Upgrade mod rules to match engine changes.
This commit is contained in:
@@ -8,13 +8,12 @@ BADR:
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Type: Light
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Plane:
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ROT: 5
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Speed: 16
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Speed: 149
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RenderUnit:
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WithShadow:
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IronCurtainable:
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Cargo:
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MaxWeight: 10
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# Types: Infantry, Vehicle
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-Selectable:
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-GainsExperience:
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Tooltip:
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@@ -46,7 +45,7 @@ BADR.Bomber:
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Type: Light
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Plane:
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ROT: 5
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Speed: 16
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Speed: 149
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LimitedAmmo:
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Ammo: 7
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RenderUnit:
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@@ -101,7 +100,7 @@ MIG:
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Plane:
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InitialFacing: 192
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ROT: 5
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Speed: 20
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Speed: 186
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RearmBuildings: afld
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RenderUnit:
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CameraPitch: 99
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@@ -154,7 +153,7 @@ YAK:
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RearmBuildings: afld
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InitialFacing: 192
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ROT: 5
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Speed: 16
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Speed: 149
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RenderUnit:
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CameraPitch: 99
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WithShadow:
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@@ -190,7 +189,7 @@ TRAN:
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Description: Fast Infantry Transport Helicopter.\n Unarmed
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Health:
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HP: 120
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Armor:
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Armor:
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Type: Light
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RevealsShroud:
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Range: 12
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@@ -198,7 +197,7 @@ TRAN:
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RearmBuildings: hpad
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InitialFacing: 0
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ROT: 5
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Speed: 12
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Speed: 112
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LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
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RenderUnit:
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WithRotor@PRIMARY:
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@@ -261,7 +260,7 @@ HELI:
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LandWhenIdle: false
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InitialFacing: 20
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ROT: 4
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Speed: 16
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Speed: 149
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RenderUnit:
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WithRotor:
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Offset: 0,0,85
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@@ -307,7 +306,7 @@ HIND:
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LandWhenIdle: false
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InitialFacing: 20
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ROT: 4
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Speed: 12
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Speed: 112
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RenderUnit:
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WithRotor:
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WithShadow:
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@@ -334,7 +333,7 @@ U2:
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Type: Heavy
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Plane:
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ROT: 7
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Speed: 40
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Speed: 373
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RenderUnit:
