Upgrade mod rules to match engine changes.
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@@ -12,22 +12,20 @@
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GivesBuildableArea:
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Capturable:
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SoundOnDamageTransition:
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DamagedSound: #TODO
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DestroyedSound: #TODO
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DamagedSound:
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DestroyedSound:
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RenderBuilding:
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WithBuildingExplosion:
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RepairableBuilding:
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EngineerRepairable:
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# EmitInfantryOnSell:
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MustBeDestroyed:
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GivesExperience:
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# FrozenUnderFog:
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CaptureNotification:
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EditorAppearance:
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RelativeToTopLeft: yes
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ShakeOnDeath:
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ProximityCaptor:
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Types:Building
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Types: Building
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Sellable:
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AcceptsSupplies:
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GivesBounty:
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@@ -42,7 +40,7 @@
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^Infantry:
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AppearsOnRadar:
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Health:
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Radius: 3
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Radius: 128
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Armor:
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Type: None
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RevealsShroud:
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@@ -94,21 +92,18 @@
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Cost: 10
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Tooltip:
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Name: Civilian
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Buildable: # TODO: remove this once the testing period is over
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 1000
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Owner: gdi, nod
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Health:
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HP: 50
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Mobile:
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Speed: 5
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Speed: 71
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RevealsShroud:
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Range: 2
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Armament:
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Weapon: Pistola # deviation from RULES.INI (only CTECH is armed)
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# LimitedAmmo:
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# Ammo: 10
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# PipCount: 2
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Weapon: Pistola
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AttackFrontal:
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ProximityCaptor:
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Types: CivilianInfantry
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@@ -127,7 +122,7 @@
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Beach: 40
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ROT: 5
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SelectionDecorations:
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Selectable:
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Selectable:
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Voice: Vehicle
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TargetableUnit:
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TargetTypes: Ground
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@@ -141,9 +136,8 @@
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types:Vehicle
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Types: Vehicle
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GivesBounty:
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# WithSmoke:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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Guard:
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@@ -206,4 +200,5 @@
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CombatDebugOverlay:
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BodyOrientation:
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Huntable:
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LuaScriptEvents:
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LuaScriptEvents:
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