Move IdleAnimation into RenderInfantry
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@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA.Render
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{
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class RenderSpyInfo : RenderInfantryInfo
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{
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public override object Create(ActorInitializer init) { return new RenderSpy(init.self); }
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public override object Create(ActorInitializer init) { return new RenderSpy(init.self, this); }
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}
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class RenderSpy : RenderInfantry, IRenderModifier, IIssueOrder, IResolveOrder, IOrderVoice
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Render
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Player disguisedAsPlayer;
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string disguisedAsSprite;
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public RenderSpy(Actor self) : base(self) { }
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public RenderSpy(Actor self, RenderInfantryInfo info) : base(self, info) { }
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public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
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{
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