cleaning up a bunch of stuff; silo works sensibly now
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@@ -24,7 +24,7 @@ namespace OpenRa.Game
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return (1 / 24.0f) * (new float2(mi.Location.X, mi.Location.Y) + game.viewport.Location);
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}
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float2? dragStart, dragEnd;
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float2 dragStart, dragEnd;
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public void HandleMouseInput(MouseInput mi)
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{
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var xy = GetWorldPos(mi);
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@@ -35,20 +35,19 @@ namespace OpenRa.Game
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}
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if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Move)
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if (dragEnd != null)
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dragEnd = GetWorldPos(mi);
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dragEnd = GetWorldPos(mi);
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if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Up)
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{
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if (!(orderGenerator is PlaceBuilding))
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{
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if (dragStart.HasValue && !(dragStart.Value == GetWorldPos(mi)))
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orderGenerator = new UnitOrderGenerator( FindUnits( game, 24 * dragStart.Value, 24 * xy ) ); /* band-box select */
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if (dragStart != GetWorldPos(mi))
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orderGenerator = new UnitOrderGenerator( FindUnits( game, 24 * dragStart, 24 * xy ) ); /* band-box select */
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else
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orderGenerator = new UnitOrderGenerator( FindUnits( game, 24 * xy, 24 * xy ) ); /* click select */
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}
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dragStart = dragEnd = null;
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}
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dragStart = dragEnd;
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}
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if (mi.Button == MouseButtons.None && mi.Event == MouseInputEvent.Move)
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@@ -88,10 +87,8 @@ namespace OpenRa.Game
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public Pair<float2, float2>? SelectionBox()
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{
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if (dragStart == null || dragEnd == null)
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return null;
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return Pair.New(24 * dragStart.Value, 24 * dragEnd.Value);
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if (dragStart == dragEnd) return null;
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return Pair.New(24 * dragStart, 24 * dragEnd);
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}
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}
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}
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