chat no longer sets Order.Player (or Subject); clientId is used instead.

This commit is contained in:
Bob
2010-01-26 16:25:27 +13:00
parent f3f8fdef90
commit 99e59e8fb2
9 changed files with 19 additions and 15 deletions

View File

@@ -257,7 +257,7 @@ namespace OpenRa
_ =>
{
Game.orderManager.IssueOrder(
Order.Chat(Game.world.LocalPlayer, "/map " + currentMap));
Order.Chat("/map " + currentMap));
showMapChooser = false;
});