infantry deaths (handled by Corpse effect)
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@@ -34,7 +34,7 @@ namespace OpenRa.Game
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var hitActors = Game.FindUnitsInCircle(loc, maxSpread);
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foreach (var victim in hitActors)
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victim.InflictDamage(firedBy, (int)GetDamageToInflict(victim, loc, weapon, warhead));
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victim.InflictDamage(firedBy, (int)GetDamageToInflict(victim, loc, weapon, warhead), warhead);
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}
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static float GetMaximumSpread(WeaponInfo weapon, WarheadInfo warhead)
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