Added upgrade rule for PauseOnLowPower removal & AffectedByPowerOutage condition granting.
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@@ -601,6 +601,34 @@ namespace OpenRA.Mods.Common.UtilityCommands
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if (node.Key == "SoundFile" && parent.Key.StartsWith("AmbientSound", StringComparison.Ordinal))
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if (node.Key == "SoundFile" && parent.Key.StartsWith("AmbientSound", StringComparison.Ordinal))
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RenameNodeKey(node, "SoundFiles");
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RenameNodeKey(node, "SoundFiles");
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// PauseOnLowPower property has been replaced with PauseOnCondition/RequiresCondition
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if (engineVersion < 20170501)
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{
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if (node.Key.StartsWith("WithRearmAnimation", StringComparison.Ordinal) || node.Key.StartsWith("WithRepairAnimation", StringComparison.Ordinal)
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|| node.Key.StartsWith("WithIdleAnimation", StringComparison.Ordinal))
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{
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var pauseOnLowPowerNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "PauseOnLowPower");
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if (pauseOnLowPowerNode != null)
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{
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node.Value.Nodes.Remove(pauseOnLowPowerNode);
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Console.WriteLine("PauseOnLowPower has been removed from {0}; use RequiresCondition instead.".F(node.Key));
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}
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}
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else if (node.Key.StartsWith("WithIdleOverlay", StringComparison.Ordinal) || node.Key.StartsWith("WithRepairOverlay", StringComparison.Ordinal))
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{
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var pauseOnLowPowerNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "PauseOnLowPower");
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if (pauseOnLowPowerNode != null)
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{
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node.Value.Nodes.Remove(pauseOnLowPowerNode);
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Console.WriteLine("PauseOnLowPower has been removed from {0}; use PauseOnCondition or RequiresCondition instead.".F(node.Key));
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}
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}
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else if (node.Key.StartsWith("AffectedByPowerOutage", StringComparison.Ordinal))
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{
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Console.WriteLine("Actor {0} has AffectedByPowerOutage; use the Condition property to apply its effects.".F(node.Key));
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}
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}
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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