From 99dac05fd79aa1397cd2bc3f889bc97e82cb1620 Mon Sep 17 00:00:00 2001 From: AoAGeneral Date: Wed, 2 Aug 2017 15:50:32 -0700 Subject: [PATCH] TD Balance Changes. (20170802) Engineer movement speed reduced to 48 from 56. Helicopter crash damage increased to 100 from 40. Rocket infantry spread damage reduced to 32 from 128. ------ Engineer movement was the same speed as minigunners and at times would enable them to escape the minigunners. This slight speed reduction helps for this. Helicopter crash damage was lacking and a slight increase in this enables them to do some damage. With the cost of the helicopter it is still not a good idea to sacrifice aircraft just for exta damage. Rocket infantry spread is reduced because of the damage done to infantry packs. Games turned into tanks mixed with rocket infantry. Reducing this spread enables them to single target units more closely then in larger armies. --- mods/cnc/rules/infantry.yaml | 2 +- mods/cnc/weapons/explosions.yaml | 2 ++ mods/cnc/weapons/missiles.yaml | 4 ++-- 3 files changed, 5 insertions(+), 3 deletions(-) diff --git a/mods/cnc/rules/infantry.yaml b/mods/cnc/rules/infantry.yaml index 6b6a0a082a..fd84b7a182 100644 --- a/mods/cnc/rules/infantry.yaml +++ b/mods/cnc/rules/infantry.yaml @@ -163,7 +163,7 @@ E6: Queue: Infantry.GDI, Infantry.Nod Description: Damages and captures enemy structures.\n Repairs destroyed vehicles\n Unarmed Mobile: - Speed: 56 + Speed: 48 Health: HP: 30 Passenger: diff --git a/mods/cnc/weapons/explosions.yaml b/mods/cnc/weapons/explosions.yaml index 60906a5e27..022e2fb95e 100644 --- a/mods/cnc/weapons/explosions.yaml +++ b/mods/cnc/weapons/explosions.yaml @@ -39,6 +39,8 @@ FlametankExplode: HeliCrash: Inherits: ^DamagingExplosion + Warhead@1Dam: SpreadDamage + Damage: 100 HeliExplode: Warhead@1Dam: SpreadDamage diff --git a/mods/cnc/weapons/missiles.yaml b/mods/cnc/weapons/missiles.yaml index ac423c325f..5027045092 100644 --- a/mods/cnc/weapons/missiles.yaml +++ b/mods/cnc/weapons/missiles.yaml @@ -20,7 +20,7 @@ Damage: 35 ValidTargets: Ground, Air Versus: - None: 30 + None: 20 Wood: 85 Light: 100 Heavy: 100 @@ -89,7 +89,7 @@ OrcaAGMissiles: Damage: 28 ValidTargets: Ground Versus: - None: 50 + None: 30 Wood: 100 Light: 100 Heavy: 75