chat no longer sets Order.Player (or Subject); clientId is used instead.
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@@ -257,7 +257,7 @@ namespace OpenRa
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_ =>
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{
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Game.orderManager.IssueOrder(
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Order.Chat(Game.world.LocalPlayer, "/map " + currentMap));
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Order.Chat("/map " + currentMap));
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showMapChooser = false;
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});
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