Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
This commit is contained in:
@@ -455,3 +455,4 @@ VICE:
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QuantizedFacings: 8
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PoisonedByTiberium:
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Weapon: Heal
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@@ -209,7 +209,6 @@
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ScaredyCat:
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RenderInfantryPanic:
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AttackMove:
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JustMove: yes
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CrushableInfantry:
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^DINO:
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@@ -172,7 +172,6 @@ E6:
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CaptureTypes: building, husk
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-AutoTarget:
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AttackMove:
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JustMove: true
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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StandAnimations: stand, stand2
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@@ -67,6 +67,5 @@ LST:
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MaxWeight: 5
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PipCount: 5
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AttackMove:
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JustMove: true
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RejectsOrders:
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@@ -187,3 +187,4 @@ Player:
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htnk: 50%
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orca: 10%
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SquadSize: 8
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@@ -16,3 +16,4 @@ Player:
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Shroud:
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PlayerStatistics:
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FrozenActorLayer:
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@@ -175,3 +175,4 @@ World:
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DebugPauseState:
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ConquestObjectivesPanel:
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ObjectivesPanel: CONQUEST_OBJECTIVES
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@@ -28,7 +28,6 @@ MCV:
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RenderUnit:
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MustBeDestroyed:
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AttackMove:
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JustMove: true
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BaseBuilding:
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LeavesHusk:
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HuskActor: MCV.Husk
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@@ -69,7 +68,6 @@ HARV:
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RevealsShroud:
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Range: 4
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AttackMove:
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JustMove: true
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LeavesHusk:
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HuskActor: HARV.Husk
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-GainsExperience:
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@@ -559,7 +557,6 @@ MHQ:
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Sequence: spinner
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Offset: -256,0,256
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AttackMove:
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JustMove: yes
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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@@ -1030,4 +1030,5 @@ Claw:
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Demolish:
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Warhead:
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ImpactSound: xplobig6.aud
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Explosion: building
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Explosion: building
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