Added smudge chance.
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@@ -28,9 +28,16 @@ namespace OpenRA.Mods.Common.Warheads
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[Desc("How close to ground must the impact happen to spawn smudges.")]
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[Desc("How close to ground must the impact happen to spawn smudges.")]
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public readonly WDist AirThreshold = new WDist(128);
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public readonly WDist AirThreshold = new WDist(128);
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[Desc("Percentual chance the smudge is created.")]
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public readonly int Chance = 100;
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public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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{
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var world = firedBy.World;
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var world = firedBy.World;
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if (Chance < world.LocalRandom.Next(100))
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return;
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var pos = target.CenterPosition;
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var pos = target.CenterPosition;
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var dat = world.Map.DistanceAboveTerrain(pos);
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var dat = world.Map.DistanceAboveTerrain(pos);
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