Upgrade mod rules to match engine changes.

This commit is contained in:
Paul Chote
2013-12-26 20:33:56 +13:00
parent bd334a6295
commit 996877d9e5
151 changed files with 1215 additions and 1308 deletions

View File

@@ -1,4 +1,3 @@
# Oil Derrick
V19:
Inherits: ^TechBuilding
CashTrickler:
@@ -7,7 +6,7 @@ V19:
Dimensions: 1,1
Tooltip:
Name: Oil Derrick
LeavesHusk:
LeavesHusk:
HuskActor: V19.Husk
V19.Husk:
@@ -19,7 +18,6 @@ V19.Husk:
Tooltip:
Name: Oil Derrick (Destroyed)
# Hospital
HOSP:
Inherits: ^TechBuilding
Selectable:
@@ -33,7 +31,7 @@ HOSP:
Type: InfantryHealing
Tooltip:
Name: Hospital
LeavesHusk:
LeavesHusk:
HuskActor: HOSP.Husk
HOSP.Husk:
@@ -44,7 +42,6 @@ HOSP.Husk:
Tooltip:
Name: Hospital (Destroyed)
# Bio Lab
BIO:
Inherits: ^TechBuilding
Building:
@@ -53,7 +50,7 @@ BIO:
Tooltip:
Name: Biological Lab
Exit@1:
SpawnOffset: 0,-10
SpawnOffset: 0,-426,0
ExitCell: 0,-1
Production:
Produces: Biolab
@@ -65,7 +62,7 @@ BIO:
ProductionBar:
RallyPoint:
RallyPoint: -1,-1
LeavesHusk:
LeavesHusk:
HuskActor: BIO.Husk
BIO.Husk:
@@ -76,7 +73,6 @@ BIO.Husk:
Tooltip:
Name: Biological Lab (Destroyed)
# Prison / Tech Center
MISS:
Inherits: ^CivBuilding
RenderBuilding:
@@ -90,4 +86,5 @@ MISS:
BuildPaletteOrder: 1000
Owner: None
Valued:
Cost: 2000
Cost: 2000