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WithShadow:
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IronCurtainable:
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@@ -360,7 +359,7 @@ BADR.Husk:
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WithShadow:
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Plane:
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ROT: 5
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Speed: 16
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Speed: 149
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SmokeTrailWhenDamaged@0:
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Offset: -432,560,0
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Interval: 2
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@@ -384,7 +383,7 @@ MIG.Husk:
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Offset: -598,683,0
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Plane:
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ROT: 5
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Speed: 20
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Speed: 186
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SmokeTrailWhenDamaged:
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Offset: -853,0,171
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Interval: 2
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@@ -404,7 +403,7 @@ YAK.Husk:
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Offset: -853,0,0
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Plane:
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ROT: 5
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Speed: 16
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Speed: 149
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SmokeTrailWhenDamaged:
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Offset: -853,0,0
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Interval: 2
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@@ -421,7 +420,7 @@ TRAN.Husk:
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WithShadow:
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Helicopter:
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ROT: 4
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Speed: 16
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Speed: 149
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WithRotor@PRIMARY:
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Offset: -597,0,341
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WithRotor@SECONDARY:
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@@ -439,7 +438,7 @@ HELI.Husk:
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WithShadow:
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Helicopter:
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ROT: 4
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Speed: 16
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Speed: 149
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WithRotor:
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Offset: 0,0,85
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SmokeTrailWhenDamaged:
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@@ -457,7 +456,7 @@ HIND.Husk:
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WithShadow:
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Helicopter:
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ROT: 4
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Speed: 12
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Speed: 112
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WithRotor:
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SmokeTrailWhenDamaged:
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Offset: -427,0,0
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@@ -472,7 +471,7 @@ U2.Husk:
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WithShadow:
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Plane:
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ROT: 7
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Speed: 40
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Speed: 373
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Contrail@1:
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Offset: -725,683,0
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Contrail@2:
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@@ -481,3 +480,4 @@ U2.Husk:
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Offset: -1c43,0,0
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Interval: 2
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MinDamage: Undamaged
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@@ -235,14 +235,14 @@ V18:
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Inherits: ^CivField
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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V19:
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Inherits: ^CivBuilding
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EditorTilesetFilter:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: Oil Pump
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LeavesHusk:
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LeavesHusk:
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HuskActor: V19.Husk
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AutoTargetIgnore:
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@@ -501,7 +501,6 @@ BRIDGEHUT.small:
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TargetableBuilding:
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TargetTypes: BridgeHut
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#Desert Terrain Expansion
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V20:
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Inherits: ^DesertCivBuilding
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Building:
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@@ -648,5 +647,6 @@ SNOWHUT:
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Building:
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Footprint: x x
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Dimensions: 1,2
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RenderBuilding:
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RenderBuilding:
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Scale: 0.7
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@@ -11,15 +11,15 @@
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Beach: 40
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ROT: 5
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SelectionDecorations:
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Selectable:
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Repairable:
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Chronoshiftable:
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Passenger:
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Repairable:
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Chronoshiftable:
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Passenger:
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CargoType: Vehicle
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IronCurtainable:
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IronCurtainable:
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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@@ -27,10 +27,10 @@
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types:Vehicle
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Types: Vehicle
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GivesBounty:
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GpsDot:
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String:Vehicle
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String: Vehicle
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WithSmoke:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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@@ -58,13 +58,13 @@
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Beach: 70
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ROT: 5
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SelectionDecorations:
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Selectable:
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Repairable:
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Chronoshiftable:
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Passenger:
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Repairable:
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Chronoshiftable:
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Passenger:
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CargoType: Vehicle
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IronCurtainable:
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AttackMove:
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@@ -74,10 +74,10 @@
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types:Tank
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Types: Tank
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GivesBounty:
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GpsDot:
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String:Vehicle
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String: Vehicle
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WithSmoke:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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@@ -95,7 +95,7 @@
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^Infantry:
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AppearsOnRadar:
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Health:
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Radius: 3
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Radius: 128
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Armor:
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Type: None
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RevealsShroud:
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@@ -127,10 +127,10 @@
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types:Infantry
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Types: Infantry
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GivesBounty:
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GpsDot:
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String:Infantry
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String: Infantry
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ParachuteAttachment:
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Offset: 0,0,427
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CrushableInfantry:
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@@ -170,10 +170,10 @@
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ActorLostNotification:
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Notification: NavalUnitLost
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ProximityCaptor:
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Types:Ship
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Types: Ship
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GivesBounty:
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GpsDot:
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String:Ship
