Upgrade mod rules to match engine changes.

This commit is contained in:
Paul Chote
2013-12-26 20:33:56 +13:00
parent bd334a6295
commit 996877d9e5
151 changed files with 1215 additions and 1308 deletions

View File

@@ -11,15 +11,15 @@
Beach: 40
ROT: 5
SelectionDecorations:
Selectable:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
IronCurtainable:
AttackMove:
HiddenUnderFog:
GainsExperience:
@@ -27,10 +27,10 @@
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Vehicle
Types: Vehicle
GivesBounty:
GpsDot:
String:Vehicle
String: Vehicle
WithSmoke:
UpdatesPlayerStatistics:
CombatDebugOverlay:
@@ -58,13 +58,13 @@
Beach: 70
ROT: 5
SelectionDecorations:
Selectable:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
AttackMove:
@@ -74,10 +74,10 @@
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Tank
Types: Tank
GivesBounty:
GpsDot:
String:Vehicle
String: Vehicle
WithSmoke:
UpdatesPlayerStatistics:
CombatDebugOverlay:
@@ -95,7 +95,7 @@
^Infantry:
AppearsOnRadar:
Health:
Radius: 3
Radius: 128
Armor:
Type: None
RevealsShroud:
@@ -127,10 +127,10 @@
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Infantry
Types: Infantry
GivesBounty:
GpsDot:
String:Infantry
String: Infantry
ParachuteAttachment:
Offset: 0,0,427
CrushableInfantry:
@@ -170,10 +170,10 @@
ActorLostNotification:
Notification: NavalUnitLost
ProximityCaptor:
Types:Ship
Types: Ship
GivesBounty:
GpsDot:
String:Ship
String: Ship
WithSmoke:
UpdatesPlayerStatistics:
CombatDebugOverlay:
@@ -199,7 +199,7 @@
ActorLostNotification:
Notification: AirUnitLost
ProximityCaptor:
Types:Plane
Types: Plane
EjectOnDeath:
PilotActor: E1
SuccessRate: 50
@@ -207,7 +207,7 @@
EjectInAir: yes
GivesBounty:
GpsDot:
String:Plane
String: Plane
UpdatesPlayerStatistics:
CombatDebugOverlay:
BodyOrientation:
@@ -217,7 +217,7 @@
^Helicopter:
Inherits: ^Plane
GpsDot:
String:Helicopter
String: Helicopter
^Building:
AppearsOnRadar:
@@ -250,7 +250,7 @@
RelativeToTopLeft: yes
ShakeOnDeath:
ProximityCaptor:
Types:Building
Types: Building
Sellable:
AcceptsSupplies:
GivesBounty:
@@ -261,7 +261,7 @@
BodyOrientation:
FrozenUnderFog:
GpsDot:
String:Structure
String: Structure
Huntable:
LuaScriptEvents:
@@ -294,7 +294,7 @@
UseTerrainPalette: true
AutoTargetIgnore:
ProximityCaptor:
Types:Wall
Types: Wall
Sellable:
Guardable:
BodyOrientation:
@@ -312,7 +312,7 @@
Tooltip:
Name: Civilian Building
ProximityCaptor:
Types:CivilianBuilding
Types: CivilianBuilding
-AcceptsSupplies:
-GivesBuildableArea:
-Sellable:
@@ -351,14 +351,14 @@
Health:
HP: 20
Mobile:
Speed: 4
Speed: 56
RevealsShroud:
Range: 2
Armament:
Weapon: Pistol
AttackFrontal:
ProximityCaptor:
Types:CivilianInfantry
Types: CivilianInfantry
-RenderInfantry:
RenderInfantryPanic:
ScaredyCat:
@@ -377,7 +377,7 @@
Name: Field
-ProximityCaptor:
ProximityCaptor:
Types:CivilianField
Types: CivilianField
^Tree:
Tooltip:
@@ -394,7 +394,7 @@
RelativeToTopLeft: yes
UseTerrainPalette: true
ProximityCaptor:
Types:Tree
Types: Tree
Health:
HP: 500
DeadBuildingState:
@@ -418,7 +418,7 @@
AppearsOnRadar:
Burns:
ProximityCaptor:
Types:Husk
Types: Husk
BelowUnits:
BodyOrientation:
Chronoshiftable:
@@ -454,12 +454,11 @@
Health:
HP: 1000
ProximityCaptor:
Types:Bridge
Types: Bridge
AutoTargetIgnore:
BodyOrientation:
LuaScriptEvents:
#Temperate Terrain Expansion
^SVBridge:
Tooltip:
Name: Small Bridge
@@ -472,7 +471,7 @@
Health:
HP: 750
ProximityCaptor:
Types:Bridge
Types: Bridge
AutoTargetIgnore:
BodyOrientation:
LuaScriptEvents:
@@ -489,7 +488,7 @@
Health:
HP: 750
ProximityCaptor:
Types:Bridge
Types: Bridge
AutoTargetIgnore:
BodyOrientation:
LuaScriptEvents:
@@ -506,12 +505,11 @@
Health:
HP: 750
ProximityCaptor:
Types:Bridge
Types: Bridge
AutoTargetIgnore:
BodyOrientation:
LuaScriptEvents:
#Desert Terrain Expansion:
^Rock:
Tooltip:
Name: Rock
@@ -527,7 +525,7 @@
RelativeToTopLeft: yes
UseTerrainPalette: true
ProximityCaptor:
Types:Tree
Types: Tree
BodyOrientation:
FrozenUnderFog:
StartsRevealed: true
@@ -537,3 +535,4 @@
Inherits: ^CivBuilding
RenderBuilding:
Palette: terrain