Use CellLayer for terrain.
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA.Buildings
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continue;
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var index = Game.CosmeticRandom.Next(template.TilesCount);
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layer.AddTile(c, new TileReference<ushort, byte>(template.Id, (byte)index));
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layer.AddTile(c, new TerrainTile(template.Id, (byte)index));
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}
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return;
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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.RA.Buildings
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if (bi.GetBuildingAt(c) != self || map.CustomTerrain[c] != -1)
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continue;
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layer.AddTile(c, new TileReference<ushort, byte>(template.Id, (byte)i));
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layer.AddTile(c, new TerrainTile(template.Id, (byte)i));
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}
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}
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}
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