chat no longer sets Order.Player (or Subject); clientId is used instead.
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@@ -79,7 +79,7 @@ namespace OpenRa.Network
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foreach( var p in immediatePackets )
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foreach( var o in p.Second.ToOrderList( world ) )
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UnitOrders.ProcessOrder( p.First, o );
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UnitOrders.ProcessOrder( world, p.First, o );
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}
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Dictionary<int, byte[]> syncForFrame = new Dictionary<int, byte[]>();
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@@ -126,7 +126,7 @@ namespace OpenRa.Network
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foreach( var order in frameData.OrderBy( p => p.Key ).SelectMany( o => o.Value.ToOrderList( world ).Select( a => new { Client = o.Key, Order = a } ) ) )
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{
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UnitOrders.ProcessOrder( order.Client, order.Order );
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UnitOrders.ProcessOrder( world, order.Client, order.Order );
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sync.Add( world.SyncHash() );
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}
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