Upgrade mod rules to match engine changes.
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@@ -43,7 +43,7 @@ Player:
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ActorGroupProxy:
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DeveloperMode:
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HackyAI@Omnius:
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Name:Omnius
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Name: Omnius
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UnitQueues: Infantry, Vehicle, Armor, Starport
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RallypointTestBuilding: conyarda
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BuildingCommonNames:
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@@ -145,7 +145,7 @@ Player:
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combato: 100%
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SquadSize: 8
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HackyAI@Vidius:
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Name:Vidious
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Name: Vidious
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UnitQueues: Infantry, Vehicle, Armor, Starport
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RallypointTestBuilding: conyarda
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BuildingCommonNames:
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@@ -248,7 +248,7 @@ Player:
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combato: 100%
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SquadSize: 6
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HackyAI@Gladius:
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Name:Gladius
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Name: Gladius
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UnitQueues: Infantry, Vehicle, Armor, Starport
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RallypointTestBuilding: conyarda
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BuildingCommonNames:
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@@ -362,7 +362,6 @@ World:
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LoadWidgetAtGameStart:
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Widget: INGAME_ROOT
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ScreenShaker:
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# NukePaletteEffect: # TODO: does not work well with additive blending (idle overlays still use player palette effects)
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BuildingInfluence:
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ChooseBuildTabOnSelect:
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CrateSpawner:
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@@ -565,7 +564,7 @@ CRATE:
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Palette: effect
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WithCrateBody:
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ProximityCaptor:
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Types:Crate
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Types: Crate
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Passenger:
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BodyOrientation:
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@@ -588,7 +587,7 @@ SPICEBLOOM:
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EditorAppearance:
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RelativeToTopLeft: yes
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ProximityCaptor:
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Types:Tree
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Types: Tree
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Tooltip:
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Name: Spice Bloom
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SeedsResource:
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@@ -597,3 +596,4 @@ SPICEBLOOM:
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RadarColorFromTerrain:
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Terrain: Spice
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BodyOrientation:
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