Upgrade mod rules to match engine changes.
This commit is contained in:
@@ -1,15 +1,15 @@
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LMG:
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ROF: 20
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Range: 5
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Range: 5c0
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Report: MGUN2.WAV
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Projectile: Bullet
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Speed: 100
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Speed: 1c256
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Spread: 96
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Versus:
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Wood: 25%
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Light: 40%
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@@ -21,20 +21,20 @@ LMG:
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Bazooka:
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ROF: 50
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Range: 5
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Range: 5c0
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Report: BAZOOK1.WAV
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ValidTargets: Ground
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Projectile: Missile
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Speed: 25
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Speed: 160
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Arm: 2
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Shadow: yes
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ContrailLength: 10
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Inaccuracy: 3
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Inaccuracy: 96
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Image: RPG
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ROT: 5
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RangeLimit: 35
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Warhead:
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Spread: 3
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Spread: 96
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Versus:
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None: 10%
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Wood: 75%
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@@ -49,17 +49,17 @@ Bazooka:
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Sniper:
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ROF: 100
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Range: 8.5
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Range: 8c512
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Report: FREMODD1.WAV
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Projectile: Bullet
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Speed: 150
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Speed: 1c896
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ContrailLength: 6
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Warhead:
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Damage: 60
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Spread: 1
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Spread: 32
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Versus:
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None: 100%
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Wood: 0%
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@@ -70,17 +70,17 @@ Sniper:
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Vulcan:
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ROF: 30
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Range: 5.75
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Report: VULCAN.AUD # TODO: fallback to RA
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Range: 5c768
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Report: VULCAN.AUD
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ValidTargets: Ground, Air
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Projectile: Bullet
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Speed: 100
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Speed: 1c256
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Spread: 96
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Versus:
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Wood: 0%
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Light: 60%
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@@ -93,18 +93,18 @@ Vulcan:
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Slung:
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ROF: 60
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Delay: 5
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Range: 5.5
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Range: 5c512
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Report: BAZOOK2.WAV
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ValidTargets: Ground
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Projectile: Bullet
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Speed: 25
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Speed: 320
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High: true
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Shadow: yes
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Angle: .15
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Inaccuracy: 12
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Angle: 88
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Inaccuracy: 384
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Image: MISSILE
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Warhead:
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Spread: 6
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Spread: 192
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Versus:
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None: 0%
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Wood: 75%
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@@ -118,18 +118,18 @@ Slung:
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HMG:
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ROF: 30
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Range: 5
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Range: 5c0
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Burst: 2
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BurstDelay: 5
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Report: 20MMGUN1.WAV
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Projectile: Bullet
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Speed: 100
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Speed: 1c256
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Spread: 96
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Versus:
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Wood: 15%
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Light: 45%
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@@ -141,18 +141,18 @@ HMG:
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HMGo:
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ROF: 30
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Range: 5
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Range: 5c0
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Burst: 2
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BurstDelay: 5
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Report: 20MMGUN1.WAV
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Projectile: Bullet
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Speed: 100
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Speed: 1c256
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Spread: 96
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Versus:
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Wood: 15%
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Light: 45%
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@@ -166,19 +166,19 @@ QuadRockets:
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ROF: 40
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Burst: 2
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BurstDelay: 25
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Range: 7
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Range: 7c0
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Report: ROCKET1.WAV
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ValidTargets: Ground, Air
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Projectile: Missile
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Arm: 0
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Shadow: yes
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Inaccuracy: 3
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Inaccuracy: 96
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Image: RPG
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ROT: 10
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Speed: 40
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Speed: 256
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RangeLimit: 40
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Warhead:
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Spread: 3
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Spread: 96
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Versus:
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None: 35%
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Wood: 45%
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@@ -193,16 +193,16 @@ QuadRockets:
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TurretGun:
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ROF: 35
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Range: 7
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Range: 7c0
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Report: TURRET1.WAV
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Projectile: Bullet
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Speed: 55
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Speed: 704
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High: yes
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Shadow: no
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Inaccuracy: 9
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Inaccuracy: 288
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Image: 120mm
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Warhead:
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Spread: 8
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Spread: 256
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Versus:
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None: 50%
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Wood: 75%
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@@ -216,8 +216,8 @@ TurretGun:
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TowerMissile:
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ROF: 35
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Range: 7.75
