Use CellLayer for terrain.
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@@ -71,7 +71,7 @@ namespace OpenRA.Graphics
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missingTile = sheetBuilder.Add(new byte[1], new Size(1, 1));
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}
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public Sprite TileSprite(TileReference<ushort, byte> r)
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public Sprite TileSprite(TerrainTile r)
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{
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Sprite[] template;
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if (!templates.TryGetValue(r.Type, out template))
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