Change capture Production lock back to exit lock

This commit is contained in:
Mustafa Alperen Seki
2018-10-07 18:38:16 +00:00
committed by Paul Chote
parent faa35946b8
commit 9972d69c5d

View File

@@ -147,47 +147,54 @@ SPEN:
RevealsShroud@GAPGEN:
Range: 4c0
Exit@1:
RequiresCondition: !being-captured
SpawnOffset: 0,-213,0
Facing: 96
ExitCell: -1,2
ProductionTypes: Submarine
Exit@2:
RequiresCondition: !being-captured
SpawnOffset: 0,-213,0
Facing: 160
ExitCell: 3,2
ProductionTypes: Submarine
Exit@3:
RequiresCondition: !being-captured
SpawnOffset: 0,0,0
Facing: 32
ExitCell: 0,0
ProductionTypes: Submarine
Exit@4:
RequiresCondition: !being-captured
SpawnOffset: 0,0,0
Facing: 224
ExitCell: 2,0
ProductionTypes: Submarine
Exit@b1:
RequiresCondition: !being-captured
SpawnOffset: -1024,1024,0
Facing: 160
ExitCell: 0,2
ProductionTypes: Ship
Exit@b2:
RequiresCondition: !being-captured
SpawnOffset: 1024,1024,0
Facing: 224
ExitCell: 2,2
ProductionTypes: Ship
Exit@b3:
RequiresCondition: !being-captured
SpawnOffset: -1024,-1024,0
Facing: 96
ExitCell: 0,0
ProductionTypes: Ship
Exit@b4:
RequiresCondition: !being-captured
SpawnOffset: 1024,-1024,0
Facing: 32
ExitCell: 2,0
ProductionTypes: Ship
Production:
PauseOnCondition: being-captured
Produces: Ship, Submarine
PrimaryBuilding:
PrimaryCondition: primary
@@ -285,27 +292,30 @@ SYRD:
RevealsShroud@GAPGEN:
Range: 4c0
Exit@1:
RequiresCondition: !being-captured
SpawnOffset: -1024,1024,0
Facing: 160
ExitCell: 0,2
ProductionTypes: Ship, Boat
Exit@2:
RequiresCondition: !being-captured
SpawnOffset: 1024,1024,0
Facing: 224
ExitCell: 2,2
ProductionTypes: Ship, Boat
Exit@3:
RequiresCondition: !being-captured
SpawnOffset: -1024,-1024,0
Facing: 96
ExitCell: 0,0
ProductionTypes: Ship, Boat
Exit@4:
RequiresCondition: !being-captured
SpawnOffset: 1024,-1024,0
Facing: 32
ExitCell: 2,0
ProductionTypes: Ship, Boat
Production:
PauseOnCondition: being-captured
Produces: Ship, Boat
PrimaryBuilding:
PrimaryCondition: primary
@@ -979,10 +989,10 @@ WEAP:
Sequence: build-top
RallyPoint:
Exit@1:
RequiresCondition: !being-captured
SpawnOffset: 213,-128,0
ExitCell: 1,2
Production:
PauseOnCondition: being-captured
Produces: Vehicle
ProvidesPrerequisite@allies:
Factions: allies, england, france, germany
@@ -1108,7 +1118,6 @@ FACT:
RevealsShroud@GAPGEN:
Range: 4c0
Production:
PauseOnCondition: being-captured
Produces: Building, Defense
Valued:
Cost: 2500
@@ -1305,13 +1314,13 @@ HPAD:
WithResupplyAnimation:
RequiresCondition: !build-incomplete
Exit@1:
RequiresCondition: !being-captured
SpawnOffset: 0,-256,0
ExitCell: 0,0
MoveIntoWorld: false
Facing: 224
RallyPoint:
Production:
PauseOnCondition: being-captured
Produces: Aircraft, Helicopter
Reservable:
ProductionBar:
@@ -1395,12 +1404,12 @@ AFLD:
RevealsShroud@GAPGEN:
Range: 4c0
Exit@1:
RequiresCondition: !being-captured
ExitCell: 1,1
Facing: 192
MoveIntoWorld: false
RallyPoint:
Production:
PauseOnCondition: being-captured
Produces: Aircraft, Plane
Reservable:
ProvidesPrerequisite@soviet:
@@ -1666,15 +1675,16 @@ BARR:
WithBuildingBib:
RallyPoint:
Exit@1:
RequiresCondition: !being-captured
SpawnOffset: -170,810,0
ExitCell: 1,2
ProductionTypes: Soldier, Infantry
Exit@2:
RequiresCondition: !being-captured
SpawnOffset: -725,640,0
ExitCell: 0,2
ProductionTypes: Soldier, Infantry
Production:
PauseOnCondition: being-captured
Produces: Infantry, Soldier
PrimaryBuilding:
PrimaryCondition: primary
@@ -1747,15 +1757,16 @@ KENN:
RallyPoint:
Offset: 0,2
Exit@1:
RequiresCondition: !being-captured
SpawnOffset: -280,400,0
ExitCell: 0,1
ProductionTypes: Dog, Infantry
Exit@2:
RequiresCondition: !being-captured
SpawnOffset: -280,400,0
ExitCell: -1,0
ProductionTypes: Dog, Infantry
Production:
PauseOnCondition: being-captured
Produces: Infantry, Dog
PrimaryBuilding:
PrimaryCondition: primary
@@ -1806,15 +1817,16 @@ TENT:
WithBuildingBib:
RallyPoint:
Exit@1:
RequiresCondition: !being-captured
SpawnOffset: -42,810,0
ExitCell: 1,2
ProductionTypes: Soldier, Infantry
Exit@2:
RequiresCondition: !being-captured
SpawnOffset: -725,640,0
ExitCell: 0,2
ProductionTypes: Soldier, Infantry
Production:
PauseOnCondition: being-captured
Produces: Infantry, Soldier
PrimaryBuilding:
PrimaryCondition: primary