Account for sprite offsets in RenderDebugGeometry.

This commit is contained in:
Paul Chote
2013-06-20 17:57:23 +12:00
parent 979ac4f91f
commit 9a6b5e21dc

View File

@@ -89,7 +89,7 @@ namespace OpenRA.Graphics
public void RenderDebugGeometry(WorldRenderer wr)
{
var offset = wr.ScreenPxPosition(pos) - pxCenter;
var offset = wr.ScreenPxPosition(pos) - pxCenter + sprite.offset;
Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + sprite.size, Color.Red);
}
}