Disable local -> world offset hack in TS.

This commit is contained in:
Paul Chote
2015-08-01 00:31:40 +01:00
parent c304229987
commit 9a64b8724c
2 changed files with 12 additions and 0 deletions

View File

@@ -20,8 +20,15 @@ namespace OpenRA.Traits
[Desc("Camera pitch for rotation calculations")]
public readonly WAngle CameraPitch = WAngle.FromDegrees(40);
[Desc("Fudge the coordinate system angles like the early games.")]
public readonly bool UseClassicPerspectiveFudge = true;
public WVec LocalToWorld(WVec vec)
{
// Rotate by 90 degrees
if (!UseClassicPerspectiveFudge)
return new WVec(vec.Y, -vec.X, vec.Z);
// RA's 2d perspective doesn't correspond to an orthonormal 3D
// coordinate system, so fudge the y axis to make things look good
return new WVec(vec.Y, -CameraPitch.Sin() * vec.X / 1024, vec.Z);