Rename WithSmoke into a more generic WithDamageOverlay trait.
Rename Sequence parameter to Image to avoid confusion.
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@@ -79,7 +79,7 @@
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HiddenUnderFog:
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AttackMove:
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DrawLineToTarget:
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WithSmoke:
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WithDamageOverlay:
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WithFacingSpriteBody:
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Explodes:
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Weapon: UnitExplodeSmall
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@@ -446,7 +446,7 @@
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ActorLostNotification:
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AttackMove:
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DrawLineToTarget:
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WithSmoke:
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WithDamageOverlay:
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Explodes:
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Weapon: UnitExplodeShip
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EmptyWeapon: UnitExplodeShip
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@@ -636,19 +636,19 @@
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Type: Wood
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Targetable:
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TargetTypes: Trees
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WithSmoke@SmallBurn:
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WithDamageOverlay@SmallBurn:
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DamageType: Incendiary
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Sequence: burn-s
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Image: burn-s
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MinimumDamageState: Light
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MaximumDamageState: Medium
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WithSmoke@MediumBurn:
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WithDamageOverlay@MediumBurn:
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DamageType: Incendiary
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Sequence: burn-m
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Image: burn-m
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MinimumDamageState: Medium
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MaximumDamageState: Heavy
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WithSmoke@LargeBurn:
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WithDamageOverlay@LargeBurn:
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DamageType: Incendiary
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Sequence: burn-l
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Image: burn-l
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MinimumDamageState: Heavy
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MaximumDamageState: Dead
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AutoTargetIgnore:
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@@ -99,7 +99,7 @@
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GivesBounty:
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GpsDot:
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String: Vehicle
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WithSmoke:
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WithDamageOverlay:
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Guard:
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Guardable:
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Tooltip:
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@@ -325,7 +325,7 @@
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RepairableNear:
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GpsDot:
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String: Ship
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WithSmoke:
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WithDamageOverlay:
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Explodes:
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Weapon: UnitExplodeShip
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EmptyWeapon: UnitExplodeShip
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