ui for opening and closing slots
This commit is contained in:
@@ -261,6 +261,12 @@ namespace OpenRA.Widgets.Delegates
|
||||
template = EmptySlotTemplateHost.Clone();
|
||||
var name = template.GetWidget<ButtonWidget>("NAME");
|
||||
name.GetText = () => s.Closed ? "Closed" : "Open";
|
||||
name.OnMouseUp = _ =>
|
||||
{
|
||||
Game.IssueOrder(
|
||||
Order.Command((s.Closed ? "slot_open " : "slot_close ") + s.Index));
|
||||
return true;
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -271,7 +277,10 @@ namespace OpenRA.Widgets.Delegates
|
||||
|
||||
var join = template.GetWidget<ButtonWidget>("JOIN");
|
||||
if (join != null)
|
||||
{
|
||||
join.OnMouseUp = _ => { Game.IssueOrder(Order.Command("slot " + s.Index)); return true; };
|
||||
join.IsVisible = () => !s.Closed;
|
||||
}
|
||||
}
|
||||
else if (c.Index == Game.LocalClient.Index && c.State != Session.ClientState.Ready)
|
||||
{
|
||||
@@ -406,4 +415,4 @@ namespace OpenRA.Widgets.Delegates
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user