Add upgrade rules.
This commit is contained in:
@@ -174,6 +174,54 @@ namespace OpenRA.Utility
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i.Value.Nodes.Add(new MiniYamlNode("OccupiesSpace", "false"));
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i.Value.Nodes.Add(new MiniYamlNode("OccupiesSpace", "false"));
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}
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}
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// Armaments and muzzleflashes were reworked to support garrisoning
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if (engineVersion < 20140321)
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{
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if (depth == 0)
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{
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var muzzles = node.Value.Nodes.Where(n => n.Key.StartsWith("WithMuzzleFlash"));
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var armaments = node.Value.Nodes.Where(n => n.Key.StartsWith("Armament"));
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// Shift muzzle flash definitions to Armament
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foreach (var m in muzzles)
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{
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var muzzleArmNode = m.Value.Nodes.SingleOrDefault(n => n.Key == "Armament");
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var muzzleSequenceNode = m.Value.Nodes.SingleOrDefault(n => n.Key == "Sequence");
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var muzzleSplitFacingsNode = m.Value.Nodes.SingleOrDefault(n => n.Key == "SplitFacings");
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var muzzleFacingsCountNode = m.Value.Nodes.SingleOrDefault(n => n.Key == "FacingCount");
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var muzzleArmName = muzzleArmNode != null ? muzzleArmNode.Value.Value.Trim() : "primary";
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var muzzleSequence = muzzleSequenceNode != null ? muzzleSequenceNode.Value.Value.Trim() : "muzzle";
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var muzzleSplitFacings = muzzleSplitFacingsNode != null ? FieldLoader.GetValue<bool>("SplitFacings", muzzleSplitFacingsNode.Value.Value) : false;
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var muzzleFacingsCount = muzzleFacingsCountNode != null ? FieldLoader.GetValue<int>("FacingsCount", muzzleFacingsCountNode.Value.Value) : 8;
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foreach (var a in armaments)
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{
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var armNameNode = m.Value.Nodes.SingleOrDefault(n => n.Key == "Name");
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var armName = armNameNode != null ? armNameNode.Value.Value.Trim() : "primary";
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if (muzzleArmName == armName)
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{
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a.Value.Nodes.Add(new MiniYamlNode("MuzzleSequence", muzzleSequence));
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if (muzzleSplitFacings)
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a.Value.Nodes.Add(new MiniYamlNode("MuzzleSplitFacings", muzzleFacingsCount.ToString()));
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}
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}
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}
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foreach (var m in muzzles.ToList().Skip(1))
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node.Value.Nodes.Remove(m);
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}
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// Remove all but the first muzzle flash definition
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if (depth == 1 && node.Key.StartsWith("WithMuzzleFlash"))
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{
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node.Key = "WithMuzzleFlash";
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node.Value.Nodes.RemoveAll(n => n.Key == "Armament");
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node.Value.Nodes.RemoveAll(n => n.Key == "Sequence");
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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}
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}
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@@ -68,10 +68,12 @@ HELI:
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Armament@PRIMARY:
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Armament@PRIMARY:
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Weapon: HeliAGGun
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Weapon: HeliAGGun
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LocalOffset: 128,-213,-85, 128,213,-85
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LocalOffset: 128,-213,-85, 128,213,-85
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MuzzleSequence: muzzle
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Armament@SECONDARY:
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Armament@SECONDARY:
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Name: secondary
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Name: secondary
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Weapon: HeliAAGun
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Weapon: HeliAAGun
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LocalOffset: 128,-213,-85, 128,213,-85
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LocalOffset: 128,-213,-85, 128,213,-85
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MuzzleSequence: muzzle
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AttackHeli:
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AttackHeli:
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FacingTolerance: 20
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FacingTolerance: 20
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LimitedAmmo:
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LimitedAmmo:
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@@ -83,9 +85,7 @@ HELI:
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RenderUnit:
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RenderUnit:
