diff --git a/mods/ts/rules/gdi-vehicles.yaml b/mods/ts/rules/gdi-vehicles.yaml index 836f530050..0398558d05 100644 --- a/mods/ts/rules/gdi-vehicles.yaml +++ b/mods/ts/rules/gdi-vehicles.yaml @@ -282,6 +282,11 @@ SONIC: TurnSpeed: 5 Offset: -170,0,0 WithVoxelTurret: + Explodes: + RequiresCondition: !rank-elite + Explodes@ELITE: + RequiresCondition: rank-elite + Weapon: UnitExplode JUGG: Inherits: ^Tank diff --git a/mods/ts/rules/nod-vehicles.yaml b/mods/ts/rules/nod-vehicles.yaml index 4bf5dfdcef..dddb0c1a6e 100644 --- a/mods/ts/rules/nod-vehicles.yaml +++ b/mods/ts/rules/nod-vehicles.yaml @@ -476,3 +476,8 @@ STNK: InitialStance: HoldFire InitialStanceAI: ReturnFire -MustBeDestroyed: + Explodes: + RequiresCondition: !rank-elite + Explodes@ELITE: + RequiresCondition: rank-elite + Weapon: UnitExplode diff --git a/mods/ts/weapons/explosions.yaml b/mods/ts/weapons/explosions.yaml index bb730cb91a..6d374f5f99 100644 --- a/mods/ts/weapons/explosions.yaml +++ b/mods/ts/weapons/explosions.yaml @@ -1,8 +1,8 @@ ^DamagingExplosion: Warhead@1Dam: SpreadDamage - Spread: 192 + Spread: 256 Falloff: 100, 50, 25, 12, 6, 3, 0 - Damage: 50 + Damage: 500 Versus: None: 90 Wood: 75 @@ -10,9 +10,9 @@ Heavy: 25 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect - Explosions: large_twlt + Explosions: large_brnl, large_bang, medium_twlt ExplosionPalette: effect-ignore-lighting-alpha75 - ImpactSounds: expnew09.aud + ImpactSounds: expnew09.aud, expnew10.aud, expnew12.aud Warhead@4Smu: LeaveSmudge SmudgeType: MediumCrater InvalidTargets: Building, Wall @@ -23,6 +23,7 @@ UnitExplode: UnitExplodeSmall: Inherits: ^DamagingExplosion Warhead@1Dam: SpreadDamage + Spread: 192 Damage: 40 Warhead@2Eff: CreateEffect Explosions: medium_brnl