Upgrade mod rules to match engine changes.
This commit is contained in:
Binary file not shown.
@@ -11,9 +11,9 @@ DPOD:
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Helicopter:
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LandWhenIdle: yes
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ROT: 5
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Speed: 16
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Speed: 149
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InitialFacing: 0
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LandableTerrainTypes: Clear # TODO: add more
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LandableTerrainTypes: Clear
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Health:
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HP: 60
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Armor:
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@@ -47,11 +47,11 @@ DSHP:
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Owner: gdi
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Prerequisites: gaweap
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Helicopter:
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LandWhenIdle: yes # TODO: use DROPUP1.AUD and DROPDWN1.AUD
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LandWhenIdle: yes
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ROT: 5
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Speed: 18
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Speed: 168
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InitialFacing: 0
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LandableTerrainTypes: Clear # TODO: add more
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LandableTerrainTypes: Clear
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Health:
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HP: 200
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Armor:
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@@ -81,9 +81,9 @@ ORCA:
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Selectable:
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Bounds: 30,24
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Helicopter:
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RearmBuildings: gahpad # TODO: use ORCAUP1.AUD and ORCADWN1.AUD
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RearmBuildings: gahpad
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ROT: 5
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Speed: 20
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Speed: 186
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Health:
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HP: 200
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Armor:
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@@ -111,14 +111,14 @@ ORCAB:
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Buildable:
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Queue: Air
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BuildPaletteOrder: 20
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Prerequisites: gahpad#, gatech
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Prerequisites: gahpad
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Owner: gdi
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Selectable:
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Bounds: 30,24
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Helicopter:
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RearmBuildings: gahpad # TODO: use ORCAUP1.AUD and ORCADWN1.AUD
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RearmBuildings: gahpad
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ROT: 5
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Speed: 12
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Speed: 112
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Health:
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HP: 260
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Armor:
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@@ -149,11 +149,11 @@ ORCATRAN:
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Owner: gdi
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Prerequisites: gahpad
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Helicopter:
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LandWhenIdle: yes # TODO: use ORCAUP1.AUD and ORCADWN1.AUD
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LandWhenIdle: yes
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ROT: 5
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Speed: 9
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Speed: 84
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InitialFacing: 0
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LandableTerrainTypes: Clear # TODO: add more
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LandableTerrainTypes: Clear
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Health:
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HP: 200
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Armor:
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@@ -168,7 +168,7 @@ ORCATRAN:
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RenderVoxels:
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WithVoxelBody:
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TRNSPORT: # TODO: set up the vehicle cargo traits, but beware of desyncs
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TRNSPORT:
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Inherits: ^Helicopter
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Valued:
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Cost: 750
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@@ -178,13 +178,13 @@ TRNSPORT: # TODO: set up the vehicle cargo traits, but beware of desyncs
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Queue: Air
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BuildPaletteOrder: 10
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Owner: gdi
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Prerequisites: gahpad#, gadept
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Prerequisites: gahpad
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Helicopter:
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LandWhenIdle: yes # TODO: use DROPUP1.AUD and DROPDWN1.AUD
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LandWhenIdle: yes
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ROT: 5
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Speed: 16
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Speed: 149
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InitialFacing: 0
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LandableTerrainTypes: Clear # TODO: add more
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LandableTerrainTypes: Clear
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Health:
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HP: 175
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Armor:
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@@ -204,14 +204,14 @@ SCRIN:
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Buildable:
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Queue: Air
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BuildPaletteOrder: 20
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Prerequisites: nahpad #, natech
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Prerequisites: nahpad
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Owner: nod
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Selectable:
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Bounds: 30,24
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Helicopter:
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RearmBuildings: nahpad # TODO: use DROPUP1.AUD and DROPDWN1.AUD
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RearmBuildings: nahpad
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ROT: 3
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Speed: 18
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Speed: 168
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Health:
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HP: 280
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Armor:
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@@ -246,7 +246,7 @@ APACHE:
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Helicopter:
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RearmBuildings: nahpad
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ROT: 5
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Speed: 14
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Speed: 130
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Health:
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HP: 225
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Armor:
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@@ -265,4 +265,5 @@ APACHE:
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Offset: 85,0,384
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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WithVoxelBody:
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@@ -12,22 +12,20 @@
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GivesBuildableArea:
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Capturable:
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SoundOnDamageTransition:
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DamagedSound: #TODO
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DestroyedSound: #TODO
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DamagedSound:
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DestroyedSound:
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RenderBuilding:
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WithBuildingExplosion:
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RepairableBuilding:
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EngineerRepairable:
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# EmitInfantryOnSell:
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MustBeDestroyed:
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GivesExperience:
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# FrozenUnderFog:
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CaptureNotification:
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EditorAppearance:
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RelativeToTopLeft: yes
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ShakeOnDeath:
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ProximityCaptor:
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Types:Building
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Types: Building
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Sellable:
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AcceptsSupplies:
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GivesBounty:
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@@ -42,7 +40,7 @@
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^Infantry:
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AppearsOnRadar:
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Health:
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Radius: 3
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Radius: 128
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Armor:
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Type: None
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RevealsShroud:
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@@ -94,21 +92,18 @@
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Cost: 10
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Tooltip:
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Name: Civilian
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Buildable: # TODO: remove this once the testing period is over
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 1000
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Owner: gdi, nod
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Health:
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HP: 50
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Mobile:
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Speed: 5
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Speed: 71
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RevealsShroud:
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Range: 2
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Armament:
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Weapon: Pistola # deviation from RULES.INI (only CTECH is armed)
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# LimitedAmmo:
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# Ammo: 10
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# PipCount: 2
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Weapon: Pistola
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AttackFrontal:
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ProximityCaptor:
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Types: CivilianInfantry
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@@ -127,7 +122,7 @@
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Beach: 40
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ROT: 5
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SelectionDecorations:
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Selectable:
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Selectable:
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Voice: Vehicle
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TargetableUnit:
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TargetTypes: Ground
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@@ -141,9 +136,8 @@
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types:Vehicle
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Types: Vehicle
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GivesBounty:
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# WithSmoke:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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Guard:
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@@ -206,4 +200,5 @@
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CombatDebugOverlay:
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BodyOrientation:
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Huntable:
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LuaScriptEvents:
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LuaScriptEvents:
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@@ -15,7 +15,7 @@ E1:
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Health:
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HP: 125
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Mobile:
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Speed: 5
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Speed: 71
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Armament:
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Weapon: Minigun
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AttackFrontal:
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@@ -41,7 +41,7 @@ E2:
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Health:
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HP: 150
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Mobile:
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Speed: 4
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Speed: 56
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Armament:
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Weapon: Grenade
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LocalOffset: 0,0,555
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@@ -70,7 +70,7 @@ E3:
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Health:
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HP: 100
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Mobile:
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Speed: 3
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Speed: 42
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Armament@PRIMARY:
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Weapon: Bazooka
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LocalOffset: 0,0,555
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@@ -95,7 +95,7 @@ WEEDGUY:
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Bounds: 12,17,0,-6
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Voice: Weed
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Mobile:
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Speed: 3
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Speed: 42
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Health:
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HP: 130
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CrushableInfantry:
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@@ -105,7 +105,6 @@ WEEDGUY:
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LocalOffset: 85,0,384
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FireDelay: 3
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AttackFrontal:
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# -PoisonedByTiberium:
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-RenderInfantry:
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RenderInfantryProne:
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TakeCover:
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@@ -125,7 +124,7 @@ MEDIC:
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Bounds: 12,17,0,-6
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Voice: Medic
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Mobile:
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Speed: 4
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Speed: 56
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Health:
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HP: 125
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CrushableInfantry:
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@@ -156,7 +155,7 @@ ENGINEER:
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Bounds: 12,17,0,-6
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Voice: Engineer
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Mobile:
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Speed: 4
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Speed: 56
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Health:
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HP: 500
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Passenger:
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@@ -189,11 +188,10 @@ UMAGON:
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Bounds: 12,17,0,-6
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Voice: Umagon
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Mobile:
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Speed: 5
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Speed: 71
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Health:
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HP: 150
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Passenger: # TODO:
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# PipType: White
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Passenger:
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RevealsShroud:
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Range: 7
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Armament:
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@@ -220,11 +218,10 @@ GHOST:
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Bounds: 12,17,0,-6
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Voice: Ghost
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Mobile:
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Speed: 4
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Speed: 56
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Health:
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HP: 200
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Passenger: # TODO:
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# PipType: White
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Passenger:
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RevealsShroud:
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Range: 6
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Armament:
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@@ -253,7 +250,7 @@ JUMPJET:
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Bounds: 12,17,0,-6
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Voice: JumpJet
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Mobile:
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Speed: 4
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Speed: 56
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Health:
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HP: 120
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Armor:
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@@ -268,8 +265,6 @@ JUMPJET:
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AttackFrontal:
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TakeCover:
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RenderInfantry:
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# LeavesHusk: # TODO
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# Transforms: # TODO
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CHAMSPY:
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Inherits: ^Infantry
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@@ -289,11 +284,10 @@ CHAMSPY:
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Health:
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HP: 120
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Mobile:
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Speed: 6
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Speed: 85
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RevealsShroud:
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Range: 9
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Passenger: # TODO
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# PipType: White
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Passenger:
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TakeCover:
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Spy:
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Infiltrates:
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@@ -321,16 +315,13 @@ CYBORG:
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-CrushableInfantry:
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CrushSound: squish2.aud
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Selectable:
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Bounds: 12,17,0,-6 # TODO: wrong
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Bounds: 12,17,0,-6
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Voice: Cyborg
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Mobile:
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Speed: 4
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Speed: 56
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Health:
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HP: 300
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# -PoisonedByTiberium:
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# TiberiumHeal: # TODO
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Passenger: # TODO:
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# PipType: White
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Passenger:
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RevealsShroud:
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Range: 5
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Armament:
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@@ -340,8 +331,6 @@ CYBORG:
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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# LeavesHusk: # TODO:
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# CrawlingCyborg
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CYC2:
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Inherits: ^Infantry
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@@ -359,16 +348,13 @@ CYC2:
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-CrushableInfantry:
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CrushSound: squish2.aud
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Selectable:
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Bounds: 12,17,0,-6 # TODO: wrong
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Bounds: 12,17,0,-6
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Voice: CyborgCommando
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Mobile:
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Speed: 4
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Speed: 56
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Health:
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HP: 500
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# -PoisonedByTiberium:
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# TiberiumHeal: # TODO
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Passenger: # TODO:
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# PipType: White
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Passenger:
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RevealsShroud:
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Range: 7
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Armament:
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@@ -378,8 +364,6 @@ CYC2:
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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# LeavesHusk: # TODO:
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# CrawlingCyborgCommando
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MUTANT:
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Inherits: ^Infantry
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@@ -398,7 +382,7 @@ MUTANT:
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Health:
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HP: 50
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Mobile:
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Speed: 4
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Speed: 56
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RevealsShroud:
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Range: 4
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Armament:
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@@ -408,8 +392,6 @@ MUTANT:
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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# -PoisonedByTiberium:
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# TiberiumHeal: # TODO
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MWMN:
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Inherits: ^Infantry
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@@ -428,7 +410,7 @@ MWMN:
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Health:
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HP: 50
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Mobile:
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Speed: 4
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Speed: 56
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RevealsShroud:
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Range: 4
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Armament:
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@@ -438,8 +420,6 @@ MWMN:
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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# -PoisonedByTiberium:
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# TiberiumHeal: # TODO
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MUTANT3:
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Inherits: ^Infantry
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@@ -458,7 +438,7 @@ MUTANT3:
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Health:
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HP: 50
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Mobile:
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Speed: 4
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Speed: 56
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RevealsShroud:
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Range: 4
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Armament:
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@@ -468,10 +448,8 @@ MUTANT3:
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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# -PoisonedByTiberium:
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# TiberiumHeal: # TODO
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MHIJACK: # TODO: does not work
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MHIJACK:
|
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Inherits: ^Infantry
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Buildable:
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Queue: Infantry
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@@ -488,7 +466,7 @@ MHIJACK: # TODO: does not work
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Health:
|
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HP: 300
|
||||
Mobile:
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Speed: 7
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||||
Speed: 99
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||||
RevealsShroud:
|
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Range: 6
|
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-AutoTarget:
|
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@@ -497,8 +475,6 @@ MHIJACK: # TODO: does not work
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||||
-RenderInfantry:
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RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
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||||
# -PoisonedByTiberium:
|
||||
# TiberiumHeal: # TODO
|
||||
|
||||
TRATOS:
|
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Inherits: ^Infantry
|
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@@ -516,7 +492,7 @@ TRATOS:
|
||||
Health:
|
||||
HP: 200
|
||||
Mobile:
|
||||
Speed: 5
|
||||
Speed: 71
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
TakeCover:
|
||||
@@ -525,8 +501,6 @@ TRATOS:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
# -PoisonedByTiberium:
|
||||
# TiberiumHeal: # TODO
|
||||
|
||||
OXANNA:
|
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Inherits: ^Infantry
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||||
@@ -544,7 +518,7 @@ OXANNA:
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||||
Health:
|
||||
HP: 50
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Speed: 56
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
TakeCover:
|
||||
@@ -553,8 +527,6 @@ OXANNA:
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-RenderInfantry:
|
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RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
# -PoisonedByTiberium:
|
||||
# TiberiumHeal: # TODO
|
||||
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||||
SLAV:
|
||||
Inherits: ^Infantry
|
||||
@@ -572,7 +544,7 @@ SLAV:
|
||||
Health:
|
||||
HP: 300
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Speed: 56
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
TakeCover:
|
||||
@@ -581,8 +553,6 @@ SLAV:
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||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
# -PoisonedByTiberium:
|
||||
# TiberiumHeal: # TODO
|
||||
|
||||
DOGGIE:
|
||||
Inherits: ^Infantry
|
||||
@@ -593,7 +563,7 @@ DOGGIE:
|
||||
BuildPaletteOrder: 100
|
||||
Owner: None
|
||||
Health:
|
||||
Radius: 3
|
||||
Radius: 128
|
||||
HP: 250
|
||||
Valued:
|
||||
Cost: 100
|
||||
@@ -602,9 +572,7 @@ DOGGIE:
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Mobile:
|
||||
Speed: 8
|
||||
# CrushableInfantry:
|
||||
# CrushSound: squish2.aud
|
||||
Speed: 113
|
||||
Selectable:
|
||||
Voice: Fiend
|
||||
TargetableUnit:
|
||||
@@ -613,8 +581,6 @@ DOGGIE:
|
||||
Weapon: FiendShard
|
||||
AttackFrontal:
|
||||
AttackWander:
|
||||
# -PoisonedByTiberium:
|
||||
# TiberiumHeal: # TODO
|
||||
|
||||
VISSML:
|
||||
Inherits: ^Infantry
|
||||
@@ -633,7 +599,7 @@ VISSML:
|
||||
RevealsShroud:
|
||||
Range: 0
|
||||
Mobile:
|
||||
Speed: 8
|
||||
Speed: 113
|
||||
ROT: 16
|
||||
-CrushableInfantry:
|
||||
Selectable:
|
||||
@@ -642,8 +608,6 @@ VISSML:
|
||||
TargetTypes: Ground
|
||||
-AutoTarget:
|
||||
-AttackMove:
|
||||
# -PoisonedByTiberium:
|
||||
# TiberiumHeal: # TODO
|
||||
-RenderInfantry:
|
||||
RenderUnit:
|
||||
|
||||
@@ -664,7 +628,7 @@ VISLRG:
|
||||
RevealsShroud:
|
||||
Range: 0
|
||||
Mobile:
|
||||
Speed: 8
|
||||
Speed: 113
|
||||
ROT: 16
|
||||
-CrushableInfantry:
|
||||
Selectable:
|
||||
@@ -675,8 +639,6 @@ VISLRG:
|
||||
Weapon: SlimeAttack
|
||||
AttackFrontal:
|
||||
AttackWander:
|
||||
# -PoisonedByTiberium:
|
||||
# TiberiumHeal: # TODO
|
||||
-RenderInfantry:
|
||||
RenderUnit:
|
||||
|
||||
@@ -687,4 +649,5 @@ CIV2:
|
||||
Inherits: ^CivilianInfantry
|
||||
|
||||
CIV3:
|
||||
Inherits: ^CivilianInfantry
|
||||
Inherits: ^CivilianInfantry
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ GACNST:
|
||||
BaseBuilding:
|
||||
Transforms:
|
||||
IntoActor: mcv
|
||||
Offset:1,1
|
||||
Offset: 1,1
|
||||
Facing: 96
|
||||
ProductionBar:
|
||||
-Sellable:
|
||||
@@ -89,9 +89,8 @@ GAPILE:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
# RallyPoint: #TODO: setup sequences
|
||||
Exit@1:
|
||||
SpawnOffset: -64,64,0
|
||||
SpawnOffset: -2730,2730,0
|
||||
ExitCell: 0,2
|
||||
Production:
|
||||
Produces: Infantry
|
||||
@@ -112,8 +111,6 @@ GAWEAP:
|
||||
Tooltip:
|
||||
Name: GDI War Factory
|
||||
Description: Assembly point for\nvehicle reinforcements
|
||||
# ProvidesCustomPrerequisite:
|
||||
# Prerequisite: VehicleProduction
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 50
|
||||
@@ -128,11 +125,10 @@ GAWEAP:
|
||||
Range: 4
|
||||
-RenderBuilding:
|
||||
RenderBuildingWarFactory:
|
||||
RallyPoint: # TODO: setup sequences/palettes
|
||||
RallyPoint:
|
||||
RallyPoint: 6,5
|
||||
# IndicatorPalettePrefix: effect
|
||||
Exit@1:
|
||||
SpawnOffset: -4,24
|
||||
SpawnOffset: -170,1024,0
|
||||
ExitCell: 3,3
|
||||
Production:
|
||||
Produces: Vehicle
|
||||
@@ -188,9 +184,8 @@ NAHAND:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
# RallyPoint: #TODO: setup sequences
|
||||
Exit@1:
|
||||
SpawnOffset: -64,64,0
|
||||
SpawnOffset: -2730,2730,0
|
||||
ExitCell: 0,2
|
||||
Production:
|
||||
Produces: Infantry
|
||||
@@ -209,8 +204,6 @@ NAWEAP:
|
||||
Tooltip:
|
||||
Name: Nod War Factory
|
||||
Description: Assembly point for\nvehicle reinforcements
|
||||
# ProvidesCustomPrerequisite:
|
||||
# Prerequisite: VehicleProduction
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 50
|
||||
@@ -225,11 +218,10 @@ NAWEAP:
|
||||
Range: 4
|
||||
-RenderBuilding:
|
||||
RenderBuildingWarFactory:
|
||||
RallyPoint: # TODO: setup sequences/palettes
|
||||
RallyPoint:
|
||||
RallyPoint: 6,5
|
||||
# IndicatorPalettePrefix: effect
|
||||
Exit@1:
|
||||
SpawnOffset: -4,24
|
||||
SpawnOffset: -170,1024,0
|
||||
ExitCell: 3,3
|
||||
Production:
|
||||
Produces: Vehicle
|
||||
@@ -287,16 +279,16 @@ GATICK:
|
||||
RenderBuilding:
|
||||
RenderVoxels:
|
||||
Image: ttnk
|
||||
WithVoxelBarrel: # TODO: offsets
|
||||
WithVoxelTurret: # TODO: offsets
|
||||
WithVoxelBarrel:
|
||||
WithVoxelTurret:
|
||||
Transforms:
|
||||
IntoActor: ttnk
|
||||
Offset: 1,1 # TODO
|
||||
Facing: 96 # TODO
|
||||
TransformSounds: # TODO
|
||||
NoTransformSounds: # TODO
|
||||
Offset: 1,1
|
||||
Facing: 96
|
||||
TransformSounds:
|
||||
NoTransformSounds:
|
||||
|
||||
GAICBM: # TODO: does not launch anything yet
|
||||
GAICBM:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 800
|
||||
@@ -304,8 +296,8 @@ GAICBM: # TODO: does not launch anything yet
|
||||
Tooltip:
|
||||
Name: Deployed ICBM
|
||||
Building:
|
||||
Footprint: _ x # TODO
|
||||
Dimensions: 1,2 # TODO
|
||||
Footprint: _ x
|
||||
Dimensions: 1,2
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
@@ -315,10 +307,10 @@ GAICBM: # TODO: does not launch anything yet
|
||||
Range: 5
|
||||
Transforms:
|
||||
IntoActor: icbm
|
||||
Offset: 1,1 # TODO
|
||||
Facing: 96 # TODO
|
||||
TransformSounds: # TODO
|
||||
NoTransformSounds: # TODO
|
||||
Offset: 1,1
|
||||
Facing: 96
|
||||
TransformSounds:
|
||||
NoTransformSounds:
|
||||
|
||||
GADPSA:
|
||||
Inherits: ^Building
|
||||
@@ -328,8 +320,8 @@ GADPSA:
|
||||
Tooltip:
|
||||
Name: Deployed Sensor Array
|
||||
Building:
|
||||
Footprint: _ x # TODO
|
||||
Dimensions: 1,2 # TODO
|
||||
Footprint: _ x
|
||||
Dimensions: 1,2
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 600
|
||||
@@ -339,10 +331,10 @@ GADPSA:
|
||||
Range: 8
|
||||
Transforms:
|
||||
IntoActor: lpst
|
||||
Offset: 1,1 # TODO
|
||||
Facing: 96 # TODO
|
||||
TransformSounds: # TODO
|
||||
NoTransformSounds: # TODO
|
||||
Offset: 1,1
|
||||
Facing: 96
|
||||
TransformSounds:
|
||||
NoTransformSounds:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 6
|
||||
@@ -378,16 +370,16 @@ GAARTY:
|
||||
RenderBuilding:
|
||||
RenderVoxels:
|
||||
Image: art2
|
||||
WithVoxelBarrel: # TODO: offsets
|
||||
WithVoxelTurret: # TODO: offsets
|
||||
WithVoxelBarrel:
|
||||
WithVoxelTurret:
|
||||
Transforms:
|
||||
IntoActor: art2
|
||||
Offset: 1,1 # TODO
|
||||
Facing: 96 # TODO
|
||||
TransformSounds: # TODO
|
||||
NoTransformSounds: # TODO
|
||||
Offset: 1,1
|
||||
Facing: 96
|
||||
TransformSounds:
|
||||
NoTransformSounds:
|
||||
|
||||
GASPOT: # TODO: has moving spotlights
|
||||
GASPOT:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
@@ -422,7 +414,6 @@ GAHPAD:
|
||||
Description: Produces, rearms and\nrepairs helicopters
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
# Prerequisites: garadr
|
||||
Owner: gdi
|
||||
Queue: Building
|
||||
Building:
|
||||
@@ -434,13 +425,12 @@ GAHPAD:
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Exit@1:
|
||||
SpawnOffset: 0,-6
|
||||
SpawnOffset: 0,-256,0
|
||||
Production:
|
||||
Produces: Air
|
||||
BelowUnits:
|
||||
Reservable:
|
||||
RepairsUnits:
|
||||
# RallyPoint:
|
||||
ProductionBar:
|
||||
WithIdleOverlay@PLATFORM:
|
||||
Sequence: idle-platform
|
||||
@@ -456,7 +446,6 @@ NAHPAD:
|
||||
Description: Produces, rearms and\nrepairs helicopters
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
# Prerequisites: naradr
|
||||
Owner: nod
|
||||
Queue: Building
|
||||
Building:
|
||||
@@ -468,20 +457,18 @@ NAHPAD:
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Exit@1:
|
||||
SpawnOffset: 0,-6
|
||||
SpawnOffset: 0,-256,0
|
||||
Production:
|
||||
Produces: Air
|
||||
BelowUnits:
|
||||
Reservable:
|
||||
RepairsUnits:
|
||||
# RallyPoint:
|
||||
ProductionBar:
|
||||
WithIdleOverlay@PLATFORM:
|
||||
Sequence: idle-platform
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
|
||||
# custom prerequisites:
|
||||
ANYPOWER:
|
||||
Tooltip:
|
||||
Name: Power Plant
|
||||
@@ -490,4 +477,5 @@ ANYPOWER:
|
||||
BARRACKS:
|
||||
Tooltip:
|
||||
Name: Infantry Production
|
||||
Description: Infantry Production
|
||||
Description: Infantry Production
|
||||
|
||||
|
||||
@@ -148,4 +148,5 @@ mpspawn:
|
||||
waypoint:
|
||||
Waypoint:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
BodyOrientation:
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ MCV:
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Speed: 85
|
||||
Crushes: wall, crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
@@ -27,10 +27,10 @@ MCV:
|
||||
-AttackMove:
|
||||
Transforms:
|
||||
IntoActor: gacnst
|
||||
Offset:-1,-1
|
||||
Offset: -1,-1
|
||||
Facing: 96
|
||||
TransformSounds: # TODO
|
||||
NoTransformSounds: # TODO
|
||||
TransformSounds:
|
||||
NoTransformSounds:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
@@ -40,7 +40,7 @@ APC:
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Amphibious APC # TODO: not yet amphibious
|
||||
Name: Amphibious APC
|
||||
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
@@ -48,7 +48,7 @@ APC:
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 8
|
||||
Speed: 113
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
@@ -67,7 +67,7 @@ APC:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
HARV: # TODO: without back: HORV
|
||||
HARV:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 1400
|
||||
@@ -77,28 +77,19 @@ HARV: # TODO: without back: HORV
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
# Prerequisites: proc
|
||||
Owner: gdi,nod
|
||||
Selectable:
|
||||
Priority: 7
|
||||
Bounds: 36,36
|
||||
# Harvester:
|
||||
# Resources: Tiberium, BlueTiberium
|
||||
# PipCount: 7
|
||||
# Capacity: 28
|
||||
# LoadTicksPerBale: 6
|
||||
# UnloadTicksPerBale: 12
|
||||
# SearchFromProcRadius: 24
|
||||
# SearchFromOrderRadius: 12
|
||||
Mobile:
|
||||
Speed: 5
|
||||
Speed: 71
|
||||
Health:
|
||||
HP: 1000
|
||||
SelfHealing:
|
||||
Ticks: 10
|
||||
HealIfBelow: 50%
|
||||
DamageCooldown: 200
|
||||
Armor:
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
@@ -120,11 +111,11 @@ HVR:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Owner: gdi
|
||||
Mobile: # TODO: amphibious
|
||||
Speed: 7
|
||||
Mobile:
|
||||
Speed: 99
|
||||
Health:
|
||||
HP: 230
|
||||
Armor:
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
@@ -151,7 +142,7 @@ HVR:
|
||||
BuildPaletteOrder: 60
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Speed: 56
|
||||
ROT: 5
|
||||
Health:
|
||||
HP: 600
|
||||
@@ -177,7 +168,7 @@ HVR:
|
||||
WithVoxelTurret:
|
||||
WithVoxelBarrel:
|
||||
|
||||
TRUCKB: # NOTE: TRUCKA is unloaded
|
||||
TRUCKB:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
@@ -193,7 +184,7 @@ TRUCKB: # NOTE: TRUCKA is unloaded
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Speed: 56
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
SupplyTruck:
|
||||
@@ -219,7 +210,7 @@ LPST:
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Speed: 85
|
||||
ROT: 5
|
||||
RevealsShroud:
|
||||
Range: 10
|
||||
@@ -230,10 +221,10 @@ LPST:
|
||||
WithVoxelBody:
|
||||
Transforms:
|
||||
IntoActor: gadpsa
|
||||
Offset: -1,-1 # TODO
|
||||
Facing: 96 # TODO
|
||||
TransformSounds: # TODO
|
||||
NoTransformSounds: # TODO
|
||||
Offset: -1,-1
|
||||
Facing: 96
|
||||
TransformSounds:
|
||||
NoTransformSounds:
|
||||
|
||||
ICBM:
|
||||
Inherits: ^Vehicle
|
||||
@@ -250,7 +241,7 @@ ICBM:
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Speed: 85
|
||||
ROT: 5
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
@@ -261,10 +252,10 @@ ICBM:
|
||||
WithVoxelBody:
|
||||
Transforms:
|
||||
IntoActor: gaicbm
|
||||
Offset:-1,-1 # TODO
|
||||
Facing: 96 # TODO
|
||||
TransformSounds: # TODO
|
||||
NoTransformSounds: # TODO
|
||||
Offset: -1,-1
|
||||
Facing: 96
|
||||
TransformSounds:
|
||||
NoTransformSounds:
|
||||
|
||||
REPAIR:
|
||||
Inherits: ^Vehicle
|
||||
@@ -280,7 +271,7 @@ REPAIR:
|
||||
Health:
|
||||
HP: 200
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Speed: 85
|
||||
ROT: 5
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
@@ -309,7 +300,7 @@ ART2:
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 5
|
||||
Speed: 71
|
||||
ROT: 2
|
||||
RevealsShroud:
|
||||
Range: 9
|
||||
@@ -320,10 +311,10 @@ ART2:
|
||||
WithVoxelBody:
|
||||
Transforms:
|
||||
IntoActor: gaarty
|
||||
Offset: -1,-1 # TODO
|
||||
Facing: 96 # TODO
|
||||
TransformSounds: # TODO
|
||||
NoTransformSounds: # TODO
|
||||
Offset: -1,-1
|
||||
Facing: 96
|
||||
TransformSounds:
|
||||
NoTransformSounds:
|
||||
|
||||
WEED:
|
||||
Inherits: ^Vehicle
|
||||
@@ -335,18 +326,9 @@ WEED:
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
# Prerequisites: naweap, nawast
|
||||
Owner: nod
|
||||
# Harvester:
|
||||
# Resources: Veins
|
||||
# PipCount: 7
|
||||
# Capacity: 28
|
||||
# LoadTicksPerBale: 6
|
||||
# UnloadTicksPerBale: 12
|
||||
# SearchFromProcRadius: 24
|
||||
# SearchFromOrderRadius: 12
|
||||
Mobile:
|
||||
Speed: 5
|
||||
Speed: 71
|
||||
ROT: 5
|
||||
Health:
|
||||
HP: 600
|
||||
@@ -373,7 +355,7 @@ BUS:
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 8
|
||||
Speed: 113
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
@@ -402,7 +384,7 @@ PICK:
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 8
|
||||
Speed: 113
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
@@ -431,7 +413,7 @@ CAR:
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 8
|
||||
Speed: 113
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
@@ -460,7 +442,7 @@ GGHUNT:
|
||||
Queue: Vehicle
|
||||
Mobile:
|
||||
ROT: 16
|
||||
Speed: 25
|
||||
Speed: 355
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
@@ -487,7 +469,7 @@ WINI:
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 8
|
||||
Speed: 113
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
@@ -516,7 +498,7 @@ MMCH:
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 4
|
||||
Speed: 56
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
@@ -549,7 +531,7 @@ HMEC:
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 3
|
||||
Speed: 3
|
||||
Speed: 42
|
||||
Health:
|
||||
HP: 800
|
||||
SelfHealing:
|
||||
@@ -581,7 +563,7 @@ SMECH:
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 7
|
||||
Speed: 99
|
||||
Health:
|
||||
HP: 800
|
||||
Armor:
|
||||
@@ -609,7 +591,7 @@ BIKE:
|
||||
Owner: nod
|
||||
Mobile:
|
||||
ROT: 8
|
||||
Speed: 12
|
||||
Speed: 170
|
||||
Health:
|
||||
HP: 150
|
||||
Armor:
|
||||
@@ -639,7 +621,7 @@ BGGY:
|
||||
Owner: nod
|
||||
Mobile:
|
||||
ROT: 8
|
||||
Speed: 10
|
||||
Speed: 142
|
||||
Health:
|
||||
HP: 220
|
||||
Armor:
|
||||
@@ -659,7 +641,7 @@ SAPC:
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Subterranean APC # TODO: not yet subterranean
|
||||
Name: Subterranean APC
|
||||
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
@@ -667,7 +649,7 @@ SAPC:
|
||||
Owner: nod
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 5
|
||||
Speed: 71
|
||||
Health:
|
||||
HP: 175
|
||||
Armor:
|
||||
@@ -697,7 +679,7 @@ SUBTANK:
|
||||
Owner: nod
|
||||
Mobile:
|
||||
ROT: 6
|
||||
Speed: 5
|
||||
Speed: 71
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
@@ -724,7 +706,7 @@ SONIC:
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 4
|
||||
Speed: 4
|
||||
Speed: 56
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
@@ -753,7 +735,7 @@ TTNK:
|
||||
Owner: nod
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 6
|
||||
Speed: 85
|
||||
Health:
|
||||
HP: 350
|
||||
Armor:
|
||||
@@ -766,10 +748,10 @@ TTNK:
|
||||
WithVoxelBody:
|
||||
Transforms:
|
||||
IntoActor: gatick
|
||||
Offset:-1,-1 # TODO
|
||||
Facing: 96 # TODO
|
||||
TransformSounds: # TODO
|
||||
NoTransformSounds: # TODO
|
||||
Offset: -1,-1
|
||||
Facing: 96
|
||||
TransformSounds:
|
||||
NoTransformSounds:
|
||||
|
||||
STNK:
|
||||
Inherits: ^Vehicle
|
||||
@@ -784,7 +766,7 @@ STNK:
|
||||
Owner: nod
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 6
|
||||
Speed: 85
|
||||
Health:
|
||||
HP: 180
|
||||
Armor:
|
||||
@@ -794,8 +776,8 @@ STNK:
|
||||
Cloak:
|
||||
InitialDelay: 90
|
||||
CloakDelay: 90
|
||||
CloakSound: # TODO
|
||||
UncloakSound: # TODO
|
||||
CloakSound:
|
||||
UncloakSound:
|
||||
Armament:
|
||||
Weapon: Dragon
|
||||
LocalOffset: 213,43,128, 213,-43,128
|
||||
@@ -804,4 +786,5 @@ STNK:
|
||||
InitialStance: HoldFire
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
WithVoxelBody:
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
Minigun:
|
||||
ROF: 21
|
||||
Range: 4
|
||||
Range: 4c0
|
||||
Report: INFGUN2.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c682
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 128
|
||||
Versus:
|
||||
Wood: 25%
|
||||
Light: 30%
|
||||
@@ -17,16 +17,16 @@ Minigun:
|
||||
|
||||
Grenade:
|
||||
ROF: 60
|
||||
Range: 4.5
|
||||
Range: 4c512
|
||||
Projectile: Bullet
|
||||
Speed: 5
|
||||
Speed: 85
|
||||
High: yes
|
||||
Shadow: yes
|
||||
Angle: 0.1
|
||||
Inaccuracy: 13
|
||||
Angle: 62
|
||||
Inaccuracy: 554
|
||||
Image: DISCUS
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Spread: 256
|
||||
Versus:
|
||||
None: 50%
|
||||
Wood: 100%
|
||||
@@ -39,20 +39,20 @@ Grenade:
|
||||
|
||||
Bazooka:
|
||||
ROF: 60
|
||||
Range: 6
|
||||
Range: 6c0
|
||||
Report: RKETINF1.AUD
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Speed: 25
|
||||
Speed: 213
|
||||
Arm: 2
|
||||
High: yes
|
||||
Shadow: yes
|
||||
Inaccuracy: 3
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
ROT: 8
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 128
|
||||
Versus:
|
||||
None: 10%
|
||||
Wood: 75%
|
||||
@@ -65,20 +65,20 @@ Bazooka:
|
||||
|
||||
MultiCluster:
|
||||
ROF: 80
|
||||
Range: 6
|
||||
Range: 6c0
|
||||
Report: MISL1.AUD
|
||||
ValidTargets: Ground
|
||||
Projectile: Missile
|
||||
Speed: 20
|
||||
Speed: 170
|
||||
Arm: 2
|
||||
High: yes
|
||||
Shadow: yes
|
||||
Inaccuracy: 3
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
ROT: 8
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 128
|
||||
Versus:
|
||||
None: 10%
|
||||
Wood: 75%
|
||||
@@ -91,12 +91,12 @@ MultiCluster:
|
||||
|
||||
Heal:
|
||||
ROF: 80
|
||||
Range: 2.83
|
||||
Range: 2c849
|
||||
Report: HEALER1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c682
|
||||
Warhead:
|
||||
Spread: 5
|
||||
Spread: 213
|
||||
Versus:
|
||||
Wood: 0%
|
||||
Light: 0%
|
||||
@@ -107,13 +107,13 @@ Heal:
|
||||
|
||||
Sniper:
|
||||
ROF: 60
|
||||
Range: 6.75
|
||||
Range: 6c768
|
||||
Report: SILENCER.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c682
|
||||
Warhead:
|
||||
Damage: 150
|
||||
Spread: 1
|
||||
Spread: 42
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 5%
|
||||
@@ -123,12 +123,12 @@ Sniper:
|
||||
|
||||
M1Carbine:
|
||||
ROF: 20
|
||||
Range: 4
|
||||
Range: 4c0
|
||||
Report: INFGUN3.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c682
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 128
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 25%
|
||||
@@ -140,13 +140,13 @@ M1Carbine:
|
||||
|
||||
LtRail:
|
||||
ROF: 60
|
||||
Range: 6
|
||||
Range: 6c0
|
||||
Report: BIGGGUN1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c682
|
||||
Warhead:
|
||||
Damage: 150
|
||||
Spread: 1
|
||||
Spread: 42
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 5%
|
||||
@@ -157,12 +157,12 @@ LtRail:
|
||||
Vulcan3:
|
||||
ROF: 30
|
||||
Burst: 3
|
||||
Range: 4
|
||||
Range: 4c0
|
||||
Report: CYGUN1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c682
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 128
|
||||
Versus:
|
||||
Wood: 25%
|
||||
Light: 30%
|
||||
@@ -175,12 +175,12 @@ Vulcan3:
|
||||
Vulcan2:
|
||||
ROF: 50
|
||||
Burst: 3
|
||||
Range: 6
|
||||
Range: 6c0
|
||||
Report: TSGUN4.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c682
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 128
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 60%
|
||||
@@ -193,10 +193,10 @@ Vulcan2:
|
||||
|
||||
Vulcan:
|
||||
ROF: 60
|
||||
Range: 4
|
||||
Range: 4c0
|
||||
Report: CHAINGN1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c682
|
||||
Warhead:
|
||||
Versus:
|
||||
Wood: 25%
|
||||
@@ -210,13 +210,13 @@ Vulcan:
|
||||
FiendShard:
|
||||
ROF: 30
|
||||
Burst: 3
|
||||
Range: 5
|
||||
Range: 5c0
|
||||
Report: FIEND2.AUD
|
||||
Projectile: Missile
|
||||
Speed: 25
|
||||
Speed: 213
|
||||
Image: CRYSTAL4
|
||||
Shadow: yes
|
||||
Angle: 0.15
|
||||
Angle: 88
|
||||
Warhead:
|
||||
Versus:
|
||||
Wood: 25%
|
||||
@@ -229,10 +229,10 @@ FiendShard:
|
||||
JumpCannon:
|
||||
ROF: 40
|
||||
Burst: 2
|
||||
Range: 5
|
||||
Range: 5c0
|
||||
Report: JUMPJET1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c682
|
||||
Warhead:
|
||||
Versus:
|
||||
Wood: 25%
|
||||
@@ -246,20 +246,20 @@ JumpCannon:
|
||||
HoverMissile:
|
||||
ROF: 68
|
||||
Burst: 2
|
||||
Range: 8
|
||||
Range: 8c0
|
||||
Report: HOVRMIS1.AUD
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Speed: 30
|
||||
Speed: 256
|
||||
Arm: 2
|
||||
High: yes
|
||||
Shadow: yes
|
||||
Inaccuracy: 3
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
ROT: 8
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 128
|
||||
Versus:
|
||||
None: 10%
|
||||
Wood: 75%
|
||||
@@ -272,17 +272,17 @@ HoverMissile:
|
||||
|
||||
120mmx:
|
||||
ROF: 80
|
||||
Range: 6.75
|
||||
Range: 6c768
|
||||
Report: 120MMF.AUD
|
||||
Burst: 2
|
||||
BurstDelay: 5
|
||||
Projectile: Bullet
|
||||
