Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
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@@ -249,3 +249,4 @@
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Huntable:
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LuaScriptEvents:
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Demolishable:
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@@ -50,7 +50,6 @@ ENGINEER:
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ExternalCaptures:
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-AutoTarget:
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AttackMove:
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JustMove: true
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BAZOOKA:
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Inherits: ^Infantry
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@@ -109,5 +108,4 @@ MEDIC:
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PipType: Blue
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-AutoTarget:
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AttackMove:
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JustMove: true
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@@ -294,5 +294,4 @@ SABOTEUR:
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C4Delay: 45
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-AutoTarget:
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AttackMove:
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JustMove: true
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@@ -303,3 +303,4 @@ Player:
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combath: 100%
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combato: 100%
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SquadSize: 10
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@@ -51,3 +51,4 @@ Player:
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FrozenActorLayer:
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HarvesterAttackNotifier:
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PlayerStatistics:
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@@ -126,3 +126,4 @@ World:
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PathFinder:
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ValidateOrder:
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DebugPauseState:
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