Upgrade mod rules to match engine changes.

This commit is contained in:
Paul Chote
2013-12-26 20:33:56 +13:00
parent bd334a6295
commit 996877d9e5
151 changed files with 1215 additions and 1308 deletions

View File

@@ -8,13 +8,12 @@ BADR:
Type: Light
Plane:
ROT: 5
Speed: 16
Speed: 149
RenderUnit:
WithShadow:
IronCurtainable:
Cargo:
MaxWeight: 10
# Types: Infantry, Vehicle
-Selectable:
-GainsExperience:
Tooltip:
@@ -46,7 +45,7 @@ BADR.Bomber:
Type: Light
Plane:
ROT: 5
Speed: 16
Speed: 149
LimitedAmmo:
Ammo: 7
RenderUnit:
@@ -101,7 +100,7 @@ MIG:
Plane:
InitialFacing: 192
ROT: 5
Speed: 20
Speed: 186
RearmBuildings: afld
RenderUnit:
CameraPitch: 99
@@ -154,7 +153,7 @@ YAK:
RearmBuildings: afld
InitialFacing: 192
ROT: 5
Speed: 16
Speed: 149
RenderUnit:
CameraPitch: 99
WithShadow:
@@ -190,7 +189,7 @@ TRAN:
Description: Fast Infantry Transport Helicopter.\n Unarmed
Health:
HP: 120
Armor:
Armor:
Type: Light
RevealsShroud:
Range: 12
@@ -198,7 +197,7 @@ TRAN:
RearmBuildings: hpad
InitialFacing: 0
ROT: 5
Speed: 12
Speed: 112
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
RenderUnit:
WithRotor@PRIMARY:
@@ -261,7 +260,7 @@ HELI:
LandWhenIdle: false
InitialFacing: 20
ROT: 4
Speed: 16
Speed: 149
RenderUnit:
WithRotor:
Offset: 0,0,85
@@ -307,7 +306,7 @@ HIND:
LandWhenIdle: false
InitialFacing: 20
ROT: 4
Speed: 12
Speed: 112
RenderUnit:
WithRotor:
WithShadow:
@@ -334,7 +333,7 @@ U2:
Type: Heavy
Plane:
ROT: 7
Speed: 40
Speed: 373
RenderUnit:
WithShadow:
IronCurtainable:
@@ -360,7 +359,7 @@ BADR.Husk:
WithShadow:
Plane:
ROT: 5
Speed: 16
Speed: 149
SmokeTrailWhenDamaged@0:
Offset: -432,560,0
Interval: 2
@@ -384,7 +383,7 @@ MIG.Husk:
Offset: -598,683,0
Plane:
ROT: 5
Speed: 20
Speed: 186
SmokeTrailWhenDamaged:
Offset: -853,0,171
Interval: 2
@@ -404,7 +403,7 @@ YAK.Husk:
Offset: -853,0,0
Plane:
ROT: 5
Speed: 16
Speed: 149
SmokeTrailWhenDamaged:
Offset: -853,0,0
Interval: 2
@@ -421,7 +420,7 @@ TRAN.Husk:
WithShadow:
Helicopter:
ROT: 4
Speed: 16
Speed: 149
WithRotor@PRIMARY:
Offset: -597,0,341
WithRotor@SECONDARY:
@@ -439,7 +438,7 @@ HELI.Husk:
WithShadow:
Helicopter:
ROT: 4
Speed: 16
Speed: 149
WithRotor:
Offset: 0,0,85
SmokeTrailWhenDamaged:
@@ -457,7 +456,7 @@ HIND.Husk:
WithShadow:
Helicopter:
ROT: 4
Speed: 12
Speed: 112
WithRotor:
SmokeTrailWhenDamaged:
Offset: -427,0,0
@@ -472,7 +471,7 @@ U2.Husk:
WithShadow:
Plane:
ROT: 7
Speed: 40
Speed: 373
Contrail@1:
Offset: -725,683,0
Contrail@2:
@@ -481,3 +480,4 @@ U2.Husk:
Offset: -1c43,0,0
Interval: 2
MinDamage: Undamaged

View File

@@ -235,14 +235,14 @@ V18:
Inherits: ^CivField
EditorTilesetFilter:
ExcludeTilesets: DESERT
V19:
Inherits: ^CivBuilding
EditorTilesetFilter:
ExcludeTilesets: DESERT
Tooltip:
Name: Oil Pump
LeavesHusk:
LeavesHusk:
HuskActor: V19.Husk
AutoTargetIgnore:
@@ -501,7 +501,6 @@ BRIDGEHUT.small:
TargetableBuilding:
TargetTypes: BridgeHut
#Desert Terrain Expansion
V20:
Inherits: ^DesertCivBuilding
Building:
@@ -648,5 +647,6 @@ SNOWHUT:
Building:
Footprint: x x
Dimensions: 1,2
RenderBuilding:
RenderBuilding:
Scale: 0.7

View File

@@ -11,15 +11,15 @@
Beach: 40
ROT: 5
SelectionDecorations:
Selectable:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
IronCurtainable:
AttackMove:
HiddenUnderFog:
GainsExperience:
@@ -27,10 +27,10 @@
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Vehicle
Types: Vehicle
GivesBounty:
GpsDot:
String:Vehicle
String: Vehicle
WithSmoke:
UpdatesPlayerStatistics:
CombatDebugOverlay:
@@ -58,13 +58,13 @@
Beach: 70
ROT: 5
SelectionDecorations:
Selectable:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
AttackMove:
@@ -74,10 +74,10 @@
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Tank
Types: Tank
GivesBounty:
GpsDot:
String:Vehicle
String: Vehicle
WithSmoke:
UpdatesPlayerStatistics:
CombatDebugOverlay:
@@ -95,7 +95,7 @@
^Infantry:
AppearsOnRadar:
Health:
Radius: 3
Radius: 128
Armor:
Type: None
RevealsShroud:
@@ -127,10 +127,10 @@
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Infantry
Types: Infantry
GivesBounty:
GpsDot:
String:Infantry
String: Infantry
ParachuteAttachment:
Offset: 0,0,427
CrushableInfantry:
@@ -170,10 +170,10 @@
ActorLostNotification:
Notification: NavalUnitLost
ProximityCaptor:
Types:Ship
Types: Ship
GivesBounty:
GpsDot:
String:Ship
String: Ship
WithSmoke:
UpdatesPlayerStatistics:
CombatDebugOverlay:
@@ -199,7 +199,7 @@
ActorLostNotification:
Notification: AirUnitLost
ProximityCaptor:
Types:Plane
Types: Plane
EjectOnDeath:
PilotActor: E1
SuccessRate: 50
@@ -207,7 +207,7 @@
EjectInAir: yes
GivesBounty:
GpsDot:
String:Plane
String: Plane
UpdatesPlayerStatistics:
CombatDebugOverlay:
BodyOrientation:
@@ -217,7 +217,7 @@
^Helicopter:
Inherits: ^Plane
GpsDot:
String:Helicopter
String: Helicopter
^Building:
AppearsOnRadar:
@@ -250,7 +250,7 @@
RelativeToTopLeft: yes
ShakeOnDeath:
ProximityCaptor:
Types:Building
Types: Building
Sellable:
AcceptsSupplies:
GivesBounty:
@@ -261,7 +261,7 @@
BodyOrientation:
FrozenUnderFog:
GpsDot:
String:Structure
String: Structure
Huntable:
LuaScriptEvents:
@@ -294,7 +294,7 @@
UseTerrainPalette: true
AutoTargetIgnore:
ProximityCaptor:
Types:Wall
Types: Wall
Sellable:
Guardable:
BodyOrientation:
@@ -312,7 +312,7 @@
Tooltip:
Name: Civilian Building
ProximityCaptor:
Types:CivilianBuilding
Types: CivilianBuilding
-AcceptsSupplies:
-GivesBuildableArea:
-Sellable:
@@ -351,14 +351,14 @@
Health:
HP: 20
Mobile:
Speed: 4
Speed: 56
RevealsShroud:
Range: 2
Armament:
Weapon: Pistol
AttackFrontal:
ProximityCaptor:
Types:CivilianInfantry
Types: CivilianInfantry
-RenderInfantry:
RenderInfantryPanic:
ScaredyCat:
@@ -377,7 +377,7 @@
Name: Field
-ProximityCaptor:
ProximityCaptor:
Types:CivilianField
Types: CivilianField
^Tree:
Tooltip:
@@ -394,7 +394,7 @@
RelativeToTopLeft: yes
UseTerrainPalette: true
ProximityCaptor:
Types:Tree
Types: Tree
Health:
HP: 500
DeadBuildingState:
@@ -418,7 +418,7 @@
AppearsOnRadar:
Burns:
ProximityCaptor:
Types:Husk
Types: Husk
BelowUnits:
BodyOrientation:
Chronoshiftable:
@@ -454,12 +454,11 @@
Health:
HP: 1000
ProximityCaptor:
Types:Bridge
Types: Bridge
AutoTargetIgnore:
BodyOrientation:
LuaScriptEvents:
#Temperate Terrain Expansion
^SVBridge:
Tooltip:
Name: Small Bridge
@@ -472,7 +471,7 @@
Health:
HP: 750
ProximityCaptor:
Types:Bridge
Types: Bridge
AutoTargetIgnore:
BodyOrientation:
LuaScriptEvents:
@@ -489,7 +488,7 @@
Health:
HP: 750
ProximityCaptor:
Types:Bridge
Types: Bridge
AutoTargetIgnore:
BodyOrientation:
LuaScriptEvents:
@@ -506,12 +505,11 @@
Health:
HP: 750
ProximityCaptor:
Types:Bridge
Types: Bridge
AutoTargetIgnore:
BodyOrientation:
LuaScriptEvents:
#Desert Terrain Expansion:
^Rock:
Tooltip:
Name: Rock
@@ -527,7 +525,7 @@
RelativeToTopLeft: yes
UseTerrainPalette: true
ProximityCaptor:
Types:Tree
Types: Tree
BodyOrientation:
FrozenUnderFog:
StartsRevealed: true
@@ -537,3 +535,4 @@
Inherits: ^CivBuilding
RenderBuilding:
Palette: terrain

