Upgrade mod rules to match engine changes.
This commit is contained in:
@@ -1,4 +1,3 @@
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# Oil Derrick
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V19:
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Inherits: ^TechBuilding
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CashTrickler:
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@@ -7,7 +6,7 @@ V19:
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Dimensions: 1,1
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Tooltip:
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Name: Oil Derrick
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LeavesHusk:
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LeavesHusk:
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HuskActor: V19.Husk
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V19.Husk:
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@@ -19,7 +18,6 @@ V19.Husk:
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Tooltip:
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Name: Oil Derrick (Destroyed)
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# Hospital
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HOSP:
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Inherits: ^TechBuilding
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Selectable:
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@@ -33,7 +31,7 @@ HOSP:
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Type: InfantryHealing
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Tooltip:
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Name: Hospital
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LeavesHusk:
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LeavesHusk:
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HuskActor: HOSP.Husk
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HOSP.Husk:
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@@ -44,7 +42,6 @@ HOSP.Husk:
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Tooltip:
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Name: Hospital (Destroyed)
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# Bio Lab
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BIO:
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Inherits: ^TechBuilding
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Building:
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@@ -53,7 +50,7 @@ BIO:
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Tooltip:
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Name: Biological Lab
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Exit@1:
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SpawnOffset: 0,-10
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SpawnOffset: 0,-426,0
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ExitCell: 0,-1
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Production:
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Produces: Biolab
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@@ -65,7 +62,7 @@ BIO:
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ProductionBar:
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RallyPoint:
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RallyPoint: -1,-1
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LeavesHusk:
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LeavesHusk:
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HuskActor: BIO.Husk
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BIO.Husk:
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@@ -76,7 +73,6 @@ BIO.Husk:
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Tooltip:
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Name: Biological Lab (Destroyed)
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# Prison / Tech Center
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MISS:
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Inherits: ^CivBuilding
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RenderBuilding:
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@@ -90,4 +86,5 @@ MISS:
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BuildPaletteOrder: 1000
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Owner: None
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Valued:
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Cost: 2000
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Cost: 2000
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