#157 explosions weren't taking altitude into account
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@@ -44,7 +44,7 @@ namespace OpenRA.Mods.RA
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if (explosionType != null)
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world.AddFrameEndTask(
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w => w.Add(new Explosion(w, args.dest, explosionType, isWater)));
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w => w.Add(new Explosion(w, args.dest, explosionType, isWater, args.destAltitude)));
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Sound.Play(GetImpactSound(warhead, isWater), args.dest);
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