,22 @@ SPLITBLUE:
ROCK1:
Inherits: ^Rock
ROCK2:
Inherits: ^Rock
ROCK3:
Inherits: ^Rock
ROCK4:
Inherits: ^Rock
ROCK5:
Inherits: ^Rock
ROCK6:
Inherits: ^Rock
ROCK7:
Inherits: ^Rock
@@ -90,16 +96,17 @@ T09:
Building:
Footprint: x_
Dimensions: 2,1
T10:
Inherits: ^Tree
Building:
Footprint: __ xx
T11:
Inherits: ^Tree
Building:
Footprint: __ xx
T12:
Inherits: ^Tree
@@ -126,9 +133,10 @@ T17:
Building:
Footprint: ___ xx_
Dimensions: 3,2
T18:
Inherits: ^Tree
TC01:
Inherits: ^Tree
Building:
@@ -158,3 +166,4 @@ TC05:
Building:
Footprint: __x_ xxx_ _xx_
Dimensions: 4,3

View File

@@ -12,23 +12,23 @@ MCV:
Selectable:
Priority: 3
Mobile:
Speed: 5
Speed: 71
Health:
HP: 750
Armor:
Armor:
Type: Light
RevealsShroud:
Range: 8
Transforms:
IntoActor: fact
Offset:-1,-1
Offset: -1,-1
Facing: 108
TransformSounds: constru2.aud, hvydoor1.aud
NoTransformSounds: deploy1.aud
RenderUnit:
MustBeDestroyed:
AttackMove:
JustMove:true
JustMove: true
BaseBuilding:
LeavesHusk:
HuskActor: MCV.Husk
@@ -61,15 +61,15 @@ HARV:
SearchFromProcRadius: 24
SearchFromOrderRadius: 12
Mobile:
Speed: 6
Speed: 85
Health:
HP: 600
Armor:
Armor:
Type: Heavy
RevealsShroud:
Range: 4
AttackMove:
JustMove:true
JustMove: true
LeavesHusk:
HuskActor: HARV.Husk
-GainsExperience:
@@ -88,7 +88,7 @@ APC:
Owner: gdi
Mobile:
ROT: 8
Speed: 9
Speed: 128
Health:
HP: 200
Armor:
@@ -136,7 +136,7 @@ ARTY:
Owner: nod
Mobile:
ROT: 2
Speed: 6
Speed: 85
Health:
HP: 75
Armor:
@@ -170,7 +170,7 @@ FTNK:
Owner: nod
Mobile:
ROT: 7
Speed: 8
Speed: 113
Health:
HP: 350
Armor:
@@ -204,7 +204,7 @@ BGGY:
Owner: nod
Mobile:
ROT: 12
Speed: 12
Speed: 170
Health:
HP: 120
Armor:
@@ -238,7 +238,7 @@ BIKE:
Owner: nod
Mobile:
ROT: 12
Speed: 15
Speed: 213
TerrainSpeeds:
Clear: 70
Rough: 35
@@ -261,7 +261,7 @@ BIKE:
AutoTarget:
LeavesHusk:
HuskActor: BIKE.Husk
JEEP:
Inherits: ^Vehicle
Valued:
@@ -275,7 +275,7 @@ JEEP:
Owner: gdi
Mobile:
ROT: 11
Speed: 11
Speed: 156
Health:
HP: 160
Armor:
@@ -308,8 +308,8 @@ LTNK:
Prerequisites: anyhq
Owner: nod
Mobile:
ROT: 7
Speed: 8
ROT: 7
Speed: 113
Health:
HP: 300
Armor:
@@ -346,7 +346,7 @@ MTNK:
Prerequisites: anyhq
Owner: gdi
Mobile:
Speed: 6
Speed: 85
Health:
HP: 400
Armor:
@@ -386,7 +386,7 @@ HTNK:
Owner: gdi
Mobile:
Crushes: wall, heavywall, crate, infantry
Speed: 4
Speed: 56
ROT: 3
Health:
HP: 900
@@ -436,7 +436,7 @@ MSAM:
Prerequisites: anyhq
Owner: gdi
Mobile:
Speed: 6
Speed: 85
ROT: 4
Health:
HP: 120
@@ -473,7 +473,7 @@ MLRS:
Prerequisites: anyhq
Owner: nod
Mobile:
Speed: 7
Speed: 99
ROT: 7
Health:
HP: 120
@@ -514,7 +514,7 @@ STNK:
Owner: nod
Mobile:
ROT: 8
Speed: 10
Speed: 142
Crushes: crate, infantry
Health:
HP: 150
@@ -551,7 +551,7 @@ MHQ:
Armor:
Type: Light
Mobile:
Speed: 6
Speed: 85
RevealsShroud:
Range: 6
RenderUnit:
@@ -563,3 +563,4 @@ MHQ:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall