From 99facd2797dd90f16bf672000c7fb73f8200784e Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sun, 18 Oct 2020 00:02:26 +0200 Subject: [PATCH] Fix default facing of RA/TD Gun Turrets Compare with make anim and original, 224 was one facing too far. --- mods/cnc/rules/structures.yaml | 2 +- mods/ra/rules/structures.yaml | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 39730e171f..12e7bbcdae 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -851,7 +851,7 @@ GUN: HasMinibib: true Turreted: TurnSpeed: 48 - InitialFacing: 224 + InitialFacing: 192 RealignDelay: -1 -WithSpriteBody: WithEmbeddedTurretSpriteBody: diff --git a/mods/ra/rules/structures.yaml b/mods/ra/rules/structures.yaml index 417c00e04a..79bff4e00f 100644 --- a/mods/ra/rules/structures.yaml +++ b/mods/ra/rules/structures.yaml @@ -602,7 +602,7 @@ AGUN: HasMinibib: true Turreted: TurnSpeed: 60 - InitialFacing: 896 + InitialFacing: 832 RealignDelay: -1 -WithSpriteBody: WithEmbeddedTurretSpriteBody: @@ -817,7 +817,7 @@ GUN: HasMinibib: true Turreted: TurnSpeed: 48 - InitialFacing: 224 + InitialFacing: 192 RealignDelay: -1 -WithSpriteBody: WithEmbeddedTurretSpriteBody: