Upgrade mod rules to match engine changes.
This commit is contained in:
@@ -26,7 +26,7 @@ GACNST:
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BaseBuilding:
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Transforms:
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IntoActor: mcv
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Offset:1,1
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Offset: 1,1
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Facing: 96
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ProductionBar:
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-Sellable:
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@@ -89,9 +89,8 @@ GAPILE:
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Type: Wood
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RevealsShroud:
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Range: 5
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# RallyPoint: #TODO: setup sequences
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Exit@1:
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SpawnOffset: -64,64,0
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SpawnOffset: -2730,2730,0
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ExitCell: 0,2
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Production:
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Produces: Infantry
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@@ -112,8 +111,6 @@ GAWEAP:
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Tooltip:
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Name: GDI War Factory
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Description: Assembly point for\nvehicle reinforcements
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# ProvidesCustomPrerequisite:
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# Prerequisite: VehicleProduction
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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@@ -128,11 +125,10 @@ GAWEAP:
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Range: 4
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-RenderBuilding:
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RenderBuildingWarFactory:
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RallyPoint: # TODO: setup sequences/palettes
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RallyPoint:
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RallyPoint: 6,5
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# IndicatorPalettePrefix: effect
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Exit@1:
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SpawnOffset: -4,24
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SpawnOffset: -170,1024,0
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ExitCell: 3,3
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Production:
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Produces: Vehicle
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@@ -188,9 +184,8 @@ NAHAND:
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Type: Wood
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RevealsShroud:
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Range: 5
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# RallyPoint: #TODO: setup sequences
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Exit@1:
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SpawnOffset: -64,64,0
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SpawnOffset: -2730,2730,0
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ExitCell: 0,2
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Production:
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Produces: Infantry
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@@ -209,8 +204,6 @@ NAWEAP:
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Tooltip:
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Name: Nod War Factory
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Description: Assembly point for\nvehicle reinforcements
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# ProvidesCustomPrerequisite:
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# Prerequisite: VehicleProduction
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Buildable:
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Queue: Building
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BuildPaletteOrder: 50
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@@ -225,11 +218,10 @@ NAWEAP:
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Range: 4
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-RenderBuilding:
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RenderBuildingWarFactory:
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RallyPoint: # TODO: setup sequences/palettes
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RallyPoint:
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RallyPoint: 6,5
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# IndicatorPalettePrefix: effect
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Exit@1:
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SpawnOffset: -4,24
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SpawnOffset: -170,1024,0
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ExitCell: 3,3
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Production:
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Produces: Vehicle
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@@ -287,16 +279,16 @@ GATICK:
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RenderBuilding:
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RenderVoxels:
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Image: ttnk
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WithVoxelBarrel: # TODO: offsets
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WithVoxelTurret: # TODO: offsets
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WithVoxelBarrel:
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WithVoxelTurret:
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Transforms:
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IntoActor: ttnk
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Offset: 1,1 # TODO
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Facing: 96 # TODO
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TransformSounds: # TODO
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NoTransformSounds: # TODO
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Offset: 1,1
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Facing: 96
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TransformSounds:
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NoTransformSounds:
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GAICBM: # TODO: does not launch anything yet
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GAICBM:
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Inherits: ^Building
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Valued:
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Cost: 800
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@@ -304,8 +296,8 @@ GAICBM: # TODO: does not launch anything yet
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Tooltip:
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Name: Deployed ICBM
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Building:
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Footprint: _ x # TODO
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Dimensions: 1,2 # TODO
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Footprint: _ x
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Dimensions: 1,2
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-GivesBuildableArea:
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Health:
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HP: 400
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@@ -315,10 +307,10 @@ GAICBM: # TODO: does not launch anything yet
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Range: 5
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Transforms:
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IntoActor: icbm
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Offset: 1,1 # TODO
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Facing: 96 # TODO
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TransformSounds: # TODO
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NoTransformSounds: # TODO
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Offset: 1,1
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Facing: 96
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TransformSounds:
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NoTransformSounds:
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GADPSA:
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Inherits: ^Building
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@@ -328,8 +320,8 @@ GADPSA:
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Tooltip:
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Name: Deployed Sensor Array
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Building:
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Footprint: _ x # TODO
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Dimensions: 1,2 # TODO
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Footprint: _ x
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Dimensions: 1,2
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-GivesBuildableArea:
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Health:
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HP: 600
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@@ -339,10 +331,10 @@ GADPSA:
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Range: 8
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Transforms:
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IntoActor: lpst
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Offset: 1,1 # TODO
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Facing: 96 # TODO
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TransformSounds: # TODO
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NoTransformSounds: # TODO
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Offset: 1,1
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Facing: 96
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TransformSounds:
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NoTransformSounds:
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RenderDetectionCircle:
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DetectCloaked:
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Range: 6
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@@ -378,16 +370,16 @@ GAARTY:
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RenderBuilding:
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RenderVoxels:
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Image: art2
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WithVoxelBarrel: # TODO: offsets
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WithVoxelTurret: # TODO: offsets
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WithVoxelBarrel:
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WithVoxelTurret:
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Transforms:
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IntoActor: art2
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Offset: 1,1 # TODO
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Facing: 96 # TODO
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TransformSounds: # TODO
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NoTransformSounds: # TODO
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Offset: 1,1
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Facing: 96
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TransformSounds:
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NoTransformSounds:
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GASPOT: # TODO: has moving spotlights
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GASPOT:
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Inherits: ^Building
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Buildable:
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Queue: Defense
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@@ -422,7 +414,6 @@ GAHPAD:
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Description: Produces, rearms and\nrepairs helicopters
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Buildable:
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BuildPaletteOrder: 60
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# Prerequisites: garadr
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Owner: gdi
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Queue: Building
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Building:
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@@ -434,13 +425,12 @@ GAHPAD:
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RevealsShroud:
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Range: 5
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Exit@1:
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SpawnOffset: 0,-6
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SpawnOffset: 0,-256,0
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Production:
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Produces: Air
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BelowUnits:
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Reservable:
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RepairsUnits:
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# RallyPoint:
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ProductionBar:
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WithIdleOverlay@PLATFORM:
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Sequence: idle-platform
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@@ -456,7 +446,6 @@ NAHPAD:
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Description: Produces, rearms and\nrepairs helicopters
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Buildable:
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BuildPaletteOrder: 60
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# Prerequisites: naradr
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Owner: nod
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Queue: Building
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Building:
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@@ -468,20 +457,18 @@ NAHPAD:
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RevealsShroud:
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Range: 5
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Exit@1:
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SpawnOffset: 0,-6
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SpawnOffset: 0,-256,0
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Production:
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Produces: Air
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BelowUnits:
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Reservable:
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RepairsUnits:
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# RallyPoint:
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ProductionBar:
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WithIdleOverlay@PLATFORM:
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Sequence: idle-platform
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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# custom prerequisites:
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ANYPOWER:
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Tooltip:
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Name: Power Plant
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@@ -490,4 +477,5 @@ ANYPOWER:
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BARRACKS:
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Tooltip:
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Name: Infantry Production
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Description: Infantry Production
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Description: Infantry Production
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