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String: Ship
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WithSmoke:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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@@ -199,7 +199,7 @@
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ActorLostNotification:
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Notification: AirUnitLost
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ProximityCaptor:
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Types:Plane
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Types: Plane
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EjectOnDeath:
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PilotActor: E1
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SuccessRate: 50
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@@ -207,7 +207,7 @@
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EjectInAir: yes
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GivesBounty:
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GpsDot:
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String:Plane
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String: Plane
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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BodyOrientation:
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@@ -217,7 +217,7 @@
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^Helicopter:
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Inherits: ^Plane
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GpsDot:
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String:Helicopter
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String: Helicopter
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^Building:
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AppearsOnRadar:
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@@ -250,7 +250,7 @@
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RelativeToTopLeft: yes
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ShakeOnDeath:
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ProximityCaptor:
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Types:Building
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Types: Building
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Sellable:
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AcceptsSupplies:
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GivesBounty:
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@@ -261,7 +261,7 @@
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BodyOrientation:
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FrozenUnderFog:
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GpsDot:
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String:Structure
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String: Structure
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Huntable:
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LuaScriptEvents:
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@@ -294,7 +294,7 @@
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UseTerrainPalette: true
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AutoTargetIgnore:
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ProximityCaptor:
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Types:Wall
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Types: Wall
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Sellable:
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Guardable:
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BodyOrientation:
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@@ -312,7 +312,7 @@
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Tooltip:
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Name: Civilian Building
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ProximityCaptor:
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Types:CivilianBuilding
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Types: CivilianBuilding
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-AcceptsSupplies:
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-GivesBuildableArea:
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-Sellable:
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@@ -351,14 +351,14 @@
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Health:
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HP: 20
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Mobile:
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Speed: 4
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Speed: 56
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RevealsShroud:
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Range: 2
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Armament:
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Weapon: Pistol
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AttackFrontal:
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ProximityCaptor:
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Types:CivilianInfantry
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Types: CivilianInfantry
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-RenderInfantry:
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RenderInfantryPanic:
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ScaredyCat:
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@@ -377,7 +377,7 @@
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Name: Field
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-ProximityCaptor:
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ProximityCaptor:
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Types:CivilianField
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Types: CivilianField
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^Tree:
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Tooltip:
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@@ -394,7 +394,7 @@
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RelativeToTopLeft: yes
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UseTerrainPalette: true
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ProximityCaptor:
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Types:Tree
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Types: Tree
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Health:
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HP: 500
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DeadBuildingState:
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@@ -418,7 +418,7 @@
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AppearsOnRadar:
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Burns:
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ProximityCaptor:
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Types:Husk
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Types: Husk
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BelowUnits:
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BodyOrientation:
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Chronoshiftable:
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@@ -454,12 +454,11 @@
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Health:
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HP: 1000
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ProximityCaptor:
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Types:Bridge
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Types: Bridge
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AutoTargetIgnore:
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BodyOrientation:
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LuaScriptEvents:
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#Temperate Terrain Expansion
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^SVBridge:
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Tooltip:
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Name: Small Bridge
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@@ -472,7 +471,7 @@
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Health:
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HP: 750
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ProximityCaptor:
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Types:Bridge
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Types: Bridge
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AutoTargetIgnore:
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BodyOrientation:
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LuaScriptEvents:
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@@ -489,7 +488,7 @@
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Health:
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HP: 750
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ProximityCaptor:
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Types:Bridge
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Types: Bridge
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AutoTargetIgnore:
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BodyOrientation:
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LuaScriptEvents:
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@@ -506,12 +505,11 @@
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Health:
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HP: 750
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ProximityCaptor:
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Types:Bridge
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Types: Bridge
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AutoTargetIgnore:
|
||||
BodyOrientation:
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||||
LuaScriptEvents:
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||||
|
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#Desert Terrain Expansion:
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^Rock:
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Tooltip:
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||||
Name: Rock
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||||
@@ -527,7 +525,7 @@
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||||
RelativeToTopLeft: yes
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||||
UseTerrainPalette: true
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||||
ProximityCaptor:
|
||||
Types:Tree
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Types: Tree
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||||
BodyOrientation:
|
||||
FrozenUnderFog:
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||||
StartsRevealed: true
|
||||
@@ -537,3 +535,4 @@
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Inherits: ^CivBuilding
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RenderBuilding:
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Palette: terrain
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||||
|
||||
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@@ -17,7 +17,7 @@ DOG:
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||||
Health:
|
||||
HP: 12
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||||
Mobile:
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||||
Speed: 7
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||||
Speed: 99
