NetworkOrderSource.

- Also, fixed the bug where watching a replay that contained non-localplayer production orders crashed.
This commit is contained in:
Bob
2009-11-16 17:26:38 +13:00
parent 5e3f2aa861
commit 99d006c73f
4 changed files with 70 additions and 13 deletions

View File

@@ -49,7 +49,6 @@ namespace OpenRa.Game
foreach (string group in groups)
{
player.ProductionInit( group );
clockAnimations.Add( group, new Animation( "clock" ) );
clockAnimations[ group ].PlayFetchIndex( "idle", ClockAnimFrame( group ) );
}