Upgrade mod rules to match engine changes.
This commit is contained in:
@@ -48,7 +48,7 @@ Player:
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ActorGroupProxy:
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DeveloperMode:
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HackyAI@EasyAI:
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Name:Easy AI
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Name: Easy AI
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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@@ -100,7 +100,7 @@ Player:
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3tnk: 50%
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SquadSize: 20
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HackyAI@NormalAI:
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Name:Normal AI
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Name: Normal AI
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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@@ -166,7 +166,7 @@ Player:
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pt: 10%
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SquadSize: 40
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HackyAI@HardAI:
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Name:Hard AI
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Name: Hard AI
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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@@ -231,7 +231,7 @@ Player:
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pt: 10%
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SquadSize: 10
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HackyAI@TestAI:
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Name:Test AI
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Name: Test AI
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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@@ -304,7 +304,7 @@ Player:
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pt: 8%
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SquadSize: 10
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HackyAI@IslandMapAI:
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Name:Island Map AI
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Name: Island Map AI
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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@@ -354,7 +354,7 @@ Player:
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pt: 10%
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SquadSize: 1
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HackyAI@HightechAI:
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Name:High-Tech AI
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Name: High-Tech AI
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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@@ -425,7 +425,7 @@ Player:
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msub: 100%
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SquadSize: 10
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HackyAI@LongrangeAI:
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Name:Long-Range AI
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Name: Long-Range AI
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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@@ -477,7 +477,7 @@ Player:
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3tnk: 15%
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SquadSize: 25
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HackyAI@TankAI:
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Name:Tank AI
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Name: Tank AI
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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@@ -654,11 +654,11 @@ World:
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AllowUnderActors: false
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TerrainType: Gems
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SmudgeLayer@SCORCH:
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Type:Scorch
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Type: Scorch
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Sequence: scorches
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SmokePercentage:50
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SmokePercentage: 50
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SmudgeLayer@CRATER:
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Type:Crater
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Type: Crater
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Sequence: craters
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PathfinderDebugOverlay:
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SpawnMapActors:
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@@ -814,24 +814,24 @@ CRATE:
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Images: scrate
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XmasImages: xcratea, xcrateb, xcratec, xcrated
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ProximityCaptor:
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Types:Crate
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Types: Crate
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Passenger:
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BodyOrientation:
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CAMERA:
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Aircraft:
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Health:
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HP:1000
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HP: 1000
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RevealsShroud:
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Range: 10
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ProximityCaptor:
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Types:Camera
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Types: Camera
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BodyOrientation:
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FLARE:
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Aircraft:
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Health:
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HP:1000
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HP: 1000
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RevealsShroud:
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Range: 3
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RenderFlare:
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@@ -873,3 +873,4 @@ waypoint:
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Waypoint:
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RenderEditorOnly:
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BodyOrientation:
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