removed now redundant debug auto-target traits

This commit is contained in:
Matthias Mailänder
2013-05-10 22:26:29 +02:00
parent 7d0b7d9617
commit 99d4d07cd5
19 changed files with 8 additions and 184 deletions

View File

@@ -527,8 +527,6 @@ GUN:
LocalOffset: -71,0,85
AttackTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
-RenderBuilding:
-DeadBuildingState:
@@ -571,8 +569,6 @@ SAM:
AttackPopupTurreted:
WithMuzzleFlash:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-RenderBuilding:
RenderRangeCircle:
@@ -613,8 +609,6 @@ OBLI:
AutoTarget:
RenderBuilding:
QuantizedFacings: 8
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
-RenderBuilding:
RenderRangeCircle:
@@ -650,8 +644,6 @@ GTWR:
RenderBuilding:
QuantizedFacings: 8
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
DetectCloaked:
Range: 5
@@ -696,8 +688,6 @@ ATWR:
AutoTarget:
RenderBuilding:
QuantizedFacings: 8
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
RenderDetectionCircle:
DetectCloaked: