Rename WithSmoke into a more generic WithDamageOverlay trait.

Rename Sequence parameter to Image to avoid confusion.
This commit is contained in:
Matthias Mailänder
2016-04-24 19:48:41 +02:00
parent 2567d59af4
commit 99c7989ebc
5 changed files with 37 additions and 21 deletions

View File

@@ -79,7 +79,7 @@
HiddenUnderFog:
AttackMove:
DrawLineToTarget:
WithSmoke:
WithDamageOverlay:
WithFacingSpriteBody:
Explodes:
Weapon: UnitExplodeSmall
@@ -446,7 +446,7 @@
ActorLostNotification:
AttackMove:
DrawLineToTarget:
WithSmoke:
WithDamageOverlay:
Explodes:
Weapon: UnitExplodeShip
EmptyWeapon: UnitExplodeShip
@@ -636,19 +636,19 @@
Type: Wood
Targetable:
TargetTypes: Trees
WithSmoke@SmallBurn:
WithDamageOverlay@SmallBurn:
DamageType: Incendiary
Sequence: burn-s
Image: burn-s
MinimumDamageState: Light
MaximumDamageState: Medium
WithSmoke@MediumBurn:
WithDamageOverlay@MediumBurn:
DamageType: Incendiary
Sequence: burn-m
Image: burn-m
MinimumDamageState: Medium
MaximumDamageState: Heavy
WithSmoke@LargeBurn:
WithDamageOverlay@LargeBurn:
DamageType: Incendiary
Sequence: burn-l
Image: burn-l
MinimumDamageState: Heavy
MaximumDamageState: Dead
AutoTargetIgnore:

View File

@@ -99,7 +99,7 @@
GivesBounty:
GpsDot:
String: Vehicle
WithSmoke:
WithDamageOverlay:
Guard:
Guardable:
Tooltip:
@@ -325,7 +325,7 @@
RepairableNear:
GpsDot:
String: Ship
WithSmoke:
WithDamageOverlay:
Explodes:
Weapon: UnitExplodeShip
EmptyWeapon: UnitExplodeShip