Update bleed update rule folder and update path
The release is out now, so it's time for updating this.
This commit is contained in:
committed by
Oliver Brakmann
parent
5782dde1c7
commit
9a15df9dde
@@ -0,0 +1,56 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class StreamlineRepairableTraits : UpdateRule
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{
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public override string Name { get { return "Streamline RepairableNear and Repairable"; } }
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public override string Description
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{
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get
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{
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return "Renamed Repairable.RepairBuildings and RepairableNear.Buildings to RepairActors,\n" +
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"for consistency with RearmActors (and since repairing at other actors should already be possible).\n" +
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"Additionally, removed internal 'fix' and 'spen, syrd' default values.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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// Repairable isn't conditional or otherwise supports multiple traits, so LastChildMatching should be fine.
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var repairableNode = actorNode.LastChildMatching("Repairable");
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if (repairableNode != null)
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{
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var repairBuildings = repairableNode.LastChildMatching("RepairBuildings");
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if (repairBuildings != null)
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repairBuildings.RenameKey("RepairActors");
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else
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repairableNode.AddNode(new MiniYamlNode("RepairActors", "fix"));
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}
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// RepairableNear isn't conditional or otherwise supports multiple traits, so LastChildMatching should be fine.
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var repairableNearNode = actorNode.LastChildMatching("RepairableNear");
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if (repairableNearNode != null)
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{
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var repairBuildings = repairableNearNode.LastChildMatching("Buildings");
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if (repairBuildings != null)
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repairBuildings.RenameKey("RepairActors");
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else
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repairableNearNode.AddNode(new MiniYamlNode("RepairActors", "spen, syrd"));
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}
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yield break;
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}
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}
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}
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