Upgrade mod rules to match engine changes.

This commit is contained in:
Paul Chote
2013-12-26 20:33:56 +13:00
parent bd334a6295
commit 996877d9e5
151 changed files with 1215 additions and 1308 deletions

View File

@@ -12,22 +12,20 @@
GivesBuildableArea:
Capturable:
SoundOnDamageTransition:
DamagedSound: #TODO
DestroyedSound: #TODO
DamagedSound:
DestroyedSound:
RenderBuilding:
WithBuildingExplosion:
RepairableBuilding:
EngineerRepairable:
# EmitInfantryOnSell:
MustBeDestroyed:
GivesExperience:
# FrozenUnderFog:
CaptureNotification:
EditorAppearance:
RelativeToTopLeft: yes
ShakeOnDeath:
ProximityCaptor:
Types:Building
Types: Building
Sellable:
AcceptsSupplies:
GivesBounty:
@@ -42,7 +40,7 @@
^Infantry:
AppearsOnRadar:
Health:
Radius: 3
Radius: 128
Armor:
Type: None
RevealsShroud:
@@ -94,21 +92,18 @@
Cost: 10
Tooltip:
Name: Civilian
Buildable: # TODO: remove this once the testing period is over
Buildable:
Queue: Infantry
BuildPaletteOrder: 1000
Owner: gdi, nod
Health:
HP: 50
Mobile:
Speed: 5
Speed: 71
RevealsShroud:
Range: 2
Armament:
Weapon: Pistola # deviation from RULES.INI (only CTECH is armed)
# LimitedAmmo:
# Ammo: 10
# PipCount: 2
Weapon: Pistola
AttackFrontal:
ProximityCaptor:
Types: CivilianInfantry
@@ -127,7 +122,7 @@
Beach: 40
ROT: 5
SelectionDecorations:
Selectable:
Selectable:
Voice: Vehicle
TargetableUnit:
TargetTypes: Ground
@@ -141,9 +136,8 @@
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Vehicle
Types: Vehicle
GivesBounty:
# WithSmoke:
UpdatesPlayerStatistics:
CombatDebugOverlay:
Guard:
@@ -206,4 +200,5 @@
CombatDebugOverlay:
BodyOrientation:
Huntable:
LuaScriptEvents:
LuaScriptEvents: