Use CellLayer for terrain.

This commit is contained in:
Paul Chote
2014-05-17 02:25:49 +12:00
parent ad730a44c3
commit 997216aef0
12 changed files with 93 additions and 79 deletions

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA
dirty = new Dictionary<CPos, Sprite>();
}
public void AddTile(CPos cell, TileReference<ushort, byte> tile)
public void AddTile(CPos cell, TerrainTile tile)
{
map.CustomTerrain[cell] = tileset.GetTerrainIndex(tile);