Speed: 40
|
||||
Speed: 682
|
||||
Image: 120mm
|
||||
Shadow: yes
|
||||
Angle: 0.1
|
||||
Angle: 62
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 128
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
@@ -296,7 +296,7 @@ HoverMissile:
|
||||
|
||||
MammothTusk:
|
||||
ROF: 80
|
||||
Range: 6
|
||||
Range: 6c0
|
||||
Report: MISL1.AUD
|
||||
ValidTargets: Air
|
||||
Burst: 2
|
||||
@@ -304,13 +304,13 @@ MammothTusk:
|
||||
Arm: 0
|
||||
High: yes
|
||||
Shadow: yes
|
||||
Inaccuracy: 3
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
ROT: 10
|
||||
Speed: 20
|
||||
Speed: 170
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Spread: 256
|
||||
Versus:
|
||||
None: 40%
|
||||
Wood: 75%
|
||||
@@ -323,12 +323,12 @@ MammothTusk:
|
||||
|
||||
Repair:
|
||||
ROF: 80
|
||||
Range: 1.8
|
||||
Range: 1c819
|
||||
Report: REPAIR11.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c682
|
||||
Warhead:
|
||||
Spread: 5
|
||||
Spread: 213
|
||||
Versus:
|
||||
None: 0%
|
||||
Wood: 0%
|
||||
@@ -341,10 +341,10 @@ Repair:
|
||||
SlimeAttack:
|
||||
ROF: 80
|
||||
Burst: 3
|
||||
Range: 5
|
||||
Range: 5c0
|
||||
Report: VICER1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 25
|
||||
Speed: 426
|
||||
Warhead:
|
||||
Versus:
|
||||
Wood: 25%
|
||||
@@ -356,11 +356,11 @@ SlimeAttack:
|
||||
|
||||
SuicideBomb:
|
||||
ROF: 1
|
||||
Range: 0.5
|
||||
Range: 0c512
|
||||
Report: HUNTER2.AUD
|
||||
Warhead:
|
||||
Damage: 11000
|
||||
Spread: 6
|
||||
Spread: 256
|
||||
Ore: true
|
||||
Versus:
|
||||
None: 90%
|
||||
@@ -371,12 +371,12 @@ SuicideBomb:
|
||||
|
||||
120mm:
|
||||
ROF: 80
|
||||
Range: 6.75
|
||||
Range: 6c768
|
||||
Report: 120MMF.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 90
|
||||
Speed: 1c512
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 128
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
@@ -390,7 +390,7 @@ SuicideBomb:
|
||||
|
||||
MechRailgun:
|
||||
ROF: 60
|
||||
Range: 8
|
||||
Range: 8c0
|
||||
Burst: 2
|
||||
BurstDelay: 10
|
||||
Charges: yes
|
||||
@@ -399,19 +399,18 @@ MechRailgun:
|
||||
Color: 200,0,255,255
|
||||
BeamWidth: 2
|
||||
Warhead:
|
||||
Spread: 1
|
||||
Spread: 42
|
||||
InfDeath: 5
|
||||
# SmudgeType: Scorch
|
||||
Damage: 200
|
||||
|
||||
AssaultCannon:
|
||||
ROF: 50
|
||||
Range: 5
|
||||
Range: 5c0
|
||||
Report: TSGUN4.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c682
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 128
|
||||
Versus:
|
||||
Wood: 100%
|
||||
Light: 60%
|
||||
@@ -425,20 +424,20 @@ BikeMissile:
|
||||
ROF: 60
|
||||
Burst: 2
|
||||
BurstDelay: 60
|
||||
Range: 5
|
||||
Range: 5c0
|
||||
Report: MISL1.AUD
|
||||
ValidTargets: Ground
|
||||
Projectile: Missile
|
||||
Arm: 2
|
||||
High: yes
|
||||
Shadow: yes
|
||||
Inaccuracy: 3
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
ROT: 8
|
||||
Speed: 30
|
||||
Speed: 256
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Spread: 256
|
||||
Versus:
|
||||
None: 40%
|
||||
Wood: 75%
|
||||
@@ -451,12 +450,12 @@ BikeMissile:
|
||||
|
||||
RaiderCannon:
|
||||
ROF: 55
|
||||
Range: 4
|
||||
Range: 4c0
|
||||
Report: CHAINGN1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c682
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 128
|
||||
Versus:
|
||||
Wood: 25%
|
||||
Light: 30%
|
||||
@@ -466,16 +465,16 @@ RaiderCannon:
|
||||
InfDeath: 2
|
||||
Damage: 40
|
||||
|
||||
FireballLauncher: # TODO: add fire particles
|
||||
FireballLauncher:
|
||||
ROF: 50
|
||||
Range: 4.25
|
||||
Range: 4c256
|
||||
Report: FLAMTNK1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 20
|
||||
Speed: 341
|
||||
Burst: 2
|
||||
BurstDelay: 25
|
||||
Warhead:
|
||||
Spread: 8
|
||||
Spread: 341
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 100%
|
||||
@@ -487,37 +486,36 @@ FireballLauncher: # TODO: add fire particles
|
||||
|
||||
SonicZap:
|
||||
ROF: 120
|
||||
Range: 6
|
||||
Range: 6c0
|
||||
Burst: 2
|
||||
BurstDelay: 10
|
||||
Charges: yes
|
||||
Report: SONIC4.AUD
|
||||
Projectile: LaserZap # TODO: SonicBeam
|
||||
Projectile: LaserZap
|
||||
Color: 200,0,255,255
|
||||
BeamWidth: 10
|
||||
Warhead:
|
||||
Spread: 1
|
||||
Spread: 42
|
||||
InfDeath: 5
|
||||
# SmudgeType: Scorch
|
||||
Damage: 100
|
||||
|
||||
Dragon:
|
||||
ROF: 50
|
||||
Range: 6
|
||||
Range: 6c0
|
||||
Burst: 2
|
||||
Report: MISL1.AUD
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Speed: 25
|
||||
Speed: 213
|
||||
Arm: 2
|
||||
High: yes
|
||||
Shadow: yes
|
||||
Inaccuracy: 3
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
ROT: 8
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 128
|
||||
Versus:
|
||||
None: 10%
|
||||
Wood: 75%
|
||||
@@ -530,15 +528,15 @@ Dragon:
|
||||
|
||||
90mm:
|
||||
ROF: 50
|
||||
Range: 6.75
|
||||
Range: 6c768
|
||||
Report: 120MMF.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 40
|
||||
Speed: 682
|
||||
Image: 120mm
|
||||
Shadow: yes
|
||||
Angle: 0.1
|
||||
Angle: 62
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 128
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
@@ -552,16 +550,16 @@ Dragon:
|
||||
|
||||
155mm:
|
||||
ROF: 110
|
||||
Range: 18
|
||||
Range: 18c0
|
||||
Report: 120MMF.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 10
|
||||
Speed: 170
|
||||
Image: 120mm
|
||||
Angle: 0.4
|
||||
Angle: 165
|
||||
Shadow: yes
|
||||
MinRange: 5
|
||||
MinRange: 5c0
|
||||
Warhead:
|
||||
Spread: 7
|
||||
Spread: 298
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 85%
|
||||
@@ -575,21 +573,21 @@ Dragon:
|
||||
|
||||
Hellfire:
|
||||
ROF: 50
|
||||
Range: 6
|
||||
Range: 6c0
|
||||
Report: ORCAMIS1.AUD
|
||||
Burst: 2
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Speed: 30
|
||||
Speed: 256
|
||||
Arm: 2
|
||||
High: yes
|
||||
Shadow: yes
|
||||
Inaccuracy: 3
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
ROT: 8
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
Spread: 2
|
||||
Spread: 85
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 65%
|
||||
@@ -603,13 +601,13 @@ Hellfire:
|
||||
|
||||
Bomb:
|
||||
ROF: 10
|
||||
Range: 5
|
||||
Range: 5c0
|
||||
Projectile: Bullet
|
||||
Speed: 10
|
||||
Speed: 170
|
||||
Image: 120MM
|
||||
Shadow: yes
|
||||
Warhead:
|
||||
Spread: 7
|
||||
Spread: 298
|
||||
Versus:
|
||||
None: 200%
|
||||
Wood: 90%
|
||||
@@ -623,21 +621,21 @@ Bomb:
|
||||
|
||||
Proton:
|
||||
ROF: 3
|
||||
Range: 5
|
||||
Range: 5c0
|
||||
Report: SCRIN5B.AUD
|
||||
Burst: 2
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Speed: 30
|
||||
Speed: 256
|
||||
Arm: 2
|
||||
High: yes
|
||||
Shadow: yes
|
||||
Inaccuracy: 3
|
||||
Inaccuracy: 128
|
||||
Image: TORPEDO
|
||||
ROT: 1
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 128
|
||||
Versus:
|
||||
None: 25%
|
||||
Wood: 65%
|
||||
@@ -651,13 +649,13 @@ Proton:
|
||||
|
||||
HarpyClaw:
|
||||
ROF: 36
|
||||
Range: 5
|
||||
Range: 5c0
|
||||
Report: CYGUN1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c682
|
||||
ValidTargets: Ground, Air
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 128
|
||||
Versus:
|
||||
Wood: 25%
|
||||
Light: 30%
|
||||
@@ -669,12 +667,12 @@ HarpyClaw:
|
||||
|
||||
Pistola:
|
||||
ROF: 20
|
||||
Range: 3
|
||||
Range: 3c0
|
||||
Report: GUN18.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c682
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 128
|
||||
Versus:
|
||||
Wood: 50%
|
||||
Light: 60%
|
||||
@@ -682,4 +680,5 @@ Pistola:
|
||||
Concrete: 25%
|
||||
Explosion: piff
|
||||
InfDeath: 2
|
||||
Damage: 2
|
||||
Damage: 2
|
||||
|
||||
|
||||
Reference in New Issue
Block a user