Use CellLayer for terrain.

This commit is contained in:
Paul Chote
2014-05-17 02:25:49 +12:00
parent ad730a44c3
commit 997216aef0
12 changed files with 93 additions and 79 deletions

View File

@@ -71,7 +71,7 @@ namespace OpenRA.Graphics
missingTile = sheetBuilder.Add(new byte[1], new Size(1, 1));
}
public Sprite TileSprite(TileReference<ushort, byte> r)
public Sprite TileSprite(TerrainTile r)
{
Sprite[] template;
if (!templates.TryGetValue(r.Type, out template))