Use CellLayer for terrain.
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA
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dirty = new Dictionary<CPos, Sprite>();
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}
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public void AddTile(CPos cell, TileReference<ushort, byte> tile)
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public void AddTile(CPos cell, TerrainTile tile)
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{
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map.CustomTerrain[cell] = tileset.GetTerrainIndex(tile);
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