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MinRange: 1
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Range: 7c768
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MinRange: 1c0
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Report: ROCKET1.WAV
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ValidTargets: Ground, Air
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Burst: 2
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@@ -226,14 +226,14 @@ TowerMissile:
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Arm: 0
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High: yes
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Shadow: yes
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Inaccuracy: 12
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Inaccuracy: 384
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Image: MISSILE2
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ROT: 10
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Speed: 20
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Speed: 256
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RangeLimit: 50
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Angle: 0.2
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Angle: 110
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Warhead:
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Spread: 12
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Spread: 384
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Versus:
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None: 50%
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Wood: 45%
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@@ -248,14 +248,14 @@ TowerMissile:
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90mm:
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ROF: 50
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Range: 5.75
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Range: 5c768
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Report: MEDTANK1.WAV
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Projectile: Bullet
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Speed: 50
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Inaccuracy: 12
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Speed: 640
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Inaccuracy: 384
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Image: 120mm
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Warhead:
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Spread: 8
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Spread: 256
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Versus:
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None: 50%
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Wood: 50%
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@@ -269,14 +269,14 @@ TowerMissile:
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90mma:
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ROF: 50
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Range: 7
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Range: 7c0
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Report: MEDTANK1.WAV
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Projectile: Bullet
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Speed: 55
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Inaccuracy: 11
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Speed: 704
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Inaccuracy: 352
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Image: 120mm
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Warhead:
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Spread: 8
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Spread: 256
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Versus:
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None: 50%
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Wood: 50%
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@@ -290,13 +290,13 @@ TowerMissile:
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DevBullet:
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ROF: 50
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Range: 5
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Range: 5c0
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Report: TANKHVY1.WAV
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Projectile: Bullet
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Speed: 50
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Speed: 640
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Image: doubleblastbullet
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Warhead:
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Spread: 8
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Spread: 256
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Versus:
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None: 100%
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Wood: 50%
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@@ -310,24 +310,24 @@ DevBullet:
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227mm:
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ROF: 100
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Range: 10
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MinRange: 4
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Range: 10c0
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MinRange: 4c0
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Burst: 4
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BurstDelay: 15
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Report: MISSLE1.WAV
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ValidTargets: Ground
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Projectile: Bullet
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Speed: 28
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Speed: 358
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Arm: 5
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High: yes
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Shadow: yes
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Inaccuracy: 45
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Angle: 0.2
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Inaccuracy: 1c416
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Angle: 110
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Image: MISSILE2
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ROT: 5
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ContrailLength: 5
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Warhead:
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Spread: 12
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Spread: 384
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Versus:
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None: 20%
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Wood: 50%
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@@ -342,20 +342,20 @@ DevBullet:
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FakeMissile:
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ROF: 120
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Range: 8
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Range: 8c0
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Burst: 1
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Report: MISSLE1.WAV
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Projectile: Bullet
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Speed: 35
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Speed: 448
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High: true
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Shadow: yes
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Angle: 0.2
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Inaccuracy: 35
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Angle: 110
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Inaccuracy: 1c96
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Image: MISSILE
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ContrailLength: 15
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ContrailUsePlayerColor : True
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ContrailUsePlayerColor: True
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Warhead:
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Spread: 3
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Spread: 96
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Versus:
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None: 0%
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Wood: 0%
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@@ -367,19 +367,19 @@ FakeMissile:
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155mm:
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ROF: 75
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Range: 8
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MinRange: 2
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Range: 8c0
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MinRange: 2c0
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Report: MORTAR1.WAV
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Projectile: Bullet
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Speed: 20
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Speed: 256
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High: true
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Shadow: yes
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Angle: .1
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Inaccuracy: 40
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Angle: 62
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Inaccuracy: 1c256
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ContrailLength: 20
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Image: 155mm
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Warhead:
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Spread: 12
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Spread: 384
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Versus:
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None: 100%
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Wood: 80%
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@@ -394,7 +394,7 @@ FakeMissile:
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Sound:
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ROF: 100
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Range: 8.5
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Range: 8c512
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Report: SONIC1.WAV
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Projectile: LaserZap
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BeamWidth: 2
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@@ -402,7 +402,7 @@ Sound:
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BeamDuration: 8
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UsePlayerColor: true
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Warhead:
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Spread: 1
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Spread: 32
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Versus:
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None: 60%
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Wood: 85%
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@@ -413,14 +413,14 @@ Sound:
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ChainGun:
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ROF: 10
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Range: 5
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MinRange: 1
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Range: 5c0
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MinRange: 1c0
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Report: 20MMGUN1.WAV
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Projectile: Bullet
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Speed: 100
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Speed: 1c256
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High: true
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Warhead:
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Spread: 3
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Spread: 96
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Versus:
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Wood: 50%
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Light: 60%
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@@ -432,12 +432,12 @@ ChainGun:
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Heal:
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ROF: 160
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Range: 4
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Range: 4c0
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Report:
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Projectile: Bullet
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Speed: 100
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Speed: 1c256
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Warhead:
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Spread: 5
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Spread: 160
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Versus:
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Wood: 0%
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Light: 0%
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@@ -448,10 +448,10 @@ Heal:
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WormJaw:
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ROF: 10
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Range: 3
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Range: 3c0
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Report: WORM.WAV
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Warhead:
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Spread: 5
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Spread: 160
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Versus:
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Wood: 0%
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Concrete: 0%
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@@ -459,12 +459,12 @@ WormJaw:
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ParaBomb:
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ROF: 10
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Range: 4.5
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Report:
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Range: 4c512
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Report:
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Projectile: GravityBomb
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Image: BOMBS
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Warhead:
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Spread: 6
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Spread: 192
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Versus:
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None: 30%
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Wood: 75%
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@@ -478,11 +478,11 @@ ParaBomb:
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Napalm:
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ROF: 2
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Range: 3
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Range: 3c0
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Projectile: GravityBomb
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Image: BOMBS
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Warhead:
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Spread: 20
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Spread: 640
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Versus:
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None: 20%
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Wood: 100%
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@@ -508,7 +508,7 @@ Demolish:
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Atomic:
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Warhead:
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Damage: 1800
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Spread: 64
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Spread: 2c0
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Versus:
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None: 100%
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Wood: 100%
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@@ -522,7 +522,7 @@ Atomic:
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CrateNuke:
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Warhead:
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Damage: 800
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Spread: 50
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Spread: 1c576
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Versus:
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None: 20%
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Wood: 75%
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@@ -536,7 +536,7 @@ CrateNuke:
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CrateExplosion:
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Warhead:
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Damage: 400
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Spread: 10
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Spread: 320
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Versus:
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None: 90%
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Wood: 75%
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@@ -549,7 +549,7 @@ CrateExplosion:
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UnitExplode:
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Warhead:
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Damage: 500
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Spread: 10
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Spread: 320
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Versus:
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None: 90%
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Wood: 75%
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@@ -562,7 +562,7 @@ UnitExplode:
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UnitExplodeSmall:
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Warhead:
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Damage: 60
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Spread: 10
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Spread: 320
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Versus:
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None: 90%
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Wood: 75%
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@@ -575,7 +575,7 @@ UnitExplodeSmall:
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UnitExplodeTiny:
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Warhead:
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Damage: 30
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Spread: 7
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Spread: 224
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Versus:
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None: 90%
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Wood: 75%
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@@ -588,7 +588,7 @@ UnitExplodeTiny:
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UnitExplodeScale:
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Warhead:
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Damage: 90
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Spread: 13
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Spread: 416
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Versus:
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None: 90%
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Wood: 75%
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@@ -600,16 +600,16 @@ UnitExplodeScale:
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Grenade:
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ROF: 60
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Range: 4
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Report: # TODO
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Range: 4c0
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Report:
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Projectile: Bullet
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Speed: 16
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Speed: 204
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High: true
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Angle: .1
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Inaccuracy: 13
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Image: BOMBS # TODO
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Angle: 62
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Inaccuracy: 416
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Image: BOMBS
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Warhead:
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||||
Spread: 6
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Spread: 192
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Versus:
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None: 50%
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Wood: 100%
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@@ -619,4 +619,5 @@ Grenade:
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InfDeath: 3
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SmudgeType: SandCrater
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Damage: 60
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ImpactSound: EXPLLG5.WAV
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ImpactSound: EXPLLG5.WAV
|
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|
||||
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Block a user