Move IdleAnimation into RenderInfantry
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@@ -18,8 +18,8 @@ E1:
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AttackFrontal:
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PrimaryWeapon: M16
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TakeCover:
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IdleAnimation:
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Animations: idle1,idle2,idle3,idle4
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RenderInfantry:
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IdleAnimations: idle1,idle2,idle3,idle4
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E2:
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Inherits: ^Infantry
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Valued:
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@@ -43,8 +43,8 @@ E2:
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PrimaryOffset: 0,0,0,-10
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FireDelay: 15
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TakeCover:
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IdleAnimation:
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Animations: idle1,idle2
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RenderInfantry:
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IdleAnimations: idle1,idle2
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E3:
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Inherits: ^Infantry
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@@ -68,8 +68,8 @@ E3:
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PrimaryOffset: 0,0,0,-10
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FireDelay: 5
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TakeCover:
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IdleAnimation:
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Animations: idle1,idle2
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RenderInfantry:
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IdleAnimations: idle1,idle2
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E4:
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Inherits: ^Infantry
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@@ -94,11 +94,9 @@ E4:
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PrimaryOffset: 0,0,0,-5
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FireDelay: 3
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TakeCover:
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-RenderInfantry:
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RenderInfantry:
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WithMuzzleFlash:
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IdleAnimation:
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Animations: idle1,idle2
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RenderInfantry:
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IdleAnimations: idle1,idle2
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E5:
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Inherits: ^Infantry
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@@ -123,12 +121,10 @@ E5:
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PrimaryOffset: 0,0,0,-5
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FireDelay: 3
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TakeCover:
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-RenderInfantry:
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RenderInfantry:
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WithMuzzleFlash:
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-PoisonedByTiberium:
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IdleAnimation:
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Animations: idle1,idle2
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RenderInfantry:
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IdleAnimations: idle1,idle2
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E6:
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Inherits: ^Infantry
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@@ -155,8 +151,8 @@ E6:
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-AutoTarget:
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AttackMove:
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JustMove: true
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IdleAnimation:
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Animations: idle1,idle2
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RenderInfantry:
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IdleAnimations: idle1,idle2
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RMBO:
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Inherits: ^Infantry
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@@ -184,8 +180,8 @@ RMBO:
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C4Delay: .03
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AttackFrontal:
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PrimaryWeapon: Sniper
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IdleAnimation:
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Animations: idle1,idle2,idle3
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RenderInfantry:
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IdleAnimations: idle1,idle2,idle3
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VICE:
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Inherits: ^Infantry
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