removed now redundant debug auto-target traits
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@@ -527,8 +527,6 @@ GUN:
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LocalOffset: -71,0,85
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AttackTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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-RenderBuilding:
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-DeadBuildingState:
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@@ -571,8 +569,6 @@ SAM:
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AttackPopupTurreted:
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WithMuzzleFlash:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-RenderBuilding:
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RenderRangeCircle:
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@@ -613,8 +609,6 @@ OBLI:
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AutoTarget:
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RenderBuilding:
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QuantizedFacings: 8
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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-RenderBuilding:
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RenderRangeCircle:
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@@ -650,8 +644,6 @@ GTWR:
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RenderBuilding:
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QuantizedFacings: 8
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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DetectCloaked:
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Range: 5
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@@ -696,8 +688,6 @@ ATWR:
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AutoTarget:
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RenderBuilding:
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QuantizedFacings: 8
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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RenderDetectionCircle:
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DetectCloaked:
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