View File

@@ -17,7 +17,7 @@ DOG:
Health:
HP: 12
Mobile:
Speed: 7
Speed: 99
RevealsShroud:
Range: 5
Armament:
@@ -44,7 +44,7 @@ E1:
Health:
HP: 50
Mobile:
Speed: 4
Speed: 56
Armament:
Weapon: M1Carbine
AttackFrontal:
@@ -72,7 +72,7 @@ E2:
Health:
HP: 50
Mobile:
Speed: 5
Speed: 71
Armament:
Weapon: Grenade
LocalOffset: 0,0,555
@@ -104,7 +104,7 @@ E3:
Health:
HP: 45
Mobile:
Speed: 4
Speed: 56
Armament@PRIMARY:
Weapon: RedEye
LocalOffset: 0,0,555
@@ -136,7 +136,7 @@ E4:
Health:
HP: 40
Mobile:
Speed: 4
Speed: 56
Armament:
Weapon: Flamer
LocalOffset: 427,0,341
@@ -166,7 +166,7 @@ E6:
Health:
HP: 25
Mobile:
Speed: 4
Speed: 56
Passenger:
PipType: Yellow
EngineerRepair:
@@ -200,7 +200,7 @@ SPY:
Health:
HP: 25
Mobile:
Speed: 4
Speed: 56
RevealsShroud:
Range: 5
Passenger:
@@ -240,7 +240,7 @@ E7:
Health:
HP: 100
Mobile:
Speed: 5
Speed: 71
RevealsShroud:
Range: 6
C4Demolition:
@@ -276,7 +276,7 @@ MEDI:
Health:
HP: 80
Mobile:
Speed: 4
Speed: 56
RevealsShroud:
Range: 3
Passenger:
@@ -313,7 +313,7 @@ MECH:
Health:
HP: 80
Mobile:
Speed: 4
Speed: 56
RevealsShroud:
Range: 3
Passenger:
@@ -343,7 +343,7 @@ EINSTEIN:
Health:
HP: 25
Mobile:
Speed: 5
Speed: 71
RevealsShroud:
Range: 2
-AutoTarget:
@@ -367,7 +367,7 @@ DELPHI:
Health:
HP: 25
Mobile:
Speed: 5
Speed: 71
RevealsShroud:
Range: 2
-AutoTarget:
@@ -404,7 +404,7 @@ THF:
Health:
HP: 25
Mobile:
Speed: 4
Speed: 56
RevealsShroud:
Range: 5
Passenger:
@@ -435,7 +435,7 @@ SHOK:
Health:
HP: 80
Mobile:
Speed: 4
Speed: 56
RevealsShroud:
Range: 4
Armament:
@@ -465,7 +465,7 @@ SNIPER:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Speed: 56
Health:
HP: 80
Passenger:
@@ -511,7 +511,7 @@ Zombie:
Health:
HP: 250
Mobile:
Speed: 3
Speed: 42
AutoTarget:
ScanRadius: 5
AttackFrontal:
@@ -535,9 +535,9 @@ Ant:
Bounds: 30,30,0,-2
Health:
HP: 750
Radius: 11
Radius: 469
Mobile:
Speed: 7
Speed: 99
ROT: 12
SharesCell: no
AutoTarget:
@@ -545,3 +545,4 @@ Ant:
AttackFrontal:
Armament:
Weapon: mandible

View File

@@ -17,7 +17,7 @@ SS:
Type: Light
Mobile:
ROT: 4
Speed: 5
Speed: 71
RevealsShroud:
Range: 6
-TargetableUnit:
@@ -64,7 +64,7 @@ MSUB:
Type: Light
Mobile:
ROT: 3
Speed: 3
Speed: 42
RevealsShroud:
Range: 6
RenderUnit:
@@ -111,7 +111,7 @@ DD:
Type: Heavy
Mobile:
ROT: 7
Speed: 6
Speed: 85
RevealsShroud:
Range: 6
Turreted:
@@ -157,7 +157,7 @@ CA:
Type: Heavy
Mobile:
ROT: 3
Speed: 3
Speed: 42
RevealsShroud:
Range: 7
Turreted@PRIMARY:
@@ -215,7 +215,7 @@ LST:
Type: Heavy
Mobile:
ROT: 10
Speed: 8
Speed: 113
RevealsShroud:
Range: 6
RenderUnit:
@@ -247,7 +247,7 @@ PT:
Type: Heavy
Mobile:
ROT: 7
Speed: 9
Speed: 128
RevealsShroud:
Range: 7
Turreted:
@@ -269,3 +269,4 @@ PT:
Chronoshiftable:
IronCurtainable:
RepairableNear:

