Upgrade mod rules to match engine changes.

This commit is contained in:
Paul Chote
2013-12-26 20:33:56 +13:00
parent bd334a6295
commit 996877d9e5
151 changed files with 1215 additions and 1308 deletions

View File

@@ -26,7 +26,7 @@ GACNST:
BaseBuilding:
Transforms:
IntoActor: mcv
Offset:1,1
Offset: 1,1
Facing: 96
ProductionBar:
-Sellable:
@@ -89,9 +89,8 @@ GAPILE:
Type: Wood
RevealsShroud:
Range: 5
# RallyPoint: #TODO: setup sequences
Exit@1:
SpawnOffset: -64,64,0
SpawnOffset: -2730,2730,0
ExitCell: 0,2
Production:
Produces: Infantry
@@ -112,8 +111,6 @@ GAWEAP:
Tooltip:
Name: GDI War Factory
Description: Assembly point for\nvehicle reinforcements
# ProvidesCustomPrerequisite:
# Prerequisite: VehicleProduction
Buildable:
Queue: Building
BuildPaletteOrder: 50
@@ -128,11 +125,10 @@ GAWEAP:
Range: 4
-RenderBuilding:
RenderBuildingWarFactory:
RallyPoint: # TODO: setup sequences/palettes
RallyPoint:
RallyPoint: 6,5
# IndicatorPalettePrefix: effect
Exit@1:
SpawnOffset: -4,24
SpawnOffset: -170,1024,0
ExitCell: 3,3
Production:
Produces: Vehicle
@@ -188,9 +184,8 @@ NAHAND:
Type: Wood
RevealsShroud:
Range: 5
# RallyPoint: #TODO: setup sequences
Exit@1:
SpawnOffset: -64,64,0
SpawnOffset: -2730,2730,0
ExitCell: 0,2
Production:
Produces: Infantry
@@ -209,8 +204,6 @@ NAWEAP:
Tooltip:
Name: Nod War Factory
Description: Assembly point for\nvehicle reinforcements
# ProvidesCustomPrerequisite:
# Prerequisite: VehicleProduction
Buildable:
Queue: Building
BuildPaletteOrder: 50
@@ -225,11 +218,10 @@ NAWEAP:
Range: 4
-RenderBuilding:
RenderBuildingWarFactory:
RallyPoint: # TODO: setup sequences/palettes
RallyPoint:
RallyPoint: 6,5
# IndicatorPalettePrefix: effect
Exit@1:
SpawnOffset: -4,24
SpawnOffset: -170,1024,0
ExitCell: 3,3
Production:
Produces: Vehicle
@@ -287,16 +279,16 @@ GATICK:
RenderBuilding:
RenderVoxels:
Image: ttnk
WithVoxelBarrel: # TODO: offsets
WithVoxelTurret: # TODO: offsets
WithVoxelBarrel:
WithVoxelTurret:
Transforms:
IntoActor: ttnk
Offset: 1,1 # TODO
Facing: 96 # TODO
TransformSounds: # TODO
NoTransformSounds: # TODO
Offset: 1,1
Facing: 96
TransformSounds:
NoTransformSounds:
GAICBM: # TODO: does not launch anything yet
GAICBM:
Inherits: ^Building
Valued:
Cost: 800
@@ -304,8 +296,8 @@ GAICBM: # TODO: does not launch anything yet
Tooltip:
Name: Deployed ICBM
Building:
Footprint: _ x # TODO
Dimensions: 1,2 # TODO
Footprint: _ x
Dimensions: 1,2
-GivesBuildableArea:
Health:
HP: 400
@@ -315,10 +307,10 @@ GAICBM: # TODO: does not launch anything yet
Range: 5
Transforms:
IntoActor: icbm
Offset: 1,1 # TODO
Facing: 96 # TODO
TransformSounds: # TODO
NoTransformSounds: # TODO
Offset: 1,1
Facing: 96
TransformSounds:
NoTransformSounds:
GADPSA:
Inherits: ^Building
@@ -328,8 +320,8 @@ GADPSA:
Tooltip:
Name: Deployed Sensor Array
Building:
Footprint: _ x # TODO
Dimensions: 1,2 # TODO
Footprint: _ x
Dimensions: 1,2
-GivesBuildableArea:
Health:
HP: 600
@@ -339,10 +331,10 @@ GADPSA:
Range: 8
Transforms:
IntoActor: lpst
Offset: 1,1 # TODO
Facing: 96 # TODO
TransformSounds: # TODO
NoTransformSounds: # TODO
Offset: 1,1
Facing: 96
TransformSounds:
NoTransformSounds:
RenderDetectionCircle:
DetectCloaked:
Range: 6
@@ -378,16 +370,16 @@ GAARTY:
RenderBuilding:
RenderVoxels:
Image: art2
WithVoxelBarrel: # TODO: offsets
WithVoxelTurret: # TODO: offsets
WithVoxelBarrel:
WithVoxelTurret:
Transforms:
IntoActor: art2
Offset: 1,1 # TODO
Facing: 96 # TODO
TransformSounds: # TODO
NoTransformSounds: # TODO
Offset: 1,1
Facing: 96
TransformSounds:
NoTransformSounds:
GASPOT: # TODO: has moving spotlights
GASPOT:
Inherits: ^Building
Buildable:
Queue: Defense
@@ -422,7 +414,6 @@ GAHPAD:
Description: Produces, rearms and\nrepairs helicopters
Buildable:
BuildPaletteOrder: 60
# Prerequisites: garadr
Owner: gdi
Queue: Building
Building:
@@ -434,13 +425,12 @@ GAHPAD:
RevealsShroud:
Range: 5
Exit@1:
SpawnOffset: 0,-6
SpawnOffset: 0,-256,0
Production:
Produces: Air
BelowUnits:
Reservable:
RepairsUnits:
# RallyPoint:
ProductionBar:
WithIdleOverlay@PLATFORM:
Sequence: idle-platform
@@ -456,7 +446,6 @@ NAHPAD:
Description: Produces, rearms and\nrepairs helicopters
Buildable:
BuildPaletteOrder: 60
# Prerequisites: naradr
Owner: nod
Queue: Building
Building:
@@ -468,20 +457,18 @@ NAHPAD:
RevealsShroud:
Range: 5
Exit@1:
SpawnOffset: 0,-6
SpawnOffset: 0,-256,0
Production:
Produces: Air
BelowUnits:
Reservable:
RepairsUnits:
# RallyPoint:
ProductionBar:
WithIdleOverlay@PLATFORM:
Sequence: idle-platform
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
# custom prerequisites:
ANYPOWER:
Tooltip:
Name: Power Plant
@@ -490,4 +477,5 @@ ANYPOWER:
BARRACKS:
Tooltip:
Name: Infantry Production
Description: Infantry Production
Description: Infantry Production