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Armament:
|
||||
@@ -44,7 +44,7 @@ E1:
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||||
Health:
|
||||
HP: 50
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Speed: 56
|
||||
Armament:
|
||||
Weapon: M1Carbine
|
||||
AttackFrontal:
|
||||
@@ -72,7 +72,7 @@ E2:
|
||||
Health:
|
||||
HP: 50
|
||||
Mobile:
|
||||
Speed: 5
|
||||
Speed: 71
|
||||
Armament:
|
||||
Weapon: Grenade
|
||||
LocalOffset: 0,0,555
|
||||
@@ -104,7 +104,7 @@ E3:
|
||||
Health:
|
||||
HP: 45
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Speed: 56
|
||||
Armament@PRIMARY:
|
||||
Weapon: RedEye
|
||||
LocalOffset: 0,0,555
|
||||
@@ -136,7 +136,7 @@ E4:
|
||||
Health:
|
||||
HP: 40
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Speed: 56
|
||||
Armament:
|
||||
Weapon: Flamer
|
||||
LocalOffset: 427,0,341
|
||||
@@ -166,7 +166,7 @@ E6:
|
||||
Health:
|
||||
HP: 25
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Speed: 56
|
||||
Passenger:
|
||||
PipType: Yellow
|
||||
EngineerRepair:
|
||||
@@ -200,7 +200,7 @@ SPY:
|
||||
Health:
|
||||
HP: 25
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Speed: 56
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Passenger:
|
||||
@@ -240,7 +240,7 @@ E7:
|
||||
Health:
|
||||
HP: 100
|
||||
Mobile:
|
||||
Speed: 5
|
||||
Speed: 71
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
C4Demolition:
|
||||
@@ -276,7 +276,7 @@ MEDI:
|
||||
Health:
|
||||
HP: 80
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Speed: 56
|
||||
RevealsShroud:
|
||||
Range: 3
|
||||
Passenger:
|
||||
@@ -313,7 +313,7 @@ MECH:
|
||||
Health:
|
||||
HP: 80
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Speed: 56
|
||||
RevealsShroud:
|
||||
Range: 3
|
||||
Passenger:
|
||||
@@ -343,7 +343,7 @@ EINSTEIN:
|
||||
Health:
|
||||
HP: 25
|
||||
Mobile:
|
||||
Speed: 5
|
||||
Speed: 71
|
||||
RevealsShroud:
|
||||
Range: 2
|
||||
-AutoTarget:
|
||||
@@ -367,7 +367,7 @@ DELPHI:
|
||||
Health:
|
||||
HP: 25
|
||||
Mobile:
|
||||
Speed: 5
|
||||
Speed: 71
|
||||
RevealsShroud:
|
||||
Range: 2
|
||||
-AutoTarget:
|
||||
@@ -404,7 +404,7 @@ THF:
|
||||
Health:
|
||||
HP: 25
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Speed: 56
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Passenger:
|
||||
@@ -435,7 +435,7 @@ SHOK:
|
||||
Health:
|
||||
HP: 80
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Speed: 56
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Armament:
|
||||
@@ -465,7 +465,7 @@ SNIPER:
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Speed: 56
|
||||
Health:
|
||||
HP: 80
|
||||
Passenger:
|
||||
@@ -511,7 +511,7 @@ Zombie:
|
||||
Health:
|
||||
HP: 250
|
||||
Mobile:
|
||||
Speed: 3
|
||||
Speed: 42
|
||||
AutoTarget:
|
||||
ScanRadius: 5
|
||||
AttackFrontal:
|
||||
@@ -535,9 +535,9 @@ Ant:
|
||||
Bounds: 30,30,0,-2
|
||||
Health:
|
||||
HP: 750
|
||||
Radius: 11
|
||||
Radius: 469
|
||||
Mobile:
|
||||
Speed: 7
|
||||
Speed: 99
|
||||
ROT: 12
|
||||
SharesCell: no
|
||||
AutoTarget:
|
||||
@@ -545,3 +545,4 @@ Ant:
|
||||
AttackFrontal:
|
||||
Armament:
|
||||
Weapon: mandible
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ SS:
|
||||
Type: Light
|
||||
Mobile:
|
||||
ROT: 4
|
||||
Speed: 5
|
||||
Speed: 71
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
-TargetableUnit:
|
||||
@@ -64,7 +64,7 @@ MSUB:
|
||||
Type: Light
|
||||
Mobile:
|
||||
ROT: 3
|
||||
Speed: 3
|
||||
Speed: 42
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
RenderUnit:
|
||||
@@ -111,7 +111,7 @@ DD:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
ROT: 7
|
||||
Speed: 6
|
||||
Speed: 85
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
Turreted:
|
||||
@@ -157,7 +157,7 @@ CA:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
ROT: 3
|
||||
Speed: 3
|
||||
Speed: 42
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
Turreted@PRIMARY:
|
||||
@@ -215,7 +215,7 @@ LST:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 8
|
||||
Speed: 113
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
RenderUnit:
|
||||
@@ -247,7 +247,7 @@ PT:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
ROT: 7
|
||||
Speed: 9
|
||||
Speed: 128
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
Turreted:
|
||||
@@ -269,3 +269,4 @@ PT:
|
||||
Chronoshiftable:
|
||||
IronCurtainable:
|
||||
RepairableNear:
|
||||
|
||||
|
||||
@@ -103,19 +103,19 @@ SPEN:
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Exit@1:
|
||||
SpawnOffset: 0,-5
|
||||
SpawnOffset: 0,-213,0
|
||||
Facing: 96
|
||||
ExitCell: -1,2
|
||||
Exit@2:
|
||||
SpawnOffset: 0,-5
|
||||
SpawnOffset: 0,-213,0
|
||||
Facing: 160
|
||||
ExitCell: 3,2
|
||||
Exit@3:
|
||||
SpawnOffset: 0,0
|
||||
SpawnOffset: 0,0,0
|
||||
Facing: 32
|
||||
ExitCell: 0,0
|
||||
Exit@4:
|
||||
SpawnOffset: 0,0
|
||||
SpawnOffset: 0,0,0
|
||||
Facing: 224
|
||||
ExitCell: 2,0
|
||||
Production:
|
||||
@@ -160,19 +160,19 @@ SYRD:
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Exit@1:
|
||||
SpawnOffset: -24,24
|
||||
SpawnOffset: -1024,1024,0
|
||||
Facing: 160
|
||||
ExitCell: 0,2
|
||||
Exit@2:
|
||||
SpawnOffset: 24,24
|
||||
SpawnOffset: 1024,1024,0
|
||||
Facing: 224
|
||||
ExitCell: 2,2
|
||||
Exit@3:
|
||||
SpawnOffset: -24,-24
|
||||
SpawnOffset: -1024,-1024,0
|
||||
Facing: 96
|
||||
ExitCell: 0,0
|
||||
Exit@4:
|
||||
SpawnOffset: 24,-24
|
||||
SpawnOffset: 1024,-1024,0
|
||||
Facing: 32
|
||||
ExitCell: 2,0
|
||||
Production:
|
||||
@@ -410,18 +410,12 @@ PBOX:
|
||||
MaxWeight: 1
|
||||
PipCount: 1
|
||||
-EmitInfantryOnSell:
|
||||
# EmitCargoOnSell:
|
||||
DrawLineToTarget:
|
||||
TransformOnPassenger@e1:
|
||||
PassengerTypes: e1
|
||||
OnEnter: pbox.e1
|
||||
OnExit: pbox
|
||||
SkipMakeAnims: true
|
||||
# TransformOnPassenger@e2:
|
||||
# PassengerTypes: e2
|
||||
# OnEnter: pbox.e2
|
||||
# OnExit: pbox
|
||||
# SkipMakeAnims: true
|
||||
TransformOnPassenger@e3:
|
||||
PassengerTypes: e3
|
||||
OnEnter: pbox.e3
|
||||
@@ -471,13 +465,6 @@ PBOX.E1:
|
||||
Cargo:
|
||||
InitialUnits: e1
|
||||
|
||||
#PBOX.E2:
|
||||
# Inherits: PBOX
|
||||
# Tooltip:
|
||||
# Name: Pillbox (Grenades)
|
||||
# RenderBuilding:
|
||||
# Image: PBOX
|
||||
|
||||
PBOX.E3:
|
||||
Inherits: PBOX
|
||||
Tooltip:
|
||||
@@ -572,18 +559,12 @@ HBOX:
|
||||
MaxWeight: 1
|
||||
PipCount: 1
|
||||
-EmitInfantryOnSell:
|
||||
# EmitCargoOnSell:
|
||||
DrawLineToTarget:
|
||||
TransformOnPassenger@e1:
|
||||
PassengerTypes: e1
|
||||
OnEnter: HBOX.e1
|
||||
OnExit: HBOX
|
||||
SkipMakeAnims: true
|
||||
# TransformOnPassenger@e2:
|
||||
# PassengerTypes: e2
|
||||
# OnEnter: HBOX.e2
|
||||
# OnExit: HBOX
|
||||
# SkipMakeAnims: true
|
||||
TransformOnPassenger@e3:
|
||||
PassengerTypes: e3
|
||||
OnEnter: HBOX.e3
|
||||
@@ -633,13 +614,6 @@ HBOX.E1:
|
||||
Cargo:
|
||||
InitialUnits: e1
|
||||
|
||||
#HBOX.E2:
|
||||
# Inherits: HBOX
|
||||
# Tooltip:
|
||||
# Name: Camo Pillbox (Grenades)
|
||||
# RenderBuilding:
|
||||
# Image: HBOX
|
||||
|
||||
HBOX.E3:
|
||||
Inherits: HBOX
|
||||
Tooltip:
|
||||
@@ -888,7 +862,7 @@ WEAP:
|
||||
RenderBuildingWarFactory:
|
||||
RallyPoint:
|
||||
Exit@1:
|
||||
SpawnOffset: 5,-3
|
||||
SpawnOffset: 213,-128,0
|
||||
ExitCell: 1,2
|
||||
Production:
|
||||
Produces: Vehicle
|
||||
@@ -915,7 +889,7 @@ FACT:
|
||||
Bib:
|
||||
Production:
|
||||
Produces: Building,Defense
|
||||
IronCurtainable:
|
||||
IronCurtainable:
|
||||
Valued:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
@@ -926,7 +900,7 @@ FACT:
|
||||
BaseBuilding:
|
||||
Transforms:
|
||||
IntoActor: mcv
|
||||
Offset:1,1
|
||||
Offset: 1,1
|
||||
Facing: 96
|
||||
ProductionBar:
|
||||
DeadBuildingState:
|
||||
@@ -1033,7 +1007,7 @@ HPAD:
|
||||
Range: 5
|
||||
Bib:
|
||||
Exit@1:
|
||||
SpawnOffset: 0,-6
|
||||
SpawnOffset: 0,-256,0
|
||||
ExitCell: 0,0
|
||||
Production:
|
||||
Produces: Helicopter
|
||||
@@ -1066,9 +1040,9 @@ AFLD:
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
Exit@1:
|
||||
SpawnOffset: 0,4
|
||||
SpawnOffset: 0,170,0
|
||||
ExitCell: 1,1
|
||||
Facing:192
|
||||
Facing: 192
|
||||
Production:
|
||||
Produces: Plane
|
||||
Reservable:
|
||||
@@ -1203,10 +1177,10 @@ BARR:
|
||||
Bib:
|
||||
RallyPoint:
|
||||
Exit@1:
|
||||
SpawnOffset: -4,19
|
||||
SpawnOffset: -170,810,0
|
||||
ExitCell: 0,2
|
||||
Exit@2:
|
||||
SpawnOffset: -17,15
|
||||
SpawnOffset: -725,640,0
|
||||
ExitCell: 0,2
|
||||
Production:
|
||||
Produces: Infantry
|
||||
@@ -1240,17 +1214,17 @@ TENT:
|
||||
Bib:
|
||||
RallyPoint:
|
||||
Exit@1:
|
||||
SpawnOffset: -1,19
|
||||
SpawnOffset: -42,810,0
|
||||
ExitCell: 0,2
|
||||
Exit@2:
|
||||
SpawnOffset: -17,15
|
||||
SpawnOffset: -725,640,0
|
||||
ExitCell: 0,2
|
||||
Production:
|
||||
Produces: Infantry
|
||||
PrimaryBuilding:
|
||||
IronCurtainable:
|
||||
ProductionBar:
|
||||
|
||||
|
||||
KENN:
|
||||
Inherits: ^Building
|
||||
Tooltip:
|
||||
@@ -1519,9 +1493,9 @@ CYCL:
|
||||
Inherits: ^Wall
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
Armor:
|
||||
Type: Wood
|
||||
|
||||
|
||||
BARB:
|
||||
Inherits: ^Wall
|
||||
Health:
|
||||
@@ -1533,10 +1507,9 @@ WOOD:
|
||||
Inherits: ^Wall
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
Armor:
|
||||
Type: Wood
|
||||
|
||||
# custom prerequisites:
|
||||
BARRACKS:
|
||||
Tooltip:
|
||||
Name: Infantry Production
|
||||
@@ -1556,3 +1529,4 @@ ANYPOWER:
|
||||
Tooltip:
|
||||
Name: Power Plant
|
||||
Description: Power Plant
|
||||
|
||||
|
||||
@@ -48,7 +48,7 @@ Player:
|
||||
ActorGroupProxy:
|
||||
DeveloperMode:
|
||||
HackyAI@EasyAI:
|
||||
Name:Easy AI
|
||||
Name: Easy AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
@@ -100,7 +100,7 @@ Player:
|
||||
3tnk: 50%
|
||||
SquadSize: 20
|
||||
HackyAI@NormalAI:
|
||||
Name:Normal AI
|
||||
Name: Normal AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
@@ -166,7 +166,7 @@ Player:
|
||||
pt: 10%
|
||||
SquadSize: 40
|
||||
HackyAI@HardAI:
|
||||
Name:Hard AI
|
||||
Name: Hard AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
@@ -231,7 +231,7 @@ Player:
|
||||
pt: 10%
|
||||
SquadSize: 10
|
||||
HackyAI@TestAI:
|
||||
Name:Test AI
|
||||
Name: Test AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
@@ -304,7 +304,7 @@ Player:
|
||||
pt: 8%
|
||||
SquadSize: 10
|
||||
HackyAI@IslandMapAI:
|
||||
Name:Island Map AI
|
||||
Name: Island Map AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
@@ -354,7 +354,7 @@ Player:
|
||||
pt: 10%
|
||||
SquadSize: 1
|
||||
HackyAI@HightechAI:
|
||||
Name:High-Tech AI
|
||||
Name: High-Tech AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
@@ -425,7 +425,7 @@ Player:
|
||||
msub: 100%
|
||||
SquadSize: 10
|
||||
HackyAI@LongrangeAI:
|
||||
Name:Long-Range AI
|
||||
Name: Long-Range AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
@@ -477,7 +477,7 @@ Player:
|
||||
3tnk: 15%
|
||||
SquadSize: 25
|
||||
HackyAI@TankAI:
|
||||
Name:Tank AI
|
||||
Name: Tank AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
@@ -654,11 +654,11 @@ World:
|
||||
AllowUnderActors: false
|
||||
TerrainType: Gems
|
||||
SmudgeLayer@SCORCH:
|
||||
Type:Scorch
|
||||
Type: Scorch
|
||||
Sequence: scorches
|
||||
SmokePercentage:50
|
||||
SmokePercentage: 50
|
||||
SmudgeLayer@CRATER:
|
||||
Type:Crater
|
||||
Type: Crater
|
||||
Sequence: craters
|
||||
PathfinderDebugOverlay:
|
||||
SpawnMapActors:
|
||||
@@ -814,24 +814,24 @@ CRATE:
|
||||
Images: scrate
|
||||
XmasImages: xcratea, xcrateb, xcratec, xcrated
|
||||
ProximityCaptor:
|
||||
Types:Crate
|
||||
Types: Crate
