infantry deaths (handled by Corpse effect)
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.GameRules;
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namespace OpenRa.Game.Traits
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{
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@@ -37,7 +38,7 @@ namespace OpenRa.Game.Traits
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public void Damaged(Actor self, DamageState ds) { currentDs = ds; }
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public void Damaged(Actor self, int damage)
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public void Damaged(Actor self, int damage, WarheadInfo warhead)
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{
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if (currentDs != DamageState.Half) return;
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if (!isSmoking)
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