NetworkOrderSource.
- Also, fixed the bug where watching a replay that contained non-localplayer production orders crashed.
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@@ -22,6 +22,9 @@ namespace OpenRa.Game
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this.Race = race;
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this.Cash = 10000;
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this.powerProvided = this.powerDrained = 0;
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foreach( var cat in Rules.Categories.Keys )
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ProductionInit( cat );
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}
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public void ChangePower(int dPower)
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