|
||||
Passenger:
|
||||
BodyOrientation:
|
||||
|
||||
CAMERA:
|
||||
Aircraft:
|
||||
Health:
|
||||
HP:1000
|
||||
HP: 1000
|
||||
RevealsShroud:
|
||||
Range: 10
|
||||
ProximityCaptor:
|
||||
Types:Camera
|
||||
Types: Camera
|
||||
BodyOrientation:
|
||||
|
||||
FLARE:
|
||||
Aircraft:
|
||||
Health:
|
||||
HP:1000
|
||||
HP: 1000
|
||||
RevealsShroud:
|
||||
Range: 3
|
||||
RenderFlare:
|
||||
@@ -873,3 +873,4 @@ waypoint:
|
||||
Waypoint:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
|
||||
|
||||
@@ -51,7 +51,7 @@ T08:
|
||||
Building:
|
||||
Footprint: x_
|
||||
Dimensions: 2,1
|
||||
|
||||
|
||||
T10:
|
||||
Inherits: ^Tree
|
||||
Building:
|
||||
@@ -197,7 +197,6 @@ BOXES01:
|
||||
Inherits: ^Tree
|
||||
Tooltip:
|
||||
Name: Boxes
|
||||
|
||||
|
||||
BOXES02:
|
||||
Inherits: ^Tree
|
||||
@@ -283,7 +282,6 @@ ICE05:
|
||||
EditorTilesetFilter:
|
||||
ExcludeTilesets: DESERT
|
||||
|
||||
# Desert Terrain Expansion
|
||||
ROCK1:
|
||||
Inherits: ^Rock
|
||||
Building:
|
||||
@@ -404,3 +402,4 @@ LAR2:
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
UseTerrainPalette: true
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ V2RL:
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Speed: 85
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Armament:
|
||||
@@ -45,7 +45,7 @@ V2RL:
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 9
|
||||
Speed: 128
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Turreted:
|
||||
@@ -84,7 +84,7 @@ V2RL:
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Speed: 85
|
||||
Crushes: wall, atmine, crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
@@ -126,7 +126,7 @@ V2RL:
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 5
|
||||
Speed: 71
|
||||
Crushes: wall, atmine, crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
@@ -170,7 +170,7 @@ V2RL:
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 3
|
||||
Speed: 42
|
||||
Crushes: wall, atmine, crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
@@ -224,7 +224,7 @@ ARTY:
|
||||
Type: Light
|
||||
Mobile:
|
||||
ROT: 2
|
||||
Speed: 6
|
||||
Speed: 85
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Armament:
|
||||
@@ -258,16 +258,14 @@ HARV:
|
||||
Capacity: 20
|
||||
Resources: Ore,Gems
|
||||
UnloadTicksPerBale: 1
|
||||
# How far away from our linked proc (refinery) to find resources (in cells):
|
||||
SearchFromProcRadius: 24
|
||||
# How far away from last harvest order location to find more resources (in cells):
|
||||
SearchFromOrderRadius: 12
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Speed: 85
|
||||
Crushes: wall, atmine, crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
@@ -275,7 +273,7 @@ HARV:
|
||||
ImagesByFullness: harvempty, harvhalf, harv
|
||||
-AttackMove:
|
||||
GpsDot:
|
||||
String:Harvester
|
||||
String: Harvester
|
||||
LeavesHusk:
|
||||
HuskActor: HARV.EmptyHusk
|
||||
HarvesterHuskModifier:
|
||||
@@ -305,13 +303,13 @@ MCV:
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Speed: 85
|
||||
Crushes: wall, atmine, crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Transforms:
|
||||
IntoActor: fact
|
||||
Offset:-1,-1
|
||||
Offset: -1,-1
|
||||
Facing: 96
|
||||
TransformSounds: placbldg.aud, build5.aud
|
||||
NoTransformSounds: nodeply1.aud
|
||||
@@ -340,7 +338,7 @@ JEEP:
|
||||
Type: Light
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 12
|
||||
Speed: 170
|
||||
RevealsShroud:
|
||||
Range: 8
|
||||
Turreted:
|
||||
@@ -376,7 +374,7 @@ APC:
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 10
|
||||
Speed: 142
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Armament:
|
||||
@@ -410,7 +408,7 @@ MNLY.AP:
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 9
|
||||
Speed: 128
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
RenderUnit:
|
||||
@@ -444,7 +442,7 @@ MNLY.AT:
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 9
|
||||
Speed: 128
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
RenderUnit:
|
||||
@@ -478,7 +476,7 @@ TRUK:
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 9
|
||||
Speed: 128
|
||||
RevealsShroud:
|
||||
Range: 3
|
||||
RenderUnit:
|
||||
@@ -505,7 +503,7 @@ MGG:
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Speed: 85
|
||||
RenderUnit:
|
||||
WithIdleOverlay@SPINNER:
|
||||
Offset: -299,0,171
|
||||
@@ -551,7 +549,7 @@ MRJ:
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Speed: 85
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
RenderUnit:
|
||||
@@ -644,7 +642,7 @@ TTNK:
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 8
|
||||
Speed: 113
|
||||
Crushes: wall, atmine, crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
@@ -673,11 +671,11 @@ FTRK:
|
||||
Description: Flak Truck, good for scouting.\n Strong vs Light Vehicles, Aircraft \n Weak vs Tanks
|
||||
Health:
|
||||
HP: 120
|
||||
Armor:
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 9
|
||||
Speed: 128
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Turreted:
|
||||
@@ -716,7 +714,7 @@ DTRK:
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Speed: 85
|
||||
RevealsShroud:
|
||||
Range: 3
|
||||
RenderUnit:
|
||||
@@ -750,7 +748,7 @@ CTNK:
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 8
|
||||
Speed: 113
|
||||
Crushes: wall, atmine, crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
@@ -785,7 +783,7 @@ QTNK:
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Speed: 56
|
||||
Crushes: wall, atmine, crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
@@ -799,4 +797,5 @@ QTNK:
|
||||
MadTank:
|
||||
-EjectOnDeath:
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground, MADTank
|
||||
TargetTypes: Ground, MADTank
|
||||
|
||||
|
||||
Reference in New Issue
Block a user