Update bleed update rule folder and update path

The release is out now, so it's time for updating this.
This commit is contained in:
reaperrr
2019-03-23 03:23:23 +01:00
committed by Oliver Brakmann
parent 5782dde1c7
commit 9a15df9dde
6 changed files with 7 additions and 7 deletions

View File

@@ -609,9 +609,9 @@
<Compile Include="UpdateRules\Rules\20181215\ChangeTakeOffSoundAndLandingSound.cs" /> <Compile Include="UpdateRules\Rules\20181215\ChangeTakeOffSoundAndLandingSound.cs" />
<Compile Include="UpdateRules\Rules\20181215\AddCarryableHarvester.cs" /> <Compile Include="UpdateRules\Rules\20181215\AddCarryableHarvester.cs" />
<Compile Include="UpdateRules\Rules\20181215\RequireProductionType.cs" /> <Compile Include="UpdateRules\Rules\20181215\RequireProductionType.cs" />
<Compile Include="UpdateRules\Rules\20190106\MakeMobilePausableConditional.cs" /> <Compile Include="UpdateRules\Rules\20190314\MakeMobilePausableConditional.cs" />
<Compile Include="UpdateRules\Rules\20190106\MultipleDeploySounds.cs" /> <Compile Include="UpdateRules\Rules\20190314\MultipleDeploySounds.cs" />
<Compile Include="UpdateRules\Rules\20190106\RemoveSimpleBeacon.cs" /> <Compile Include="UpdateRules\Rules\20190314\RemoveSimpleBeacon.cs" />
<Compile Include="UtilityCommands\CheckRuntimeAssembliesCommand.cs" /> <Compile Include="UtilityCommands\CheckRuntimeAssembliesCommand.cs" />
<Compile Include="UtilityCommands\CheckYaml.cs" /> <Compile Include="UtilityCommands\CheckYaml.cs" />
<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" /> <Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
@@ -958,7 +958,7 @@
<Compile Include="UpdateRules\Rules\20181215\RemovedAutoCarryallCircleTurnSpeed.cs" /> <Compile Include="UpdateRules\Rules\20181215\RemovedAutoCarryallCircleTurnSpeed.cs" />
<Compile Include="UpdateRules\Rules\20181215\ReplacedWithChargeAnimation.cs" /> <Compile Include="UpdateRules\Rules\20181215\ReplacedWithChargeAnimation.cs" />
<Compile Include="UpdateRules\Rules\20181215\RefactorResourceLevelAnimating.cs" /> <Compile Include="UpdateRules\Rules\20181215\RefactorResourceLevelAnimating.cs" />
<Compile Include="UpdateRules\Rules\20190106\StreamlineRepairableTraits.cs" /> <Compile Include="UpdateRules\Rules\20190314\StreamlineRepairableTraits.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" /> <Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" /> <Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" /> <Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />

View File

@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.UpdateRules
new UpdatePath("release-20180923", "release-20181215", new UpdateRule[0]), new UpdatePath("release-20180923", "release-20181215", new UpdateRule[0]),
new UpdatePath("release-20181215", "playtest-20190106", new UpdateRule[] new UpdatePath("release-20181215", "release-20190314", new UpdateRule[]
{ {
new AddCarryableHarvester(), new AddCarryableHarvester(),
new RenameEditorTilesetFilter(), new RenameEditorTilesetFilter(),
@@ -112,12 +112,12 @@ namespace OpenRA.Mods.Common.UpdateRules
new RemoveAttackIgnoresVisibility(), new RemoveAttackIgnoresVisibility(),
new ReplacedWithChargeAnimation(), new ReplacedWithChargeAnimation(),
new RefactorResourceLevelAnimating(), new RefactorResourceLevelAnimating(),
new RemoveAttackSuicides(),
}), }),
new UpdatePath("playtest-20190106", new UpdateRule[] new UpdatePath("release-20190314", new UpdateRule[]
{ {
// Bleed only changes here // Bleed only changes here
new RemoveAttackSuicides(),
new MultipleDeploySounds(), new MultipleDeploySounds(),
new RemoveSimpleBeacon(), new RemoveSimpleBeacon(),
new MakeMobilePausableConditional(), new MakeMobilePausableConditional(),