Account for sprite offsets in RenderDebugGeometry.
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@@ -89,7 +89,7 @@ namespace OpenRA.Graphics
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public void RenderDebugGeometry(WorldRenderer wr)
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{
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var offset = wr.ScreenPxPosition(pos) - pxCenter;
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var offset = wr.ScreenPxPosition(pos) - pxCenter + sprite.offset;
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Game.Renderer.WorldLineRenderer.DrawRect(offset, offset + sprite.size, Color.Red);
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}
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}
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