View File

@@ -103,19 +103,19 @@ SPEN:
RevealsShroud:
Range: 4
Exit@1:
SpawnOffset: 0,-5
SpawnOffset: 0,-213,0
Facing: 96
ExitCell: -1,2
Exit@2:
SpawnOffset: 0,-5
SpawnOffset: 0,-213,0
Facing: 160
ExitCell: 3,2
Exit@3:
SpawnOffset: 0,0
SpawnOffset: 0,0,0
Facing: 32
ExitCell: 0,0
Exit@4:
SpawnOffset: 0,0
SpawnOffset: 0,0,0
Facing: 224
ExitCell: 2,0
Production:
@@ -160,19 +160,19 @@ SYRD:
RevealsShroud:
Range: 4
Exit@1:
SpawnOffset: -24,24
SpawnOffset: -1024,1024,0
Facing: 160
ExitCell: 0,2
Exit@2:
SpawnOffset: 24,24
SpawnOffset: 1024,1024,0
Facing: 224
ExitCell: 2,2
Exit@3:
SpawnOffset: -24,-24
SpawnOffset: -1024,-1024,0
Facing: 96
ExitCell: 0,0
Exit@4:
SpawnOffset: 24,-24
SpawnOffset: 1024,-1024,0
Facing: 32
ExitCell: 2,0
Production:
@@ -410,18 +410,12 @@ PBOX:
MaxWeight: 1
PipCount: 1
-EmitInfantryOnSell:
# EmitCargoOnSell:
DrawLineToTarget:
TransformOnPassenger@e1:
PassengerTypes: e1
OnEnter: pbox.e1
OnExit: pbox
SkipMakeAnims: true
# TransformOnPassenger@e2:
# PassengerTypes: e2
# OnEnter: pbox.e2
# OnExit: pbox
# SkipMakeAnims: true
TransformOnPassenger@e3:
PassengerTypes: e3
OnEnter: pbox.e3
@@ -471,13 +465,6 @@ PBOX.E1:
Cargo:
InitialUnits: e1
#PBOX.E2:
# Inherits: PBOX
# Tooltip:
# Name: Pillbox (Grenades)
# RenderBuilding:
# Image: PBOX
PBOX.E3:
Inherits: PBOX
Tooltip:
@@ -572,18 +559,12 @@ HBOX:
MaxWeight: 1
PipCount: 1
-EmitInfantryOnSell:
# EmitCargoOnSell:
DrawLineToTarget:
TransformOnPassenger@e1:
PassengerTypes: e1
OnEnter: HBOX.e1
OnExit: HBOX
SkipMakeAnims: true
# TransformOnPassenger@e2:
# PassengerTypes: e2
# OnEnter: HBOX.e2
# OnExit: HBOX
# SkipMakeAnims: true
TransformOnPassenger@e3:
PassengerTypes: e3
OnEnter: HBOX.e3
@@ -633,13 +614,6 @@ HBOX.E1:
Cargo:
InitialUnits: e1
#HBOX.E2:
# Inherits: HBOX
# Tooltip:
# Name: Camo Pillbox (Grenades)
# RenderBuilding:
# Image: HBOX
HBOX.E3:
Inherits: HBOX
Tooltip:
@@ -888,7 +862,7 @@ WEAP:
RenderBuildingWarFactory:
RallyPoint:
Exit@1:
SpawnOffset: 5,-3
SpawnOffset: 213,-128,0
ExitCell: 1,2
Production:
Produces: Vehicle
@@ -915,7 +889,7 @@ FACT:
Bib:
Production:
Produces: Building,Defense
IronCurtainable:
IronCurtainable:
Valued:
Cost: 2500
Tooltip:
@@ -926,7 +900,7 @@ FACT:
BaseBuilding:
Transforms:
IntoActor: mcv
Offset:1,1
Offset: 1,1
Facing: 96
ProductionBar:
DeadBuildingState:
@@ -1033,7 +1007,7 @@ HPAD:
Range: 5
Bib:
Exit@1:
SpawnOffset: 0,-6
SpawnOffset: 0,-256,0
ExitCell: 0,0
Production:
Produces: Helicopter
@@ -1066,9 +1040,9 @@ AFLD:
RevealsShroud:
Range: 7
Exit@1:
SpawnOffset: 0,4
SpawnOffset: 0,170,0
ExitCell: 1,1
Facing:192
Facing: 192
Production:
Produces: Plane
Reservable:
@@ -1203,10 +1177,10 @@ BARR:
Bib:
RallyPoint:
Exit@1:
SpawnOffset: -4,19
SpawnOffset: -170,810,0
ExitCell: 0,2
Exit@2:
SpawnOffset: -17,15
SpawnOffset: -725,640,0
ExitCell: 0,2
Production:
Produces: Infantry
@@ -1240,17 +1214,17 @@ TENT:
Bib:
RallyPoint:
Exit@1:
SpawnOffset: -1,19
SpawnOffset: -42,810,0
ExitCell: 0,2
Exit@2:
SpawnOffset: -17,15
SpawnOffset: -725,640,0
ExitCell: 0,2
Production:
Produces: Infantry
PrimaryBuilding:
IronCurtainable:
ProductionBar:
KENN:
Inherits: ^Building
Tooltip:
@@ -1519,9 +1493,9 @@ CYCL:
Inherits: ^Wall
Health:
HP: 100
Armor:
Armor:
Type: Wood
BARB:
Inherits: ^Wall
Health:
@@ -1533,10 +1507,9 @@ WOOD:
Inherits: ^Wall
Health:
HP: 100
Armor:
Armor:
Type: Wood
# custom prerequisites:
BARRACKS:
Tooltip:
Name: Infantry Production
@@ -1556,3 +1529,4 @@ ANYPOWER:
Tooltip:
Name: Power Plant
Description: Power Plant

