Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last
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@@ -48,7 +48,7 @@ namespace OpenRA.Traits
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public object Create(ActorInitializer init) { return new Building(init); }
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}
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public class Building : INotifyDamage, IResolveOrder, ITick, IRenderModifier, IOccupySpace, IRadarSignature
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public class Building : INotifyDamage, IResolveOrder, ITick, IRenderModifier, IOccupySpace, IRadarSignature, IRevealShroud
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{
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readonly Actor self;
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public readonly BuildingInfo Info;
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