Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
This commit is contained in:
@@ -166,7 +166,6 @@ ENGINEER:
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CaptureTypes: building
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-AutoTarget:
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AttackMove:
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JustMove: true
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-RenderInfantry:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2
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@@ -294,7 +293,6 @@ CHAMSPY:
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Types: Cash, SupportPower, Exploration
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-AutoTarget:
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AttackMove:
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JustMove: true
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-RenderInfantry:
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RenderSpy:
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IdleAnimations: idle1,idle2
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@@ -7,3 +7,4 @@ waypoint:
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Waypoint:
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RenderEditorOnly:
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BodyOrientation:
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@@ -1 +1,2 @@
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Player:
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@@ -40,3 +40,4 @@ Player:
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Shroud:
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BaseAttackNotifier:
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PlayerStatistics:
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@@ -96,3 +96,4 @@ World:
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ValidateOrder:
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DebugPauseState:
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ScreenShaker:
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@@ -94,7 +94,6 @@ HARV:
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RevealsShroud:
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Range: 4
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AttackMove:
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JustMove: yes
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-GainsExperience:
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RenderSprites:
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RenderVoxels:
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@@ -190,7 +189,6 @@ TRUCKB:
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SupplyTruck:
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Payload: 500
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AttackMove:
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JustMove: yes
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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@@ -215,7 +213,6 @@ LPST:
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RevealsShroud:
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Range: 10
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AttackMove:
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JustMove: yes
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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@@ -246,7 +243,6 @@ ICBM:
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RevealsShroud:
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Range: 7
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AttackMove:
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JustMove: yes
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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@@ -280,7 +276,6 @@ REPAIR:
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AttackMedic:
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Cursor: repair
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AttackMove:
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JustMove: true
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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@@ -305,7 +300,6 @@ ART2:
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RevealsShroud:
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Range: 9
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AttackMove:
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JustMove: yes
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RenderSprites:
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RenderVoxels:
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WithVoxelBody:
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@@ -337,7 +331,6 @@ WEED:
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RevealsShroud:
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Range: 4
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AttackMove:
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JustMove: yes
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-GainsExperience:
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RenderSprites:
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RenderVoxels:
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@@ -451,7 +444,6 @@ GGHUNT:
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Range: 7
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RenderUnit:
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AttackMove:
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JustMove: yes
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DemoTruck:
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Explodes:
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Weapon: SuicideBomb
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