Upgrade mod rules to match engine changes.

This commit is contained in:
Paul Chote
2013-12-26 20:33:56 +13:00
parent bd334a6295
commit 996877d9e5
151 changed files with 1215 additions and 1308 deletions

View File

@@ -43,7 +43,7 @@ Player:
ActorGroupProxy:
DeveloperMode:
HackyAI@Omnius:
Name:Omnius
Name: Omnius
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda
BuildingCommonNames:
@@ -145,7 +145,7 @@ Player:
combato: 100%
SquadSize: 8
HackyAI@Vidius:
Name:Vidious
Name: Vidious
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda
BuildingCommonNames:
@@ -248,7 +248,7 @@ Player:
combato: 100%
SquadSize: 6
HackyAI@Gladius:
Name:Gladius
Name: Gladius
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda
BuildingCommonNames:
@@ -362,7 +362,6 @@ World:
LoadWidgetAtGameStart:
Widget: INGAME_ROOT
ScreenShaker:
# NukePaletteEffect: # TODO: does not work well with additive blending (idle overlays still use player palette effects)
BuildingInfluence:
ChooseBuildTabOnSelect:
CrateSpawner:
@@ -565,7 +564,7 @@ CRATE:
Palette: effect
WithCrateBody:
ProximityCaptor:
Types:Crate
Types: Crate
Passenger:
BodyOrientation:
@@ -588,7 +587,7 @@ SPICEBLOOM:
EditorAppearance:
RelativeToTopLeft: yes
ProximityCaptor:
Types:Tree
Types: Tree
Tooltip:
Name: Spice Bloom
SeedsResource:
@@ -597,3 +596,4 @@ SPICEBLOOM:
RadarColorFromTerrain:
Terrain: Spice
BodyOrientation: