Upgrade mod rules to match engine changes.

This commit is contained in:
Paul Chote
2013-12-26 20:33:56 +13:00
parent bd334a6295
commit 996877d9e5
151 changed files with 1215 additions and 1308 deletions

View File

@@ -92,10 +92,10 @@
RallyPoint:
RallyPoint: 1,3
Exit@1:
SpawnOffset: 11,18
SpawnOffset: 352,576,0
ExitCell: 0,2
Exit@2:
SpawnOffset: 16,15
SpawnOffset: 512,480,0
ExitCell: 1,2
Production:
Produces: Infantry
@@ -211,7 +211,7 @@
RallyPoint:
RallyPoint: 2,2
Exit@1:
SpawnOffset: 17,-7
SpawnOffset: 544,-224,0
ExitCell: 2,1
Production:
Produces: Vehicle
@@ -251,7 +251,7 @@
RallyPoint:
RallyPoint: 0,3
Exit@1:
SpawnOffset: 8,6
SpawnOffset: 256,192,0
ExitCell: 0,2
Production:
Produces: Armor
@@ -326,10 +326,10 @@
RallyPoint:
RallyPoint: 1,3
Exit@1:
SpawnOffset: 0,-15
SpawnOffset: 0,-480,0
ExitCell: 2,2
Exit@2:
SpawnOffset: 0,-15
SpawnOffset: 0,-480,0
ExitCell: 0,2
ProductionAirdrop:
Produces: Starport
@@ -371,9 +371,6 @@
CrushClasses: Concretewall
LineBuild:
Range: 8
# SelectionDecorations:
# Selectable:
# Priority: 1
TargetableBuilding:
TargetTypes: Ground, C4
RenderBuildingWall:
@@ -383,7 +380,7 @@
RelativeToTopLeft: yes
AutoTargetIgnore:
ProximityCaptor:
Types:Wall
Types: Wall
Sellable:
Guardable:
BodyOrientation:
@@ -463,7 +460,7 @@ WALL:
-GivesBuildableArea:
Health:
HP: 400
Armor:
Armor:
Type: Concrete
RevealsShroud:
Range: 10
@@ -665,7 +662,6 @@ HEAVYC:
RenderBuildingWarFactory:
Image: HEAVYC
# custom prerequisites:
CONYARD:
Tooltip:
Name: Construction Yard
@@ -689,3 +685,4 @@ REPAIR:
RESEARCH:
Tooltip:
Name: Ix Lab