Upgrade mod rules to match engine changes.

This commit is contained in:
Paul Chote
2013-12-26 20:33:56 +13:00
parent bd334a6295
commit 996877d9e5
151 changed files with 1215 additions and 1308 deletions

View File

@@ -1,15 +1,15 @@
LMG:
ROF: 20
Range: 5
Range: 5c0
Report: MGUN2.WAV
Projectile: Bullet
Speed: 100
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Spread: 96
Versus:
Wood: 25%
Light: 40%
@@ -21,20 +21,20 @@ LMG:
Bazooka:
ROF: 50
Range: 5
Range: 5c0
Report: BAZOOK1.WAV
ValidTargets: Ground
Projectile: Missile
Speed: 25
Speed: 160
Arm: 2
Shadow: yes
ContrailLength: 10
Inaccuracy: 3
Inaccuracy: 96
Image: RPG
ROT: 5
RangeLimit: 35
Warhead:
Spread: 3
Spread: 96
Versus:
None: 10%
Wood: 75%
@@ -49,17 +49,17 @@ Bazooka:
Sniper:
ROF: 100
Range: 8.5
Range: 8c512
Report: FREMODD1.WAV
Projectile: Bullet
Speed: 150
Speed: 1c896
ContrailLength: 6
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Warhead:
Damage: 60
Spread: 1
Spread: 32
Versus:
None: 100%
Wood: 0%
@@ -70,17 +70,17 @@ Sniper:
Vulcan:
ROF: 30
Range: 5.75
Report: VULCAN.AUD # TODO: fallback to RA
Range: 5c768
Report: VULCAN.AUD
ValidTargets: Ground, Air
Projectile: Bullet
Speed: 100
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Spread: 96
Versus:
Wood: 0%
Light: 60%
@@ -93,18 +93,18 @@ Vulcan:
Slung:
ROF: 60
Delay: 5
Range: 5.5
Range: 5c512
Report: BAZOOK2.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 25
Speed: 320
High: true
Shadow: yes
Angle: .15
Inaccuracy: 12
Angle: 88
Inaccuracy: 384
Image: MISSILE
Warhead:
Spread: 6
Spread: 192
Versus:
None: 0%
Wood: 75%
@@ -118,18 +118,18 @@ Slung:
HMG:
ROF: 30
Range: 5
Range: 5c0
Burst: 2
BurstDelay: 5
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 100
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Spread: 96
Versus:
Wood: 15%
Light: 45%
@@ -141,18 +141,18 @@ HMG:
HMGo:
ROF: 30
Range: 5
Range: 5c0
Burst: 2
BurstDelay: 5
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 100
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Spread: 96
Versus:
Wood: 15%
Light: 45%
@@ -166,19 +166,19 @@ QuadRockets:
ROF: 40
Burst: 2
BurstDelay: 25
Range: 7
Range: 7c0
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
Shadow: yes
Inaccuracy: 3
Inaccuracy: 96
Image: RPG
ROT: 10
Speed: 40
Speed: 256
RangeLimit: 40
Warhead:
Spread: 3
Spread: 96
Versus:
None: 35%
Wood: 45%
@@ -193,16 +193,16 @@ QuadRockets:
TurretGun:
ROF: 35
Range: 7
Range: 7c0
Report: TURRET1.WAV
Projectile: Bullet
Speed: 55
Speed: 704
High: yes
Shadow: no
Inaccuracy: 9
Inaccuracy: 288
Image: 120mm
Warhead:
Spread: 8
Spread: 256
Versus:
None: 50%
Wood: 75%
@@ -216,8 +216,8 @@ TurretGun:
TowerMissile:
ROF: 35
Range: 7.75
MinRange: 1
Range: 7c768
MinRange: 1c0
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Burst: 2
@@ -226,14 +226,14 @@ TowerMissile:
Arm: 0
High: yes
Shadow: yes
Inaccuracy: 12
Inaccuracy: 384
Image: MISSILE2
ROT: 10
Speed: 20
Speed: 256
RangeLimit: 50
Angle: 0.2
Angle: 110
Warhead:
Spread: 12
Spread: 384
Versus:
None: 50%
Wood: 45%
@@ -248,14 +248,14 @@ TowerMissile:
90mm:
ROF: 50
Range: 5.75
Range: 5c768
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 50
Inaccuracy: 12
Speed: 640
Inaccuracy: 384
Image: 120mm
Warhead:
Spread: 8
Spread: 256
Versus:
None: 50%
Wood: 50%
@@ -269,14 +269,14 @@ TowerMissile:
90mma:
ROF: 50
Range: 7
Range: 7c0
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 55
Inaccuracy: 11
Speed: 704
Inaccuracy: 352
Image: 120mm
Warhead:
Spread: 8
Spread: 256
Versus:
None: 50%
Wood: 50%
@@ -290,13 +290,13 @@ TowerMissile:
DevBullet:
ROF: 50
Range: 5
Range: 5c0
Report: TANKHVY1.WAV
Projectile: Bullet
