NetworkOrderSource.
- Also, fixed the bug where watching a replay that contained non-localplayer production orders crashed.
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@@ -49,7 +49,6 @@ namespace OpenRa.Game
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foreach (string group in groups)
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{
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player.ProductionInit( group );
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clockAnimations.Add( group, new Animation( "clock" ) );
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clockAnimations[ group ].PlayFetchIndex( "idle", ClockAnimFrame( group ) );
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}
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