cleaning up a bunch of stuff; silo works sensibly now
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@@ -13,5 +13,10 @@ namespace OpenRa.Game
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this.PlayerName = playerName;
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TechTree.CurrentRace = race;
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}
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public float GetSiloFullness()
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{
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return 0.5f; /* todo: work this out the same way as RA */
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}
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}
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}
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