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WithRotor:
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WithRotor:
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Offset: 0,0,85
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Offset: 0,0,85
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WithMuzzleFlash@PRIMARY:
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WithMuzzleFlash:
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WithMuzzleFlash@SECONDARY:
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Armament: secondary
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WithShadow:
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WithShadow:
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LeavesHusk:
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LeavesHusk:
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HuskActor: HELI.Husk
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HuskActor: HELI.Husk
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@@ -204,8 +204,7 @@ A10:
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Name: gun
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Name: gun
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Weapon: Vulcan
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Weapon: Vulcan
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LocalOffset: 1024,0,-85
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LocalOffset: 1024,0,-85
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WithMuzzleFlash@SECONDARY:
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WithMuzzleFlash:
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Armament: gun
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Armament@BOMBS:
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Armament@BOMBS:
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Name: bombs
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Name: bombs
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Weapon: Napalm
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Weapon: Napalm
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@@ -441,6 +441,8 @@ VICE:
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Armament:
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Armament:
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Weapon: Chemspray
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Weapon: Chemspray
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LocalOffset: 384,0,0
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LocalOffset: 384,0,0
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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AttackFrontal:
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AttackFrontal:
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AttackWander:
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AttackWander:
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RenderUnit:
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RenderUnit:
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@@ -103,6 +103,8 @@ E4:
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Weapon: Flamethrower
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Weapon: Flamethrower
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LocalOffset: 341,0,256
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LocalOffset: 341,0,256
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FireDelay: 3
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FireDelay: 3
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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AttackFrontal:
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AttackFrontal:
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WithMuzzleFlash:
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WithMuzzleFlash:
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SplitFacings: true
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SplitFacings: true
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@@ -138,6 +140,8 @@ E5:
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Weapon: Chemspray
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Weapon: Chemspray
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LocalOffset: 341,0,256
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LocalOffset: 341,0,256
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FireDelay: 3
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FireDelay: 3
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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AttackFrontal:
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AttackFrontal:
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WithMuzzleFlash:
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WithMuzzleFlash:
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SplitFacings: true
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SplitFacings: true
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@@ -524,6 +524,7 @@ GUN:
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Armament:
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Armament:
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Weapon: TurretGun
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Weapon: TurretGun
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LocalOffset: 512,0,112
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LocalOffset: 512,0,112
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MuzzleSequence: muzzle
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AttackTurreted:
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AttackTurreted:
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WithMuzzleFlash:
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WithMuzzleFlash:
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AutoTarget:
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AutoTarget:
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@@ -566,6 +567,7 @@ SAM:
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RenderBuildingTurreted:
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RenderBuildingTurreted:
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Armament:
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Armament:
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Weapon: SAMMissile
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Weapon: SAMMissile
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MuzzleSequence: muzzle
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AttackPopupTurreted:
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AttackPopupTurreted:
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WithMuzzleFlash:
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WithMuzzleFlash:
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AutoTarget:
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AutoTarget:
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@@ -639,6 +641,7 @@ GTWR:
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Armament:
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Armament:
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Weapon: HighV
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Weapon: HighV
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LocalOffset: 256,0,256
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LocalOffset: 256,0,256
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MuzzleSequence: muzzle
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AttackTurreted:
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AttackTurreted:
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 8
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QuantizedFacings: 8
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@@ -98,16 +98,16 @@ APC:
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Recoil: 96
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Recoil: 96
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RecoilRecovery: 18
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RecoilRecovery: 18
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LocalOffset: 85,85,299, 85,-85,299
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LocalOffset: 85,85,299, 85,-85,299
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MuzzleSequence: muzzle
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Armament@SECONDARY:
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Armament@SECONDARY:
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Name: secondary
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Name: secondary
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Weapon: APCGun.AA
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Weapon: APCGun.AA
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Recoil: 96
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Recoil: 96
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RecoilRecovery: 18
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RecoilRecovery: 18
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LocalOffset: 85,85,299, 85,-85,299
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LocalOffset: 85,85,299, 85,-85,299
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MuzzleSequence: muzzle
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AttackTurreted:
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AttackTurreted:
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WithMuzzleFlash@PRIMARY:
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WithMuzzleFlash:
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WithMuzzleFlash@SECONDARY:
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Armament: secondary
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RenderUnit:
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RenderUnit:
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WithTurret:
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WithTurret:
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AutoTarget:
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AutoTarget:
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@@ -141,6 +141,7 @@ ARTY:
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Armament:
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Armament:
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Weapon: ArtilleryShell
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Weapon: ArtilleryShell
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LocalOffset: 624,0,208
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LocalOffset: 624,0,208
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackFrontal:
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WithMuzzleFlash:
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WithMuzzleFlash:
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RenderUnit:
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RenderUnit:
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@@ -175,6 +176,8 @@ FTNK:
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Armament:
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Armament:
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Weapon: BigFlamer
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Weapon: BigFlamer
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LocalOffset: 512,128,42, 512,-128,42
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LocalOffset: 512,128,42, 512,-128,42
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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AttackFrontal:
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AttackFrontal:
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RenderUnit:
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RenderUnit:
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AutoTarget:
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AutoTarget:
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@@ -212,6 +215,7 @@ BGGY:
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Armament:
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Armament:
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Weapon: MachineGun
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Weapon: MachineGun
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LocalOffset: 171,0,43
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LocalOffset: 171,0,43
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MuzzleSequence: muzzle
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AttackTurreted:
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AttackTurreted:
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WithMuzzleFlash:
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WithMuzzleFlash:
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RenderUnit:
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RenderUnit:
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@@ -283,6 +287,7 @@ JEEP:
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Armament:
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Armament:
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Weapon: MachineGun
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Weapon: MachineGun
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LocalOffset: 171,0,85
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LocalOffset: 171,0,85
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MuzzleSequence: muzzle
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AttackTurreted:
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AttackTurreted:
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WithMuzzleFlash:
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WithMuzzleFlash:
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RenderUnit:
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RenderUnit:
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@@ -318,6 +323,7 @@ LTNK:
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Recoil: 85
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Recoil: 85
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RecoilRecovery: 17
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RecoilRecovery: 17
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LocalOffset: 720,0,90
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LocalOffset: 720,0,90
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MuzzleSequence: muzzle
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AttackTurreted:
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AttackTurreted:
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WithMuzzleFlash:
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WithMuzzleFlash:
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RenderUnit:
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RenderUnit:
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@@ -355,6 +361,7 @@ MTNK:
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Recoil: 128
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Recoil: 128
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RecoilRecovery: 26
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RecoilRecovery: 26
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LocalOffset: 768,0,90
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LocalOffset: 768,0,90
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MuzzleSequence: muzzle
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AttackTurreted:
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AttackTurreted:
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WithMuzzleFlash:
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WithMuzzleFlash:
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RenderUnit:
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RenderUnit:
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@@ -396,14 +403,16 @@ HTNK:
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LocalOffset: 900,180,340, 900,-180,340
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LocalOffset: 900,180,340, 900,-180,340
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Recoil: 170
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Recoil: 170
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RecoilRecovery: 42
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RecoilRecovery: 42
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MuzzleSequence: muzzle
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Armament@SECONDARY:
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Armament@SECONDARY:
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Name: secondary
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Name: secondary
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Weapon: MammothMissiles
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Weapon: MammothMissiles
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LocalOffset: -85,384,340, -85,-384,340
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LocalOffset: -85,384,340, -85,-384,340
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LocalYaw: -100, 100
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LocalYaw: -100, 100
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Recoil: 42
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Recoil: 42
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MuzzleSequence: muzzle
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AttackTurreted:
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AttackTurreted:
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WithMuzzleFlash@PRIMARY:
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WithMuzzleFlash:
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RenderUnit:
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RenderUnit:
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WithTurret:
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WithTurret:
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AutoTarget:
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AutoTarget:
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@@ -190,6 +190,7 @@ DEVAST:
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Armament:
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Armament:
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Weapon: DevBullet
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Weapon: DevBullet
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LocalOffset: 256,0,32
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LocalOffset: 256,0,32
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackFrontal:
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WithMuzzleFlash:
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WithMuzzleFlash:
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AutoTarget:
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AutoTarget:
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@@ -172,6 +172,7 @@ RAIDER:
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Armament:
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Armament:
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Weapon: HMGo
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Weapon: HMGo
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LocalOffset: 256,0,128
