Upgrade mod rules to match engine changes.
This commit is contained in:
@@ -11,15 +11,15 @@
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Beach: 40
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ROT: 5
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SelectionDecorations:
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Selectable:
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Repairable:
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Chronoshiftable:
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Passenger:
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Repairable:
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Chronoshiftable:
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Passenger:
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CargoType: Vehicle
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IronCurtainable:
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IronCurtainable:
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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@@ -27,10 +27,10 @@
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types:Vehicle
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Types: Vehicle
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GivesBounty:
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GpsDot:
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String:Vehicle
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String: Vehicle
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WithSmoke:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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@@ -58,13 +58,13 @@
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Beach: 70
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ROT: 5
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SelectionDecorations:
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Selectable:
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Repairable:
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Chronoshiftable:
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Passenger:
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Repairable:
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Chronoshiftable:
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Passenger:
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CargoType: Vehicle
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IronCurtainable:
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AttackMove:
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@@ -74,10 +74,10 @@
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types:Tank
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Types: Tank
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GivesBounty:
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GpsDot:
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String:Vehicle
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String: Vehicle
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WithSmoke:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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@@ -95,7 +95,7 @@
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^Infantry:
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AppearsOnRadar:
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Health:
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Radius: 3
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Radius: 128
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Armor:
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Type: None
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RevealsShroud:
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@@ -127,10 +127,10 @@
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types:Infantry
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Types: Infantry
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GivesBounty:
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GpsDot:
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String:Infantry
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String: Infantry
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ParachuteAttachment:
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Offset: 0,0,427
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CrushableInfantry:
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@@ -170,10 +170,10 @@
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ActorLostNotification:
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Notification: NavalUnitLost
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ProximityCaptor:
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Types:Ship
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Types: Ship
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GivesBounty:
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GpsDot:
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String:Ship
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String: Ship
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WithSmoke:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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@@ -199,7 +199,7 @@
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ActorLostNotification:
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Notification: AirUnitLost
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ProximityCaptor:
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Types:Plane
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Types: Plane
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EjectOnDeath:
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PilotActor: E1
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SuccessRate: 50
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@@ -207,7 +207,7 @@
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EjectInAir: yes
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GivesBounty:
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GpsDot:
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String:Plane
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String: Plane
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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BodyOrientation:
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@@ -217,7 +217,7 @@
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^Helicopter:
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Inherits: ^Plane
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GpsDot:
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String:Helicopter
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String: Helicopter
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^Building:
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AppearsOnRadar:
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@@ -250,7 +250,7 @@
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RelativeToTopLeft: yes
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ShakeOnDeath:
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ProximityCaptor:
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Types:Building
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Types: Building
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Sellable:
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AcceptsSupplies:
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GivesBounty:
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@@ -261,7 +261,7 @@
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BodyOrientation:
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FrozenUnderFog:
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GpsDot:
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String:Structure
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String: Structure
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Huntable:
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LuaScriptEvents:
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@@ -294,7 +294,7 @@
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UseTerrainPalette: true
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AutoTargetIgnore:
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ProximityCaptor:
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Types:Wall
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Types: Wall
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Sellable:
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Guardable:
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BodyOrientation:
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@@ -312,7 +312,7 @@
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Tooltip:
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Name: Civilian Building
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ProximityCaptor:
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Types:CivilianBuilding
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Types: CivilianBuilding
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-AcceptsSupplies:
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-GivesBuildableArea:
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-Sellable:
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@@ -351,14 +351,14 @@
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Health:
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HP: 20
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Mobile:
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Speed: 4
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Speed: 56
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RevealsShroud:
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Range: 2
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Armament:
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Weapon: Pistol
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AttackFrontal:
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ProximityCaptor:
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Types:CivilianInfantry
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Types: CivilianInfantry
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-RenderInfantry:
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RenderInfantryPanic:
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ScaredyCat:
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@@ -377,7 +377,7 @@
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Name: Field
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-ProximityCaptor:
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ProximityCaptor:
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Types:CivilianField
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Types: CivilianField
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^Tree:
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Tooltip:
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@@ -394,7 +394,7 @@
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RelativeToTopLeft: yes
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UseTerrainPalette: true
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ProximityCaptor:
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Types:Tree
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Types: Tree
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Health:
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HP: 500
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DeadBuildingState:
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@@ -418,7 +418,7 @@
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AppearsOnRadar:
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Burns:
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ProximityCaptor:
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Types:Husk
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Types: Husk
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BelowUnits:
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BodyOrientation:
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Chronoshiftable:
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@@ -454,12 +454,11 @@
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Health:
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HP: 1000
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ProximityCaptor:
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Types:Bridge
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Types: Bridge
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AutoTargetIgnore:
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BodyOrientation:
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LuaScriptEvents:
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#Temperate Terrain Expansion
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^SVBridge:
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Tooltip:
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Name: Small Bridge
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@@ -472,7 +471,7 @@
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Health:
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HP: 750
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ProximityCaptor:
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Types:Bridge
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Types: Bridge
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AutoTargetIgnore:
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BodyOrientation:
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LuaScriptEvents:
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@@ -489,7 +488,7 @@
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Health:
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HP: 750
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ProximityCaptor:
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Types:Bridge
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Types: Bridge
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AutoTargetIgnore:
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BodyOrientation:
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LuaScriptEvents:
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@@ -506,12 +505,11 @@
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Health:
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HP: 750
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ProximityCaptor:
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Types:Bridge
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Types: Bridge
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AutoTargetIgnore:
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BodyOrientation:
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LuaScriptEvents:
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#Desert Terrain Expansion:
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^Rock:
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Tooltip:
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Name: Rock
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@@ -527,7 +525,7 @@
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RelativeToTopLeft: yes
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UseTerrainPalette: true
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ProximityCaptor:
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Types:Tree
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Types: Tree
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BodyOrientation:
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FrozenUnderFog:
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StartsRevealed: true
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@@ -537,3 +535,4 @@
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Inherits: ^CivBuilding
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RenderBuilding:
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Palette: terrain
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