Change capture Production lock back to exit lock
This commit is contained in:
committed by
Paul Chote
parent
faa35946b8
commit
9972d69c5d
@@ -147,47 +147,54 @@ SPEN:
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RevealsShroud@GAPGEN:
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Range: 4c0
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Exit@1:
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RequiresCondition: !being-captured
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SpawnOffset: 0,-213,0
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Facing: 96
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ExitCell: -1,2
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ProductionTypes: Submarine
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Exit@2:
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RequiresCondition: !being-captured
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SpawnOffset: 0,-213,0
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Facing: 160
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ExitCell: 3,2
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ProductionTypes: Submarine
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Exit@3:
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RequiresCondition: !being-captured
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SpawnOffset: 0,0,0
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Facing: 32
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ExitCell: 0,0
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ProductionTypes: Submarine
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Exit@4:
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RequiresCondition: !being-captured
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SpawnOffset: 0,0,0
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Facing: 224
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ExitCell: 2,0
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ProductionTypes: Submarine
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Exit@b1:
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RequiresCondition: !being-captured
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SpawnOffset: -1024,1024,0
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Facing: 160
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ExitCell: 0,2
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ProductionTypes: Ship
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Exit@b2:
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RequiresCondition: !being-captured
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SpawnOffset: 1024,1024,0
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Facing: 224
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ExitCell: 2,2
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ProductionTypes: Ship
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Exit@b3:
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RequiresCondition: !being-captured
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SpawnOffset: -1024,-1024,0
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Facing: 96
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ExitCell: 0,0
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ProductionTypes: Ship
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Exit@b4:
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RequiresCondition: !being-captured
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SpawnOffset: 1024,-1024,0
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Facing: 32
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ExitCell: 2,0
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ProductionTypes: Ship
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Production:
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PauseOnCondition: being-captured
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Produces: Ship, Submarine
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PrimaryBuilding:
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PrimaryCondition: primary
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@@ -285,27 +292,30 @@ SYRD:
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RevealsShroud@GAPGEN:
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Range: 4c0
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Exit@1:
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RequiresCondition: !being-captured
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SpawnOffset: -1024,1024,0
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Facing: 160
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ExitCell: 0,2
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ProductionTypes: Ship, Boat
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Exit@2:
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RequiresCondition: !being-captured
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SpawnOffset: 1024,1024,0
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Facing: 224
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ExitCell: 2,2
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ProductionTypes: Ship, Boat
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Exit@3:
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RequiresCondition: !being-captured
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SpawnOffset: -1024,-1024,0
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Facing: 96
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ExitCell: 0,0
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ProductionTypes: Ship, Boat
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Exit@4:
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RequiresCondition: !being-captured
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SpawnOffset: 1024,-1024,0
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Facing: 32
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ExitCell: 2,0
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ProductionTypes: Ship, Boat
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Production:
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PauseOnCondition: being-captured
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Produces: Ship, Boat
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PrimaryBuilding:
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PrimaryCondition: primary
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@@ -979,10 +989,10 @@ WEAP:
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Sequence: build-top
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RallyPoint:
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Exit@1:
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RequiresCondition: !being-captured
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SpawnOffset: 213,-128,0
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ExitCell: 1,2
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Production:
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PauseOnCondition: being-captured
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Produces: Vehicle
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ProvidesPrerequisite@allies:
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Factions: allies, england, france, germany
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@@ -1108,7 +1118,6 @@ FACT:
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RevealsShroud@GAPGEN:
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Range: 4c0
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Production:
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PauseOnCondition: being-captured
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Produces: Building, Defense
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Valued:
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Cost: 2500
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@@ -1305,13 +1314,13 @@ HPAD:
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WithResupplyAnimation:
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RequiresCondition: !build-incomplete
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Exit@1:
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RequiresCondition: !being-captured
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SpawnOffset: 0,-256,0
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ExitCell: 0,0
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MoveIntoWorld: false
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Facing: 224
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RallyPoint:
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Production:
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PauseOnCondition: being-captured
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Produces: Aircraft, Helicopter
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Reservable:
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ProductionBar:
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@@ -1395,12 +1404,12 @@ AFLD:
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RevealsShroud@GAPGEN:
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Range: 4c0
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Exit@1:
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RequiresCondition: !being-captured
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ExitCell: 1,1
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Facing: 192
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MoveIntoWorld: false
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RallyPoint:
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Production:
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PauseOnCondition: being-captured
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Produces: Aircraft, Plane
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Reservable:
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ProvidesPrerequisite@soviet:
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@@ -1666,15 +1675,16 @@ BARR:
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WithBuildingBib:
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RallyPoint:
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Exit@1:
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RequiresCondition: !being-captured
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SpawnOffset: -170,810,0
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ExitCell: 1,2
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ProductionTypes: Soldier, Infantry
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Exit@2:
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RequiresCondition: !being-captured
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SpawnOffset: -725,640,0
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ExitCell: 0,2
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ProductionTypes: Soldier, Infantry
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Production:
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PauseOnCondition: being-captured
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Produces: Infantry, Soldier
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PrimaryBuilding:
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PrimaryCondition: primary
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@@ -1747,15 +1757,16 @@ KENN:
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RallyPoint:
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Offset: 0,2
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Exit@1:
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RequiresCondition: !being-captured
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SpawnOffset: -280,400,0
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ExitCell: 0,1
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ProductionTypes: Dog, Infantry
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Exit@2:
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RequiresCondition: !being-captured
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SpawnOffset: -280,400,0
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ExitCell: -1,0
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ProductionTypes: Dog, Infantry
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Production:
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PauseOnCondition: being-captured
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Produces: Infantry, Dog
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PrimaryBuilding:
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PrimaryCondition: primary
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@@ -1806,15 +1817,16 @@ TENT:
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WithBuildingBib:
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RallyPoint:
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Exit@1:
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RequiresCondition: !being-captured
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SpawnOffset: -42,810,0
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ExitCell: 1,2
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ProductionTypes: Soldier, Infantry
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Exit@2:
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RequiresCondition: !being-captured
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SpawnOffset: -725,640,0
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ExitCell: 0,2
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ProductionTypes: Soldier, Infantry
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Production:
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PauseOnCondition: being-captured
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Produces: Infantry, Soldier
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PrimaryBuilding:
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PrimaryCondition: primary
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