Make OpenRA.Renderer.Gl compile into the right place with VS.

This commit is contained in:
Matthew Bowra-Dean
2010-11-12 16:53:49 +13:00
committed by Paul Chote
parent ccf66cde2f
commit 9a1ce6945b

View File

@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="3.5" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="3.5" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.21022</ProductVersion> <ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion> <SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{E9C01A96-C3E2-4772-825B-A740AC513D31}</ProjectGuid> <ProjectGuid>{E9C01A96-C3E2-4772-825B-A740AC513D31}</ProjectGuid>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
@@ -15,7 +15,7 @@
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath> <OutputPath>..\</OutputPath>
<DefineConstants>DEBUG</DefineConstants> <DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
@@ -53,9 +53,6 @@
<HintPath>..\thirdparty\Tao\Tao.Cg.dll</HintPath> <HintPath>..\thirdparty\Tao\Tao.Cg.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="GraphicsDevice.cs" /> <Compile Include="GraphicsDevice.cs" />