From 99d2310f30f1aa49238891cfc29e6eefc94e95be Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Tue, 16 Feb 2010 18:09:53 +1300 Subject: [PATCH] fixed text renderer. it's slow, but it works --- OpenRa.Game/Graphics/Renderer.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/OpenRa.Game/Graphics/Renderer.cs b/OpenRa.Game/Graphics/Renderer.cs index eedbdc1920..737eff30e6 100644 --- a/OpenRa.Game/Graphics/Renderer.cs +++ b/OpenRa.Game/Graphics/Renderer.cs @@ -124,6 +124,7 @@ namespace OpenRa.Graphics Bitmap b = RenderTextToBitmap(text, fDebug, c); textSheet.Texture.SetData(b); rgbaRenderer.DrawSprite(textSprite, pos.ToFloat2(), "chrome"); + rgbaRenderer.Flush(); } public void DrawText2(string text, int2 pos, Color c) @@ -131,6 +132,7 @@ namespace OpenRa.Graphics Bitmap b = RenderTextToBitmap(text, fTitle, c); textSheet.Texture.SetData(b); rgbaRenderer.DrawSprite(textSprite, pos.ToFloat2(), "chrome"); + rgbaRenderer.Flush(); } public int2 MeasureText(string text)