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LocalOffset: 256,0,128
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackFrontal:
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AutoTarget:
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AutoTarget:
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Explodes:
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Explodes:
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@@ -206,6 +207,7 @@ STEALTHRAIDER:
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Armament:
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Armament:
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Weapon: HMGo
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Weapon: HMGo
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LocalOffset: 256,0,128
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LocalOffset: 256,0,128
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackFrontal:
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Explodes:
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Explodes:
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Weapon: UnitExplodeTiny
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Weapon: UnitExplodeTiny
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@@ -471,6 +471,7 @@ WALL:
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Armament:
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Armament:
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Weapon: TurretGun
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Weapon: TurretGun
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LocalOffset: 448,0,128
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LocalOffset: 448,0,128
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MuzzleSequence: muzzle
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AttackTurreted:
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AttackTurreted:
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AutoTarget:
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AutoTarget:
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RenderDetectionCircle:
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RenderDetectionCircle:
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@@ -130,6 +130,7 @@ TRIKE:
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Armament:
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Armament:
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Weapon: HMG
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Weapon: HMG
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LocalOffset: -416,0,0
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LocalOffset: -416,0,0
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||||||
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackFrontal:
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AutoTarget:
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AutoTarget:
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Explodes:
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Explodes:
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@@ -218,6 +219,7 @@ QUAD.starport:
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Recoil: 128
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Recoil: 128
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RecoilRecovery: 32
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RecoilRecovery: 32
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||||||
LocalOffset: 256,0,0
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LocalOffset: 256,0,0
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|
MuzzleSequence: muzzle
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||||||
AttackTurreted:
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AttackTurreted:
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WithMuzzleFlash:
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WithMuzzleFlash:
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RenderUnit:
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RenderUnit:
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@@ -267,6 +269,7 @@ SIEGETANK:
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Recoil: 150
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Recoil: 150
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||||||
RecoilRecovery: 19
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RecoilRecovery: 19
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||||||
LocalOffset: 512,0,320
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LocalOffset: 512,0,320
|
||||||
|
MuzzleSequence: muzzle
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
WithMuzzleFlash:
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WithMuzzleFlash:
|
||||||
RenderUnit:
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RenderUnit:
|
||||||
|
|||||||
@@ -147,10 +147,12 @@ YAK:
|
|||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: ChainGun.Yak
|
Weapon: ChainGun.Yak
|
||||||
LocalOffset: 256,-213,0
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LocalOffset: 256,-213,0
|
||||||
|
MuzzleSequence: muzzle
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Name: secondary
|
Name: secondary
|
||||||
Weapon: ChainGun.Yak
|
Weapon: ChainGun.Yak
|
||||||
LocalOffset: 256,213,0
|
LocalOffset: 256,213,0
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||||||
|
MuzzleSequence: muzzle
|
||||||
AttackPlane:
|
AttackPlane:
|
||||||
FacingTolerance: 20
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FacingTolerance: 20
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||||||
Plane:
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Plane:
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||||||
@@ -171,9 +173,7 @@ YAK:
|
|||||||
ReloadTicks: 11
|
ReloadTicks: 11
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IronCurtainable:
|
IronCurtainable:
|
||||||
ReturnOnIdle:
|
ReturnOnIdle:
|
||||||
WithMuzzleFlash@PRIMARY:
|
WithMuzzleFlash:
|
||||||
WithMuzzleFlash@SECONDARY:
|
|
||||||
Armament: secondary
|
|
||||||
Contrail:
|
Contrail:
|
||||||
Offset: -853,0,0
|
Offset: -853,0,0
|
||||||
LeavesHusk:
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LeavesHusk:
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||||||
@@ -295,10 +295,12 @@ HIND:
|
|||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: ChainGun
|
Weapon: ChainGun
|
||||||
LocalOffset: 85,-213,-85
|
LocalOffset: 85,-213,-85
|
||||||
|
MuzzleSequence: muzzle
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Name: secondary
|
Name: secondary
|
||||||
Weapon: ChainGun
|
Weapon: ChainGun
|
||||||
LocalOffset: 85,213,-85
|
LocalOffset: 85,213,-85
|
||||||
|
MuzzleSequence: muzzle
|
||||||
AttackHeli:
|
AttackHeli:
|
||||||
FacingTolerance: 20
|
FacingTolerance: 20
|
||||||
Helicopter:
|
Helicopter:
|
||||||
@@ -321,9 +323,7 @@ HIND:
|
|||||||
IronCurtainable:
|
IronCurtainable:
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 38,32,0,0
|
Bounds: 38,32,0,0
|
||||||
WithMuzzleFlash@PRIMARY:
|
WithMuzzleFlash:
|
||||||
WithMuzzleFlash@SECONDARY:
|
|
||||||
Armament: secondary
|
|
||||||
LeavesHusk:
|
LeavesHusk:
|
||||||
HuskActor: HIND.Husk
|
HuskActor: HIND.Husk
|
||||||
SmokeTrailWhenDamaged:
|
SmokeTrailWhenDamaged:
|
||||||
|
|||||||
@@ -181,6 +181,7 @@ CA:
|
|||||||
LocalOffset: 480,-100,40, 480,100,40
|
LocalOffset: 480,-100,40, 480,100,40
|
||||||
Recoil: 171
|
Recoil: 171
|
||||||
RecoilRecovery: 34
|
RecoilRecovery: 34
|
||||||
|
MuzzleSequence: muzzle
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Name: secondary
|
Name: secondary
|
||||||
Turret: secondary
|
Turret: secondary
|
||||||
@@ -188,10 +189,9 @@ CA:
|
|||||||
LocalOffset: 480,-100,40, 480,100,40
|
LocalOffset: 480,-100,40, 480,100,40
|
||||||
Recoil: 171
|
Recoil: 171
|
||||||
RecoilRecovery: 34
|
RecoilRecovery: 34
|
||||||
|
MuzzleSequence: muzzle
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash@PRIMARY:
|
WithMuzzleFlash:
|
||||||
WithMuzzleFlash@SECONDARY:
|
|
||||||
Armament: secondary
|
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 44,44
|
Bounds: 44,44
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
@@ -262,11 +262,13 @@ PT:
|
|||||||
Armament@PRIMARY:
|
Armament@PRIMARY:
|
||||||
Weapon: 2Inch
|
Weapon: 2Inch
|
||||||
LocalOffset: 208,0,48
|
LocalOffset: 208,0,48
|
||||||
|
MuzzleSequence: muzzle
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Name: secondary
|
Name: secondary
|
||||||
Weapon: DepthCharge
|
Weapon: DepthCharge
|
||||||
|
MuzzleSequence: muzzle
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash@PRIMARY:
|
WithMuzzleFlash:
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 32,32
|
Bounds: 32,32
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
|
|||||||
@@ -351,6 +351,7 @@ AGUN:
|
|||||||
Armament:
|
Armament:
|
||||||
Weapon: ZSU-23
|
Weapon: ZSU-23
|
||||||
LocalOffset: 432,150,-30, 432,-150,-30
|
LocalOffset: 432,150,-30, 432,-150,-30
|
||||||
|
MuzzleSequence: muzzle
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -624,6 +625,7 @@ HBOX.E1:
|
|||||||
Armament:
|
Armament:
|
||||||
Weapon: Vulcan
|
Weapon: Vulcan
|
||||||
LocalOffset: 400,0,48
|
LocalOffset: 400,0,48
|
||||||
|
MuzzleSequence: muzzle
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
Cargo:
|
Cargo:
|
||||||
@@ -723,6 +725,7 @@ GUN:
|
|||||||
Armament:
|
Armament:
|
||||||
Weapon: TurretGun
|
Weapon: TurretGun
|
||||||
LocalOffset: 512,0,112
|
LocalOffset: 512,0,112
|
||||||
|
MuzzleSequence: muzzle
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -802,6 +805,7 @@ SAM:
|
|||||||
RenderBuildingTurreted:
|
RenderBuildingTurreted:
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: Nike
|
Weapon: Nike
|
||||||
|
MuzzleSequence: muzzle
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ V2RL:
|
|||||||
Recoil: 85
|
Recoil: 85
|
||||||
RecoilRecovery: 25
|
RecoilRecovery: 25
|
||||||
LocalOffset: 768,0,90
|
LocalOffset: 768,0,90
|
||||||
|
MuzzleSequence: muzzle
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
@@ -95,6 +96,7 @@ V2RL:
|
|||||||
Recoil: 128
|
Recoil: 128
|
||||||
RecoilRecovery: 38
|
RecoilRecovery: 38
|
||||||
LocalOffset: 720,0,80
|
LocalOffset: 720,0,80
|
||||||
|
MuzzleSequence: muzzle
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
@@ -137,6 +139,7 @@ V2RL:
|
|||||||
Recoil: 128
|
Recoil: 128
|
||||||
RecoilRecovery: 38
|
RecoilRecovery: 38
|
||||||
LocalOffset: 768,85,90, 768,-85,90
|
LocalOffset: 768,85,90, 768,-85,90
|
||||||
|
MuzzleSequence: muzzle
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
@@ -181,14 +184,16 @@ V2RL:
|
|||||||
LocalOffset: 900,180,340, 900,-180,340
|
LocalOffset: 900,180,340, 900,-180,340
|
||||||
Recoil: 171
|
Recoil: 171
|
||||||
RecoilRecovery: 30
|
RecoilRecovery: 30
|
||||||
|
MuzzleSequence: muzzle
|
||||||
Armament@SECONDARY:
|
Armament@SECONDARY:
|
||||||
Name: secondary
|
Name: secondary
|
||||||
Weapon: MammothTusk
|
Weapon: MammothTusk
|
||||||
LocalOffset: -85,384,340, -85,-384,340
|
LocalOffset: -85,384,340, -85,-384,340
|
||||||
LocalYaw: -100,100
|
LocalYaw: -100,100
|
||||||
Recoil: 43
|
Recoil: 43
|
||||||
|
MuzzleSequence: muzzle
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash@PRIMARY:
|
WithMuzzleFlash:
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
WithTurret:
|
WithTurret:
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
@@ -230,6 +235,7 @@ ARTY:
|
|||||||
Armament:
|
Armament:
|
||||||
Weapon: 155mm
|
Weapon: 155mm
|
||||||
LocalOffset: 624,0,208
|
LocalOffset: 624,0,208
|
||||||
|
MuzzleSequence: muzzle
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
@@ -344,6 +350,7 @@ JEEP:
|
|||||||
Offset: 0,0,85
|
Offset: 0,0,85
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: M60mg
|
Weapon: M60mg
|
||||||
|
MuzzleSequence: muzzle
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
@@ -377,6 +384,7 @@ APC:
|
|||||||
Armament:
|
Armament:
|
||||||
Weapon: M60mg
|
Weapon: M60mg
|
||||||
LocalOffset: 0,0,171
|
LocalOffset: 0,0,171
|
||||||
|
MuzzleSequence: muzzle
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
@@ -608,6 +616,7 @@ FTRK:
|
|||||||
Weapon: FLAK-23
|
Weapon: FLAK-23
|
||||||
Recoil: 85
|
Recoil: 85
|
||||||
LocalOffset: 512,0,192
|
LocalOffset: 512,0,192
|
||||||
|
MuzzleSequence: muzzle
|
||||||
AttackTurreted:
|
AttackTurreted:
|
||||||
WithMuzzleFlash:
|
WithMuzzleFlash:
|
||||||
RenderUnit:
|
RenderUnit:
|
||||||
@@ -717,6 +726,7 @@ QTNK:
|
|||||||
-EjectOnDeath:
|
-EjectOnDeath:
|
||||||
TargetableUnit:
|
TargetableUnit:
|
||||||
TargetTypes: Ground, MADTank
|
TargetTypes: Ground, MADTank
|
||||||
|
|
||||||
STNK:
|
STNK:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
Buildable:
|
Buildable:
|
||||||
@@ -761,3 +771,4 @@ STNK:
|
|||||||
UncloakOnUnload: True
|
UncloakOnUnload: True
|
||||||
DetectCloaked:
|
DetectCloaked:
|
||||||
Range: 6
|
Range: 6
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user