Speed: 50
Speed: 640
Image: doubleblastbullet
Warhead:
Spread: 8
Spread: 256
Versus:
None: 100%
Wood: 50%
@@ -310,24 +310,24 @@ DevBullet:
227mm:
ROF: 100
Range: 10
MinRange: 4
Range: 10c0
MinRange: 4c0
Burst: 4
BurstDelay: 15
Report: MISSLE1.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 28
Speed: 358
Arm: 5
High: yes
Shadow: yes
Inaccuracy: 45
Angle: 0.2
Inaccuracy: 1c416
Angle: 110
Image: MISSILE2
ROT: 5
ContrailLength: 5
Warhead:
Spread: 12
Spread: 384
Versus:
None: 20%
Wood: 50%
@@ -342,20 +342,20 @@ DevBullet:
FakeMissile:
ROF: 120
Range: 8
Range: 8c0
Burst: 1
Report: MISSLE1.WAV
Projectile: Bullet
Speed: 35
Speed: 448
High: true
Shadow: yes
Angle: 0.2
Inaccuracy: 35
Angle: 110
Inaccuracy: 1c96
Image: MISSILE
ContrailLength: 15
ContrailUsePlayerColor : True
ContrailUsePlayerColor: True
Warhead:
Spread: 3
Spread: 96
Versus:
None: 0%
Wood: 0%
@@ -367,19 +367,19 @@ FakeMissile:
155mm:
ROF: 75
Range: 8
MinRange: 2
Range: 8c0
MinRange: 2c0
Report: MORTAR1.WAV
Projectile: Bullet
Speed: 20
Speed: 256
High: true
Shadow: yes
Angle: .1
Inaccuracy: 40
Angle: 62
Inaccuracy: 1c256
ContrailLength: 20
Image: 155mm
Warhead:
Spread: 12
Spread: 384
Versus:
None: 100%
Wood: 80%
@@ -394,7 +394,7 @@ FakeMissile:
Sound:
ROF: 100
Range: 8.5
Range: 8c512
Report: SONIC1.WAV
Projectile: LaserZap
BeamWidth: 2
@@ -402,7 +402,7 @@ Sound:
BeamDuration: 8
UsePlayerColor: true
Warhead:
Spread: 1
Spread: 32
Versus:
None: 60%
Wood: 85%
@@ -413,14 +413,14 @@ Sound:
ChainGun:
ROF: 10
Range: 5
MinRange: 1
Range: 5c0
MinRange: 1c0
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 100
Speed: 1c256
High: true
Warhead:
Spread: 3
Spread: 96
Versus:
Wood: 50%
Light: 60%
@@ -432,12 +432,12 @@ ChainGun:
Heal:
ROF: 160
Range: 4
Range: 4c0
Report:
Projectile: Bullet
Speed: 100
Speed: 1c256
Warhead:
Spread: 5
Spread: 160
Versus:
Wood: 0%
Light: 0%
@@ -448,10 +448,10 @@ Heal:
WormJaw:
ROF: 10
Range: 3
Range: 3c0
Report: WORM.WAV
Warhead:
Spread: 5
Spread: 160
Versus:
Wood: 0%
Concrete: 0%
@@ -459,12 +459,12 @@ WormJaw:
ParaBomb:
ROF: 10
Range: 4.5
Report:
Range: 4c512
Report:
Projectile: GravityBomb
Image: BOMBS
Warhead:
Spread: 6
Spread: 192
Versus:
None: 30%
Wood: 75%
@@ -478,11 +478,11 @@ ParaBomb:
Napalm:
ROF: 2
Range: 3
Range: 3c0
Projectile: GravityBomb
Image: BOMBS
Warhead:
Spread: 20
Spread: 640
Versus:
None: 20%
Wood: 100%
@@ -508,7 +508,7 @@ Demolish:
Atomic:
Warhead:
Damage: 1800
Spread: 64
Spread: 2c0
Versus:
None: 100%
Wood: 100%
@@ -522,7 +522,7 @@ Atomic:
CrateNuke:
Warhead:
Damage: 800
Spread: 50
Spread: 1c576
Versus:
None: 20%
Wood: 75%
@@ -536,7 +536,7 @@ CrateNuke:
CrateExplosion:
Warhead:
Damage: 400
Spread: 10
Spread: 320
Versus:
None: 90%
Wood: 75%
@@ -549,7 +549,7 @@ CrateExplosion:
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Spread: 320
Versus:
None: 90%
Wood: 75%
@@ -562,7 +562,7 @@ UnitExplode:
UnitExplodeSmall:
Warhead:
Damage: 60
Spread: 10
Spread: 320
Versus:
None: 90%
Wood: 75%
@@ -575,7 +575,7 @@ UnitExplodeSmall:
UnitExplodeTiny:
Warhead:
Damage: 30
Spread: 7
Spread: 224
Versus:
None: 90%
Wood: 75%
@@ -588,7 +588,7 @@ UnitExplodeTiny:
UnitExplodeScale:
Warhead:
Damage: 90
Spread: 13
Spread: 416
Versus:
None: 90%
Wood: 75%
@@ -600,16 +600,16 @@ UnitExplodeScale:
Grenade:
ROF: 60
Range: 4
Report: # TODO
Range: 4c0
Report:
Projectile: Bullet
Speed: 16
Speed: 204
High: true
Angle: .1
Inaccuracy: 13
Image: BOMBS # TODO
Angle: 62
Inaccuracy: 416
Image: BOMBS
Warhead:
Spread: 6
Spread: 192
Versus:
None: 50%
Wood: 100%
@@ -619,4 +619,5 @@ Grenade:
InfDeath: 3
SmudgeType: SandCrater
Damage: 60
ImpactSound: EXPLLG5.WAV
ImpactSound: EXPLLG5.WAV