Update bleed update rule folder and update path
The release is out now, so it's time for updating this.
This commit is contained in:
committed by
Oliver Brakmann
parent
5782dde1c7
commit
9a15df9dde
@@ -0,0 +1,54 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class MakeMobilePausableConditional : UpdateRule
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{
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public override string Name { get { return "Change Mobile>RequiresCondition to PauseOnCondition"; } }
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public override string Description
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{
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get
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{
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return "Mobile is now a PausableConditionalTrait instead of a ConditionalTrait.\n" +
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"RequiresCondition is changed to PauseOnCondition.";
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}
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}
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bool displayedMessage;
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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var message = "You may want to update the result of PauseOnCondition, as this update\n" +
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"just adds ! prefix to RequiresCondition's value to reverse it.";
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if (!displayedMessage)
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yield return message;
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displayedMessage = true;
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var node in actorNode.ChildrenMatching("Mobile").Where(t => t.ChildrenMatching("RequiresCondition").Any()))
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{
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var rc = node.LastChildMatching("RequiresCondition");
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rc.ReplaceValue("!(" + rc.Value.Value + ")");
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rc.RenameKey("PauseOnCondition");
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}
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yield break;
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}
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}
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}
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@@ -0,0 +1,46 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class MultipleDeploySounds : UpdateRule
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{
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public override string Name { get { return "'GrantConditionOnDeploy' now supports multiple (un)deploy sounds"; } }
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public override string Description
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{
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get
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{
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return "Renamed 'DeploySound' to 'DeploySounds' and 'UndeploySound' to 'UndeploySounds'\n" +
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"on 'GrantConditionOnDeploy'.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var grants = actorNode.ChildrenMatching("GrantConditionOnDeploy");
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foreach (var g in grants)
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{
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var deploy = g.LastChildMatching("DeploySound");
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if (deploy != null)
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deploy.RenameKey("DeploySounds");
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var undeploy = g.LastChildMatching("UndeploySound");
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if (undeploy != null)
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undeploy.RenameKey("UndeploySounds");
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}
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yield break;
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}
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}
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}
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@@ -0,0 +1,55 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveSimpleBeacon : UpdateRule
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{
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public override string Name { get { return "Remove 'PlaceSimpleBeacon'."; } }
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public override string Description
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{
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get
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{
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return "The 'PlaceSimpleBeacon' trait was removed.\n" +
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"Use the new functionality of the 'PlaceBeacon' trait instead.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var psb = actorNode.LastChildMatching("PlaceSimpleBeacon");
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if (psb == null)
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yield break;
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psb.RenameKey("PlaceBeacon");
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var palette = psb.LastChildMatching("Palette");
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var isPlayer = psb.LastChildMatching("IsPlayerPalette");
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var sequence = psb.LastChildMatching("BeaconSequence");
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if (palette == null)
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psb.AddNode("Palette", "effect");
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if (isPlayer == null)
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psb.AddNode("IsPlayerPalette", "false");
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if (sequence == null)
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psb.AddNode("BeaconSequence", "idle");
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psb.AddNode("ArrowSequence", "");
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psb.AddNode("CircleSequence", "");
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yield break;
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}
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}
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}
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@@ -0,0 +1,56 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class StreamlineRepairableTraits : UpdateRule
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{
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public override string Name { get { return "Streamline RepairableNear and Repairable"; } }
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public override string Description
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{
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get
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{
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return "Renamed Repairable.RepairBuildings and RepairableNear.Buildings to RepairActors,\n" +
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"for consistency with RearmActors (and since repairing at other actors should already be possible).\n" +
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"Additionally, removed internal 'fix' and 'spen, syrd' default values.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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// Repairable isn't conditional or otherwise supports multiple traits, so LastChildMatching should be fine.
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var repairableNode = actorNode.LastChildMatching("Repairable");
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if (repairableNode != null)
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{
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var repairBuildings = repairableNode.LastChildMatching("RepairBuildings");
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if (repairBuildings != null)
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repairBuildings.RenameKey("RepairActors");
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else
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repairableNode.AddNode(new MiniYamlNode("RepairActors", "fix"));
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}
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// RepairableNear isn't conditional or otherwise supports multiple traits, so LastChildMatching should be fine.
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var repairableNearNode = actorNode.LastChildMatching("RepairableNear");
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if (repairableNearNode != null)
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{
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var repairBuildings = repairableNearNode.LastChildMatching("Buildings");
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if (repairBuildings != null)
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repairBuildings.RenameKey("RepairActors");
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else
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repairableNearNode.AddNode(new MiniYamlNode("RepairActors", "spen, syrd"));
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}
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yield break;
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}
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}
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}
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