View File

@@ -48,7 +48,7 @@ Player:
ActorGroupProxy:
DeveloperMode:
HackyAI@EasyAI:
Name:Easy AI
Name: Easy AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -100,7 +100,7 @@ Player:
3tnk: 50%
SquadSize: 20
HackyAI@NormalAI:
Name:Normal AI
Name: Normal AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -166,7 +166,7 @@ Player:
pt: 10%
SquadSize: 40
HackyAI@HardAI:
Name:Hard AI
Name: Hard AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -231,7 +231,7 @@ Player:
pt: 10%
SquadSize: 10
HackyAI@TestAI:
Name:Test AI
Name: Test AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -304,7 +304,7 @@ Player:
pt: 8%
SquadSize: 10
HackyAI@IslandMapAI:
Name:Island Map AI
Name: Island Map AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -354,7 +354,7 @@ Player:
pt: 10%
SquadSize: 1
HackyAI@HightechAI:
Name:High-Tech AI
Name: High-Tech AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -425,7 +425,7 @@ Player:
msub: 100%
SquadSize: 10
HackyAI@LongrangeAI:
Name:Long-Range AI
Name: Long-Range AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -477,7 +477,7 @@ Player:
3tnk: 15%
SquadSize: 25
HackyAI@TankAI:
Name:Tank AI
Name: Tank AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -654,11 +654,11 @@ World:
AllowUnderActors: false
TerrainType: Gems
SmudgeLayer@SCORCH:
Type:Scorch
Type: Scorch
Sequence: scorches
SmokePercentage:50
SmokePercentage: 50
SmudgeLayer@CRATER:
Type:Crater
Type: Crater
Sequence: craters
PathfinderDebugOverlay:
SpawnMapActors:
@@ -814,24 +814,24 @@ CRATE:
Images: scrate
XmasImages: xcratea, xcrateb, xcratec, xcrated
ProximityCaptor:
Types:Crate
Types: Crate
Passenger:
BodyOrientation:
CAMERA:
Aircraft:
Health:
HP:1000
HP: 1000
RevealsShroud:
Range: 10
ProximityCaptor:
Types:Camera
Types: Camera
BodyOrientation:
FLARE:
Aircraft:
Health:
HP:1000
HP: 1000
RevealsShroud:
Range: 3
RenderFlare:
@@ -873,3 +873,4 @@ waypoint:
Waypoint:
RenderEditorOnly:
BodyOrientation:

View File

@@ -51,7 +51,7 @@ T08:
Building:
Footprint: x_
Dimensions: 2,1
T10:
Inherits: ^Tree
Building:
@@ -197,7 +197,6 @@ BOXES01:
Inherits: ^Tree
Tooltip:
Name: Boxes
BOXES02:
Inherits: ^Tree
@@ -283,7 +282,6 @@ ICE05:
EditorTilesetFilter:
ExcludeTilesets: DESERT
# Desert Terrain Expansion
ROCK1:
Inherits: ^Rock
Building:
@@ -404,3 +402,4 @@ LAR2:
EditorAppearance:
RelativeToTopLeft: yes
UseTerrainPalette: true

View File

@@ -16,7 +16,7 @@ V2RL:
Armor:
Type: Light
Mobile:
Speed: 6
Speed: 85
RevealsShroud:
Range: 5
Armament:
@@ -45,7 +45,7 @@ V2RL:
Armor:
Type: Heavy
Mobile:
Speed: 9
Speed: 128
RevealsShroud:
Range: 4
Turreted:
@@ -84,7 +84,7 @@ V2RL:
Armor:
Type: Heavy
Mobile:
Speed: 6
Speed: 85
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 5
@@ -126,7 +126,7 @@ V2RL:
Armor:
Type: Heavy
Mobile:
Speed: 5
Speed: 71
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 5
@@ -170,7 +170,7 @@ V2RL:
Armor:
Type: Heavy
Mobile:
Speed: 3
Speed: 42
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 6
@@ -224,7 +224,7 @@ ARTY:
Type: Light
Mobile:
ROT: 2
Speed: 6
Speed: 85
RevealsShroud:
Range: 5
Armament:
@@ -258,16 +258,14 @@ HARV:
Capacity: 20
Resources: Ore,Gems
UnloadTicksPerBale: 1
# How far away from our linked proc (refinery) to find resources (in cells):
SearchFromProcRadius: 24
# How far away from last harvest order location to find more resources (in cells):
SearchFromOrderRadius: 12
Health:
HP: 600
Armor:
Type: Heavy
Mobile:
Speed: 6
Speed: 85
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 4
@@ -275,7 +273,7 @@ HARV:
ImagesByFullness: harvempty, harvhalf, harv
-AttackMove:
GpsDot:
String:Harvester
String: Harvester
LeavesHusk:
HuskActor: HARV.EmptyHusk
HarvesterHuskModifier:
@@ -305,13 +303,13 @@ MCV:
Armor:
Type: Light
Mobile:
Speed: 6
Speed: 85
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 4
Transforms:
IntoActor: fact
Offset:-1,-1
Offset: -1,-1
Facing: 96
TransformSounds: placbldg.aud, build5.aud
NoTransformSounds: nodeply1.aud
@@ -340,7 +338,7 @@ JEEP:
Type: Light
Mobile:
ROT: 10
Speed: 12
Speed: 170
RevealsShroud:
Range: 8
Turreted:
@@ -376,7 +374,7 @@ APC:
Armor:
Type: Heavy
Mobile:
Speed: 10
Speed: 142
RevealsShroud:
Range: 5
Armament:
@@ -410,7 +408,7 @@ MNLY.AP:
Armor:
Type: Heavy
Mobile:
Speed: 9
Speed: 128
RevealsShroud:
Range: 5
RenderUnit:
@@ -444,7 +442,7 @@ MNLY.AT:
Armor:
Type: Heavy
Mobile:
Speed: 9
Speed: 128
RevealsShroud:
Range: 5
RenderUnit:
@@ -478,7 +476,7 @@ TRUK:
Armor:
Type: Light
Mobile:
Speed: 9
Speed: 128
RevealsShroud:
Range: 3
RenderUnit:
@@ -505,7 +503,7 @@ MGG:
Armor:
Type: Heavy
Mobile:
Speed: 6
Speed: 85
RenderUnit:
WithIdleOverlay@SPINNER:
Offset: -299,0,171
@@ -551,7 +549,7 @@ MRJ:
Armor:
Type: Heavy
Mobile:
Speed: 6
Speed: 85
RevealsShroud:
Range: 6
RenderUnit:
@@ -644,7 +642,7 @@ TTNK:
Armor:
Type: Light
Mobile:
Speed: 8
Speed: 113
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 7
@@ -673,11 +671,11 @@ FTRK:
Description: Flak Truck, good for scouting.\n Strong vs Light Vehicles, Aircraft \n Weak vs Tanks
Health:
HP: 120
Armor:
Armor:
Type: Light
Mobile:
ROT: 10
Speed: 9
Speed: 128
RevealsShroud:
Range: 4
Turreted:
@@ -716,7 +714,7 @@ DTRK:
Armor:
Type: Light
Mobile:
Speed: 6
Speed: 85
RevealsShroud:
Range: 3
RenderUnit:
@@ -750,7 +748,7 @@ CTNK:
Armor:
Type: Light
Mobile:
Speed: 8
Speed: 113
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 6
@@ -785,7 +783,7 @@ QTNK:
Armor:
Type: Heavy
Mobile:
Speed: 4
Speed: 56
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 6
@@ -799,4 +797,5 @@ QTNK:
MadTank:
-EjectOnDeath:
TargetableUnit:
TargetTypes: Ground, MADTank
TargetTypes: Ground, MADTank