Update bleed update rule folder and update path
The release is out now, so it's time for updating this.
This commit is contained in:
committed by
Oliver Brakmann
parent
5782dde1c7
commit
9a15df9dde
@@ -609,9 +609,9 @@
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<Compile Include="UpdateRules\Rules\20181215\ChangeTakeOffSoundAndLandingSound.cs" />
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<Compile Include="UpdateRules\Rules\20181215\ChangeTakeOffSoundAndLandingSound.cs" />
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<Compile Include="UpdateRules\Rules\20181215\AddCarryableHarvester.cs" />
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<Compile Include="UpdateRules\Rules\20181215\AddCarryableHarvester.cs" />
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<Compile Include="UpdateRules\Rules\20181215\RequireProductionType.cs" />
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<Compile Include="UpdateRules\Rules\20181215\RequireProductionType.cs" />
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<Compile Include="UpdateRules\Rules\20190106\MakeMobilePausableConditional.cs" />
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<Compile Include="UpdateRules\Rules\20190314\MakeMobilePausableConditional.cs" />
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<Compile Include="UpdateRules\Rules\20190106\MultipleDeploySounds.cs" />
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<Compile Include="UpdateRules\Rules\20190314\MultipleDeploySounds.cs" />
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<Compile Include="UpdateRules\Rules\20190106\RemoveSimpleBeacon.cs" />
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<Compile Include="UpdateRules\Rules\20190314\RemoveSimpleBeacon.cs" />
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<Compile Include="UtilityCommands\CheckRuntimeAssembliesCommand.cs" />
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<Compile Include="UtilityCommands\CheckRuntimeAssembliesCommand.cs" />
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<Compile Include="UtilityCommands\CheckYaml.cs" />
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<Compile Include="UtilityCommands\CheckYaml.cs" />
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<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
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<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
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@@ -958,7 +958,7 @@
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<Compile Include="UpdateRules\Rules\20181215\RemovedAutoCarryallCircleTurnSpeed.cs" />
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<Compile Include="UpdateRules\Rules\20181215\RemovedAutoCarryallCircleTurnSpeed.cs" />
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<Compile Include="UpdateRules\Rules\20181215\ReplacedWithChargeAnimation.cs" />
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<Compile Include="UpdateRules\Rules\20181215\ReplacedWithChargeAnimation.cs" />
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<Compile Include="UpdateRules\Rules\20181215\RefactorResourceLevelAnimating.cs" />
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<Compile Include="UpdateRules\Rules\20181215\RefactorResourceLevelAnimating.cs" />
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<Compile Include="UpdateRules\Rules\20190106\StreamlineRepairableTraits.cs" />
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<Compile Include="UpdateRules\Rules\20190314\StreamlineRepairableTraits.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
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<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
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<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
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<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
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@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new UpdatePath("release-20180923", "release-20181215", new UpdateRule[0]),
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new UpdatePath("release-20180923", "release-20181215", new UpdateRule[0]),
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new UpdatePath("release-20181215", "playtest-20190106", new UpdateRule[]
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new UpdatePath("release-20181215", "release-20190314", new UpdateRule[]
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{
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{
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new AddCarryableHarvester(),
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new AddCarryableHarvester(),
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new RenameEditorTilesetFilter(),
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new RenameEditorTilesetFilter(),
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@@ -112,12 +112,12 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RemoveAttackIgnoresVisibility(),
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new RemoveAttackIgnoresVisibility(),
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new ReplacedWithChargeAnimation(),
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new ReplacedWithChargeAnimation(),
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new RefactorResourceLevelAnimating(),
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new RefactorResourceLevelAnimating(),
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new RemoveAttackSuicides(),
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}),
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}),
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new UpdatePath("playtest-20190106", new UpdateRule[]
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new UpdatePath("release-20190314", new UpdateRule[]
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{
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{
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// Bleed only changes here
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// Bleed only changes here
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new RemoveAttackSuicides(),
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new MultipleDeploySounds(),
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new MultipleDeploySounds(),
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new RemoveSimpleBeacon(),
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new RemoveSimpleBeacon(),
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new MakeMobilePausableConditional(),
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new MakeMobilePausableConditional(),
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