Generalise AttackMove to support anything with IMove and AutoTarget.

Also removes the unnecessary JustMove parameter.
This commit is contained in:
Paul Chote
2014-01-14 21:13:44 +13:00
parent e07453bb7f
commit 99cb698424
37 changed files with 33 additions and 83 deletions

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@@ -455,3 +455,4 @@ VICE:
QuantizedFacings: 8
PoisonedByTiberium:
Weapon: Heal

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@@ -209,7 +209,6 @@
ScaredyCat:
RenderInfantryPanic:
AttackMove:
JustMove: yes
CrushableInfantry:
^DINO:

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@@ -172,7 +172,6 @@ E6:
CaptureTypes: building, husk
-AutoTarget:
AttackMove:
JustMove: true
RenderInfantryProne:
IdleAnimations: idle1,idle2
StandAnimations: stand, stand2

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@@ -67,6 +67,5 @@ LST:
MaxWeight: 5
PipCount: 5
AttackMove:
JustMove: true
RejectsOrders:

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@@ -187,3 +187,4 @@ Player:
htnk: 50%
orca: 10%
SquadSize: 8

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@@ -16,3 +16,4 @@ Player:
Shroud:
PlayerStatistics:
FrozenActorLayer:

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@@ -175,3 +175,4 @@ World:
DebugPauseState:
ConquestObjectivesPanel:
ObjectivesPanel: CONQUEST_OBJECTIVES

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@@ -28,7 +28,6 @@ MCV:
RenderUnit:
MustBeDestroyed:
AttackMove:
JustMove: true
BaseBuilding:
LeavesHusk:
HuskActor: MCV.Husk
@@ -69,7 +68,6 @@ HARV:
RevealsShroud:
Range: 4
AttackMove:
JustMove: true
LeavesHusk:
HuskActor: HARV.Husk
-GainsExperience:
@@ -559,7 +557,6 @@ MHQ:
Sequence: spinner
Offset: -256,0,256
AttackMove:
JustMove: yes
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall

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@@ -1030,4 +1030,5 @@ Claw:
Demolish:
Warhead:
ImpactSound: xplobig6.aud
Explosion: building
Explosion: building